Stephen Miller
4fa501c8d5
Additional libSceNpManager functions and cleanup ( #2195 )
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* Error return on sceNpGetAccountIdA
Confirmed through hardware testing, this returns ORBIS_NP_ERROR_SIGNED_OUT on a signed out console.
Parameters are based on fpPS4 code.
* Fix compile
* Move errors to separate file
* Cleanup function headers
Swaps user_ids to use our OrbisUserServiceUserId type, and fixes parameter names to align with our coding standards.
* Add proper parameter checks
* Implement sceNpGetAccountId
This function takes an online_id, uses an NpManager function to get the user_id, then uses that user_id to perform the same internal functions as sceNpGetAccountIdA.
* Implement sceNpHasSignedUp
* Fix sceNpGetAccountId
Further hardware testing shows that these always write 0 to account_id when failing.
* Update np_manager.cpp
2025-01-19 19:12:42 -08:00
DanielSvoboda
c8bbecda26
Devtools: Close Button ( X ) ( #2187 )
2025-01-19 17:45:24 +02:00
georgemoralis
a7d45231b7
Filesystem devices ( #2184 )
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* added dummy devices
* More WIP
* added urandom,srandom,random,console,deci_tty6 devices
* small fix
* macOS fix
2025-01-19 10:44:57 -03:00
¥IGA
388548ba47
pad: Configurable DeadZone ( #2030 )
2025-01-18 16:02:02 +03:00
kalaposfos13
3b92cd1c1a
CLI: Add argument to pass an argument to the game ( #2135 )
2025-01-18 15:21:08 +03:00
Quang Ngô
90b04e8cc0
input: Don't use old input state in GameController::ReadState() ( #2170 )
2025-01-18 09:59:38 +03:00
Ian Maclachlan
a5440e0e43
Update kernel.cpp ( #2125 )
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In kernel.cpp boost io_context.reset() deprecated/discontinued in latest versions. Changed to io_context.restart() as recommended.
2025-01-17 22:16:07 -08:00
Vinicius Rangel
8695383d35
keep framerate stable even without vsync ( #2165 )
2025-01-16 21:10:17 -03:00
Vinicius Rangel
56a6c95730
Render without rendering ( #2152 )
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* presenter: render the game inside a ImGui window
* presenter: render the previous frame to keep the render rendering
* swapchain: fix swapchain image view format not being converted to unorm
* devtools: fix frame graph timing
2025-01-16 21:27:23 +02:00
Stephen Miller
440a693fae
Crash on sceKernelDebugRaiseExceptionOnReleaseMode ( #2163 )
2025-01-16 18:22:39 +01:00
georgemoralis
4695aaa830
sceKernelAio* implementation ( #2160 )
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* draft Aio from https://github.com/GoldHEN/GoldHEN_Plugins_Repository
* cleanup and fixes to Aio
2025-01-16 18:27:52 +02:00
squidbus
34a5f2319c
network: Remove firing Np callbacks from check stubs. ( #2161 )
2025-01-16 13:17:07 +02:00
Stephen Miller
5a7d45fdfa
Missing pthread exports ( #2144 )
2025-01-15 18:37:20 +03:00
Stephen Miller
c10f9b8269
Add libSceNpWebApi ( #2150 )
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Includes a dummy return for sceNpWebApiInitialize, to make it return a positive value.
2025-01-15 13:19:41 +02:00
squidbus
5040be1640
renderer_vulkan: Handle depth-stencil copies through depth render overrides. ( #2134 )
2025-01-15 08:48:40 +03:00
Stephen Miller
c6ab149c56
libSceHttp2 Stubs ( #2139 )
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* Auto-generate libSceHttp2
* Improved stub for sceHttp2Init
Needed for updated versions of Cyberpunk 2077.
Parameters are based on fpPS4, while the stub itself is based on similar stubs in our other networking libraries.
* Clang
I guess the line length calculations in the moduleGenerator are still not perfect?
2025-01-12 22:27:54 +02:00
Stephen Miller
8a309c30a9
Check thread param on posix_pthread_rename_np ( #2133 )
2025-01-12 11:24:49 +02:00
Stephen Miller
466e071c97
Add libSceSsl2 stubs ( #2132 )
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* Auto-generate libSceSsl2 stubs
* Copy over sceSslInit stub
* Update CMakeLists.txt
* Swap to Lib_Ssl2 log category
* Fix compile
Since libSceSsl has many functions of the same name, these functions get treated as overloaded functions and break compiling.
* Clang
2025-01-12 11:24:12 +02:00
Stephen Miller
62bbad62fc
Implement sceNpCmp functions ( #2114 )
2025-01-11 17:58:07 +01:00
Stephen Miller
fc50567fc2
Unmap Fixes ( #2080 )
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* Fix unmapping reserved memory
* Fix bug with unmapping before reserve
* Clang
* Ignore free memory pages
* Handle pooled memory
2025-01-08 14:08:54 +02:00
squidbus
8f5bcb0f1c
file_sys: Consolidate separate update directory handling. ( #2041 )
2025-01-08 13:23:40 +02:00
squidbus
af8c748e9c
elf_info: Fix GCC build. ( #2089 )
2025-01-07 17:37:08 +02:00
georgemoralis
121328eced
dummy sceMouse module and change sceMouseRead to debug to reduce spam ( #2074 )
2025-01-06 18:45:53 +02:00
Stephen Miller
e5f638b378
fix scePlayGoGetLocus ( #2067 )
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Due to an issue with the if statement, scePlayGoGetLocus outputs an extra locus compared to real hardware.
2025-01-06 00:46:26 +02:00
psucien
7459d9c333
hot-fix: amdgpu: use different indirect dispatch packet on ASC
2025-01-04 22:23:12 +01:00
squidbus
f42b8acf47
sdl_audio: Remove buffer samples hint. ( #2038 )
2025-01-04 14:33:07 +02:00
psucien
ddc658f8c8
clang-format
2025-01-04 00:32:17 +01:00
squidbus
7153bc8d8f
kernel: Check PSF for neo mode support. ( #2028 )
2025-01-04 00:29:09 +01:00
squidbus
9434cae458
gnmdriver: Implement neo mode differences. ( #2011 )
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* gnmdriver: Implement neo mode differences.
* gnmdriver: Move init sequences to separate file.
2025-01-03 21:22:27 +01:00
georgemoralis
4e1733222f
fixed deadzones ( #2025 )
2025-01-02 23:21:43 +02:00
Stephen Miller
67c531298a
Fixup returns ( #2023 )
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On a signed out console, these two functions return ERROR_SIGNED_OUT.
2025-01-02 22:51:47 +02:00
polyproxy
55ccec4a38
fix typos
2025-01-02 18:40:10 +01:00
Vinicius Rangel
c977011d2f
Merge pull request #2014 from viniciuslrangel/save-fixes-vi
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Save Fixes VI
2025-01-02 12:40:05 -03:00
¥IGA
b87bca2e46
Reduce USBD Log Spamming ( #2019 )
2025-01-02 17:37:19 +02:00
squidbus
55b50171f8
audio: Improve port state guards. ( #1998 )
2025-01-02 17:33:53 +02:00
liberodark
596f4cdf0e
Fix amdgpu & other issues ( #2000 )
2025-01-02 15:39:39 +02:00
polyproxy
1926900945
hotfix: reset stop source on thread stop
2025-01-02 12:30:05 +01:00
Vinicius Rangel
3109bd245f
savedata: Avoid Save memory concurrency
2025-01-02 05:04:54 -03:00
georgemoralis
4e0757ed55
Removed LLE libs ( #2012 )
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* Removed LLE fiber, JpegEnc modules . HLE replacements are good enough
* fixup
2025-01-01 23:08:56 +02:00
psucien
40211642ca
kernel: memory: PRT mapped area setter/getter
2025-01-01 21:04:59 +01:00
psucien
444016df7e
Fix for trophy decryption ( #2005 )
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* fix for trophy decryption
* more sanity checks
* switch back to strings for simplicity
* get rid of unnecessary span
2025-01-01 19:11:30 +01:00
kalaposfos13
15c9bb0e83
Motion controls ( #1984 )
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* Initial motion controls
* Store sensor polling rate, and add more logging
* Revert commented out logging for testing purposes
* Code cleanup & clang
* New orientation handling
* clang
2025-01-01 20:05:22 +02:00
Stephen Miller
5631a31640
Fix flags ( #1999 )
2025-01-01 19:34:40 +02:00
georgemoralis
283442b42f
Storing encryption trophy key in config.toml ( #1930 )
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* get trophy key from toml file
* clang format fix
* get trophy key from toml file
* clang format fix
* merge fixes
* Update config.cpp
2025-01-01 12:04:51 +02:00
psucien
174b5c0f95
kernel: equeue: added missing sceKernelDeleteHRTimerEvent
2024-12-31 17:24:56 +01:00
squidbus
48c51bd9ef
audio: Accurate audio output timing. ( #1986 )
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* audio: Accurate audio output timing.
* audio: Handle SDL audio queue stalls.
* audio: Format info cleanup.
2024-12-31 12:38:52 +02:00
squidbus
f41829707d
equeue: Fix regression from Filter type. ( #1992 )
2024-12-31 12:16:26 +02:00
Stephen Miller
9091223396
Fix sceKernelGetEventFilter ( #1987 )
2024-12-31 05:59:14 +02:00
Nenkai
ac2e8c2602
gnmdriver: remove redundant EqEventType assert ( #1975 )
2024-12-29 19:15:04 +01:00
Vladislav Mikhalin
ee72d99947
ajm: added stubbed statistics instance ( #1924 )
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* ajm: added stubbed statistics instance
* fixed a typo, thanks poly
* fixed clang-format
* removed unused struct
* small fixes
* fixed typedefs, added per codec statistics
2024-12-29 12:53:06 +02:00