* core: Split error codes into separate files
* Reduces build times and is cleaner
* core: Bring structs and enums to codebase style
* core: More style changes
Implement hide cursor on idle w/ idle timeout duration (configurable via GUI). While at it add always and never to hide the cursor options as well.
* Revert commit #1211 as to not interfere with the cursor states.
* Make hide cursor on idle as the default setting w/ timeout duration of 5 seconds to hide.
* Add an input tab in the settings page to add the hide cursor setting, with hiding the idle timeout box with respect to the cursor hide option.
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
* Working touchpad support
Tested on PS5 controller plugged in via USB.
* fix lint
* Add support to click touchpad using back button on other controllers
Takes the back button and allows the user to change the behavior of how it clicks the touchpad. The current options are left, right, center, and none.
* add description text
* make more generic so translations can be supported in combobox
* fix lint
* linter again
* support back button to touchpad for spacebar as well
* linter at it again
* Always present acquired swapchain images
Always present acquired swapchain images in order to be able to acquire them again.
fix#865
* Recreate swapchain if window is resized
* Respect aspect ratio when blitting to frame
* Make SDL window resizable
* clang-format
* designator order (building with gcc)
Fix /shadPS4/src/video_core/renderer_vulkan/vk_instance.cpp:314:9: error: designator order for field ‘vk::PhysicalDeviceVulkan12Features::samplerMirrorClampToEdge’ does not match declaration order in ‘vk::PhysicalDeviceVulkan12Features’
* Clear frame before blitting
* clang-format
* Revert "designator order (building with gcc)"
There already is a PR opened for this.
This reverts commit 7f8ccf4b1e.
* added imgui as dependency
* imgui renderer/basic input implementation
* imgui: add layers system
Add video info layer to show fps. Press F10 to toggle it.
* imgui: add custom imgui config
* imgui: gamepad capture, stopping propagation
* imgui: changed config & log file path to use portable dir
* videoout: render blank frame when video output is closed
required to render imgui even when game has no video output
- fixed merge compile-error
* disable configured flexible memory size (caused issues in some games)
* fixed case S_OR_B64 for blazing chrome
* submodules updates and fixes for latest SDL
* stubbed _sigprocmask (not handled and spams too much)
* added ReplaceOp case in Stencilop
* dummy ajm module added