Commit graph

54 commits

Author SHA1 Message Date
davidantunes23
4bfa8c9fc7
Favorites in the game list (#2649) (#3071)
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* Favorites in the game list (#2649)

Changed how favorites are saved to match PR #2984. Adjusted the favorite
icon size. Fixed bug where favorites were inconsistent when changing to
list mode. Instantly sort list when adding or removing a favorite.

Co-authored-by: David Antunes <david.f.antunes@tecnico.ulisboa.pt>

* fix formatting

* Favorites in the game list (#2649)

Fixed issue where background change was inconsistent while adding
favorites, unselect row when adding favorites, cleaned code, changed
right click menu options to match the game's favorite status.

* fixed right click bug

* keep row selection when adding favorites

* fixed sorting on game grid after using search bar

* change the way favorites are saved to match #3119
2025-06-22 12:53:47 +03:00
georgemoralis
43321fb45a
QT save fixes II (#3119)
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* added recentFiles save/load

* gui language

* fixups for language

* fixed language issue with savedata (it was saving based on gui language and not on console language)

* clang fix

* elf dirs added

* added theme
2025-06-20 12:28:32 +03:00
squidbus
6935b24440
savedata: Fix missing uses of config based save data dir. (#2971) 2025-05-22 11:28:41 +03:00
squidbus
034ae8cffa
qt: Update save data dir open to use name from PSF. (#2954)
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2025-05-18 13:16:31 -07:00
kalaposfos13
473b66649f
Fix compatibility related issues in the GUI (#2755)
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-04-07 12:25:49 +03:00
squidbus
9d2175180e
build: Move versioning to CMake file. (#2752) 2025-04-07 12:22:51 +03:00
Missake212
064c3161c3
real fix this time ? (#2717) 2025-03-29 17:58:10 +02:00
Missake212
df9151481c
Fix the "Open Update Folder" for folders ending with "-patch" (#2712)
* fix open update folder

* Update gui_context_menus.h
2025-03-29 10:32:57 +02:00
squidbus
31e1d4f839
misc: Remove dead code. (#2702) 2025-03-28 10:32:17 -07:00
DanielSvoboda
16a68d78eb
Trophy Viewer - Select Game (#2678)
* Trophy Viewer - Select Game

* TR - Button in Utils +icon

TR - Button in Utils +icon
I also made a small correction to the game folder list, where the checkboxes were being filled in incorrectly.
2025-03-24 10:25:51 +02:00
kalaposfos13
99332e4ec2
Handle "-patch" as the suffix for game update folders (#2674)
* Handle "-patch" as the suffix for game update folders

* clang

* clang 2
2025-03-23 23:24:49 +02:00
kalaposfos13
4eb6304076
Only display the "Submit a report" button for release builds (#2656)
Co-authored-by: Missake212 <exomissake@gmail.com>
2025-03-19 23:18:51 +02:00
Missake212
9298b074fc
Changing "submit report" button behavior in the GUI (#2654)
* change code to serial

* delete emulator version function

* Adding the line back, someone else will need to look into it

* fix epic fail
2025-03-19 22:09:29 +02:00
DanielSvoboda
0bdd21b4e4
Fix list after deleting a game (#2577) 2025-03-01 22:48:57 +02:00
DanielSvoboda
db868ea400
Fix: sce_sys/snd0.at9 remains after game deletion (#2565) 2025-02-28 23:11:41 +02:00
DanielSvoboda
75db253370
'Select' the log when opening the folder if SeparateLogFiles (#2560)
* Select when opening log folder when getSeparateLogFilesEnabled

* TR

* +
2025-02-28 17:33:52 +02:00
DanielSvoboda
5e5ca2138e
Custom Trophy images / sound | and improvements (#2539)
* Custom Trophy images

* text and button - settings

* Description

* +

* plural

* translation for 'Trophy earned!'

* Revert: translation for 'Trophy earned!'

* play audio

* fixes crash due to having too many trophies

The game 'My Name is Mayo' has so many trophies in sequence that when overlapping them, the emulator ended up crashing, so if there is something on the screen and a new trophies are achieved, it will clear and show the new one.

* Animations, config: position, duration

* -

* TR

* fix sdl/qt

* clang \O/

* Side menu with filter options. Sorting

* +TR

* fix showHiddenCheck

* Time Unlocked

* Fixes ghost text, larger image, black text in light theme

* Button - Delete Trophy

* limits the width of Description - showMaximized

* changing column positions

* useEuropeanDateFormat

en_US, zh_CN, zh_TW, ja_JP, ko_KR, lt_LT, nb_NO, nl_NL
useEuropeanDateFormat = false
2025-02-28 08:31:42 +02:00
DanielSvoboda
e1ae052185
QT: Various interface fixes (#2496)
* QT: Various interface fixes

* fix close without saving

* +

* +

using the save and close buttons, everything works fine, but when using the X button it doesn't work very well...

* fix close (X) without saving
2025-02-23 10:02:00 +02:00
¥IGA
b06790dfe5
Qt: Better title bar for SFO Viewer menu (#2462) 2025-02-17 12:38:17 +02:00
C4ndyF1sh
83abaafdfa
qt: Add more options to the "Copy info..." section + update en.ts/de.ts (#2322)
* Update gui_context_menus.h

* Update gui_context_menus.h

* Update en.ts

* Update de.ts

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update en.ts

* Update de.ts

* Update gui_context_menus.h (last one)

* very small fix en.ts

* remove empty line

* merge https://github.com/shadps4-emu/shadPS4/pull/2316

Adds german translations to compatibility status
2025-02-03 12:53:26 +02:00
ElBread3
78a0a755c5
qt_gui: Some game install features and fixes (#2261)
* open update folder + delete save folder + bulk install checkbox

* delete pkg on install checkbox + use game icon for finish window
2025-01-29 05:14:47 +02:00
squidbus
461148c227
qt: Prevent interacting with empty grid cells. (#2243) 2025-01-26 04:32:14 -08:00
Quang Ngô
cfaea1ea6d
qt_gui: Fix shortcut's name got cut off in some cases (#2116)
Example: P.T. -> P
2025-01-10 22:59:19 +02:00
DemoJameson
9aabe98e4e
Fix a translation not working (#1947) 2024-12-28 11:49:44 +01:00
DanielSvoboda
9b8de8d320
Fix TR (#1897) 2024-12-27 13:54:31 +02:00
f8ith
d55e41a19e
compatibility_data: Added compatibility related settings to GUI (#1855)
* compatibility_data: added compatibility related settings to gui
* New game compatibility section in settings dialog
* Context menu now has a compatibility section
* Adjusted minimum size of updater section to 265

* update translations

* revert to deprecated statechanged

* fix display compatibility data option
2024-12-25 09:30:09 +02:00
ElBread3
aa5c1c10df
More Fixes for Separate Update (#1487)
* handle getdents + fix condition + add info to description

* fix not handling dents errors

* to not overwrite it, only gather separate update entries when normal folder is done

* fix always setting entries to 0 and guest name including "UPDATE"

* reset indexes on completion

* don't use concat, fixes long standing bug

* make sce_module module loading take both paths into account
2024-12-17 12:42:21 +02:00
DanielSvoboda
00543fe640
Remove game from list after deletion (#1730) 2024-12-10 15:40:54 +02:00
DanielSvoboda
2226175d9b
Fix Shortcut (#1586) 2024-11-25 14:26:56 +02:00
DanielSvoboda
4fd7f67459
Open Folder - improvement (Save/Log) (#1513)
* Open Folder - improvement

* TR
2024-11-10 10:14:48 +02:00
DanielSvoboda
b62d2f839d
missing translations (#1395)
* missing translations

* clang
2024-10-16 19:05:35 +03:00
ElBread3
6fc7b3993d
Minor Fixes for Separate Update Folder (#1387)
* description + string fixes

* fix use condition

* clang format

* updates now fully extract to game update folder

* don't guarantee the overwrite game condition
2024-10-15 22:29:27 +03:00
ElBread3
a588bc5da8
Separate Updates from Game Folder (#1026)
* separate updates implementation

* clang format

clang format

clang format

clang format

clang hates me

work please

* hotfix: check for sfo file instead of the folder

* tiny change

* refactor

* forgot to change this over

* add review changes

* use operator
2024-10-15 18:49:42 +03:00
Paris Oplopoios
cbbf3505e7
Fix path bugs & wrap seeks in an if (#1154)
* Fix path bugs

* Wrap most seeks in an if
2024-09-30 12:42:59 +03:00
Paris Oplopoios
6295d6c416
Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)
* Use filesystem::path whenever possible, remove fs::path::string

* My hatred for Windows grows with every passing day

* More Qt stuff

* custom u8string formatter for fmt library

* Use u8string for imgui

* Fix toml errors hopefully

* Fix not printing issue

* Oh and on SDL

* I hate Windows even more today

* fix toml reading utf-8 paths

also small fix for fmt::UTF

* Formatting

* Fix QT path to run games

* Fix path logging in save data

* Fix trophy path handling

* Update game_list_frame.cpp

fixed snd0path

* Update main_window.cpp

fix snd0path

* Update main_window.cpp

* paths finally fixed

* git info in WIP versions title

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-26 11:41:59 +03:00
oltolm
5a4d5b9f31
use ComPtr in gui_context_menus.h (#719)
* use ComPtr in gui_context_menus.h

* fix pragma diagnostic

* fix compiler warnings
2024-09-25 18:39:04 +03:00
Vinicius Rangel
581ddfec4d
SaveLib PR related fixes (#1011)
* Safety checks in all SFO readings

* SaveData: log backup error and continue & fix possible concurrent file editing

* SaveData: Fix issue with old firmwares
2024-09-22 08:16:06 +03:00
Vinicius Rangel
0f4bcd8c83
Rewrite Save Data & Impl Save Data Dialog (#824)
* core: Rewrite PSF parser & add encoder

add .sfo hex pattern to /scripts

* core/fs: allow to mount path as read-only

* common: Add CString wrapper to handle native null-terminated strings

* SaveData: rewrite to implement full functionality

* mock value for SYSTEM_VER

* SavaData: backup features

* SavaData: SaveDataMemory features

* imgui Ref-counted textures

- has a background thread to decode textures

* imgui: rework gamepad navigation

* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)

- Add null check to CString when itself is used in a nullable field

* SaveDataDialog implementation

- Fix Mounting/Unmounting check of SaveInstance
2024-09-20 12:34:19 +03:00
Xphalnos
7886761476 Reorganization of includes (Part 2) 2024-08-30 15:48:21 +02:00
DanielSvoboda
614a23b369
Cheats/Patches (#493)
* Cheats/Patches

Adds the possibility of applying cheats/patches according to the specific game serial+version

The logic for adding modifications has not yet been implemented!

Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372

[X]Front-end
[]Back-end

Create a synchronized fork of the cheats/patches repository

* Clang Format

* separate files

The code has been separated into separate files as suggested by georgemoralis.
Added the Patch tab, which has not been implemented yet.
Added the 'applyCheat' area to apply the modification, not implemented yet...
And added LOG_INFO.

* reuse

* initial implementation of cheat functionality

* Update cheats_patches.cpp

sets all added buttons to the size of the largest button.
and fixes some aesthetic issues.

* move eboot_address to module.h

fixes the non-qt builds and makes more sense to be there anyway

* Patchs menu and fixes

adds the possibility to download Patches, it does not modify the memory yet.
and some other fixes

* MemoryPatcher namespace, activate cheats on start

* format

* initial patch implementation

* format

* format again...

* convertValueToHex

* Fixes

Choosing which cheat file to use.
And some other fixes

* fix bytes16, bytes32, bytes64 type patches

If a patch is any of these types we convert it from little endian to big endian

* format

* format again :(

* Implement pattern scanning for mask type patches

* add check to stop patches applying to wrong game

previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed

* format

* Fix 'Hint' 0x400000 |  and Author

* Management |save checkbox | shadps4 repository

MENU - Cheats/Patches Management (implementing Patches)
save patches checkbox
add shadps4 repository

* Load saved patches, miscellaneous fixes

* Fix an issue with mask patches not being saved

* format + remove debug log

* multiple patches | TR translation for cheats/patches

* clang

* ENABLE_QT_GUI

* OK

* move memory_patcher to qt_gui

* clang

* add cheats hu_HU

* fix log

* Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version)

---------

Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
2024-08-29 07:18:50 +03:00
Dzmitry Dubrova
3f445eca40 gui: Implement gui translations 2024-08-25 12:17:54 +03:00
¥IGA
0c5b91e1fb
Warnings fixes (#541)
* Warnings fixes

* Warnings fixes
2024-08-23 22:38:55 +03:00
DanielSvoboda
d5e978c6f2
Copy submenu 2024-08-19 01:25:15 -03:00
Xphalnos
21462523de
Minor Qt GUI update (#363)
* Minor Qt GUI update

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update game_info.cpp
2024-08-04 16:07:10 +03:00
georgemoralis
5beb607435
More HLE stuff and fixes (#273)
* sceKernelOpen truncate is not neccesary

* fixup scePthreadCondSignal

* dummy error , ime dialogs stubbed

* sceErrorDialog implemenation (no ui)

* small fix in sceSaveDataGetEventResult and sceAppContentTemporaryDataMount2.

* ime dialog structs and functions definations

* added stubbed avplayer

* Open folder should be first on context menu

---------

Co-authored-by: raziel1000 <ckraziel@gmail.com>
2024-07-10 19:20:19 +03:00
DanielSvoboda
aef6d2e488
fix shortcut name with unaccepted characters 2024-07-09 00:55:48 -03:00
DanielSvoboda
971d2f02ef
fix name file shortcut linux 2024-07-06 15:10:28 -03:00
DanielSvoboda
d9c1456f28
fix linux again 2024-07-06 15:00:18 -03:00
DanielSvoboda
311ddbe2f9
fiz linux 2024-07-06 13:42:53 -03:00
DanielSvoboda
f8e2b6d0cd
fix linux 2024-07-06 13:40:26 -03:00