Commit graph

40 commits

Author SHA1 Message Date
squidbus
5c845d4ecc hotfix: Constrain view layers to actual layers. 2025-01-10 16:30:28 -08:00
squidbus
e656093d85
shader_recompiler: Fix some image view type issues. (#2118) 2025-01-10 12:35:03 -08:00
squidbus
4563b6379d
amdgpu: Handle 8-bit float format case for stencil. (#2092) 2025-01-10 10:49:08 +02:00
squidbus
725814ce01
shader_recompiler: Improvements to array and cube handling. (#2083)
* shader_recompiler: Account for instruction array flag in image type.

* shader_recompiler: Check da flag for all mimg instructions.

* shader_recompiler: Convert cube images into 2D arrays.

* shader_recompiler: Move image resource functions into sharp type.

* shader_recompiler: Use native AMD cube instructions when possible.

* specialization: Fix buffer storage mistake.
2025-01-10 10:48:12 +02:00
squidbus
b0d7feb292
video_core: Implement conversion for uncommon/unsupported number formats. (#2047)
* video_core: Implement conversion for uncommon/unsupported number formats.

* shader_recompiler: Reinterpret image sample output as well.

* liverpool_to_vk: Remove mappings for remapped number formats.

These were poorly supported by drivers anyway.

* resource_tracking_pass: Fix image write swizzle mistake.

* amdgpu: Add missing specialization and move format mapping data to types

* reinterpret: Fix U/SToF input type.
2025-01-07 12:21:49 +02:00
squidbus
c2be12f009
amdgpu: Add some resource bits for Neo mode. (#2035) 2025-01-03 21:25:20 +01:00
liberodark
596f4cdf0e
Fix amdgpu & other issues (#2000) 2025-01-02 15:39:39 +02:00
squidbus
41d64a200d
shader_recompiler: Add swizzle support for unsupported formats. (#1869)
* shader_recompiler: Add swizzle support for unsupported formats.

* renderer_vulkan: Rework MRT swizzles and add unsupported format swizzle support.

* shader_recompiler: Clean up swizzle handling and handle ImageRead storage swizzle.

* shader_recompiler: Fix type errors

* liverpool_to_vk: Remove redundant clear color swizzles.

* shader_recompiler: Reduce CompositeConstruct to constants where possible.

* shader_recompiler: Fix ImageRead/Write and StoreBufferFormatF32 types.

* amdgpu: Add a few more unsupported format remaps.
2024-12-31 06:14:47 +02:00
Quang Ngô
99e1e028c0
texture_cache: Don't read max ansio value if not aniso filter (#1942)
Fix Sonic Forces.
2024-12-28 13:18:56 +02:00
Quang Ngô
0351b864d0
texture_cache: Enable anisotropic filtering (#1872) 2024-12-27 16:47:26 +02:00
psucien
8abc43a03d
texture_cache: 32bpp and 64bpp macro detilers (#1852)
* added 32bpp macro detiler

* added 64bpp macro detiler

* consider 3d depth alignment in size calculations
2024-12-22 19:43:44 +01:00
TheTurtle
722a0e36be
graphics: Improve handling of color buffer and storage image swizzles (#1763)
* liverpool_to_vk: Remove wrong component swap formats

* shader_recompiler: Handle storage and buffer format swizzles

* shader_recompiler: Skip unsupported depth export

* image_view: Remove image format swizzle

* Platform support is not always guaranteed
2024-12-13 21:49:37 +02:00
Daniel R.
a88850fec6
video_core/amdgpu: fix calculation of lod range 2024-12-08 16:02:38 +01:00
squidbus
920acb8d8b
renderer_vulkan: Parse fetch shader per-pipeline (#1656)
* shader_recompiler: Read image format info directly from sharps instead of storing in shader info.

* renderer_vulkan: Parse fetch shader per-pipeline

* Few minor fixes.

* shader_recompiler: Specialize on vertex attribute number types.

* shader_recompiler: Move GetDrawOffsets to fetch shader
2024-12-04 13:03:47 +02:00
Vladislav Mikhalin
c45af9a2ca
Fix border color (#1548) 2024-11-19 18:55:05 +02:00
Lander Gallastegi
aa4c6c0178
shader_recompiler: patch fmask access instructions (#1439)
* Fix multisample texture fetch

* Patch some fmask reads

* clang-format

* Assert insteed of ignore, coordinate fixes

* Patch ImageQueryDimensions
2024-11-05 22:39:57 +01:00
psucien
a8d2684929 hot-fix: proper calculation of image samples num 2024-10-23 23:11:01 +02:00
squidbus
11c155d0f1
amdgpu: Fix buffer comparison by naming padding fields for initialization. (#1050) 2024-09-25 14:08:10 +03:00
psucien
5f4ddc14fc
Image subresources barriers (#904)
* video_core: texture: image subresources state tracking

* shader_recompiler: use one binding if the same image is read and written

* video_core: added rebinding of changed textures after overlap resolve

* don't use pointers; slight `FindTexture` refactoring

* video_core: buffer_cache: don't copy over the image size

* redundant barriers removed; fixes

* regression fixes

* texture_cache: 3d texture layers count fixup

* shader_recompiler: support for partially bound cubemaps

* added support for cubemap arrays

* don't bind unused color buffers

* fixed depth promotion to do not use stencil

* doors

* bonfire lit

* cubemap array index calculation

* final touches
2024-09-21 21:45:56 +02:00
korenkonder
60f315a54d
video_core: stride fix (#986)
I don't know why it was forced to be 1 while in reality it should be as is
2024-09-19 21:43:03 +02:00
TheTurtle
f087f43736
shader_recompiler: Implement render target swizzles when no format is available (#739)
* shader_recompiler: Use null image when shader is compiled with unbound sharp

* video_core: Refactor and render target swizzles

* liverpool_to_vk: Add missing swap format from RDR

* video_core: Refactor shader recompiler interface

* Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct

* shader_recompiler: Avoid some asserts
2024-09-03 14:04:30 +03:00
TheTurtle
66e96dd944
video_core: Account of runtime state changes when compiling shaders (#575)
* video_core: Compile shader permutations

* spirv: Only specific storage image format for atomics

* ir: Avoid cube coord patching for storage image

* spirv: Fix default attributes

* data_share: Add more instructions

* video_core: Query storage flag with runtime state

* kernel: Use std::list for semaphore

* video_core: Use texture buffers for untyped format load/store

* buffer_cache: Limit view usage

* vk_pipeline_cache: Fix invalid iterator

* image_view: Reduce log spam when alpha=1 in storage swizzle

* video_core: More features and proper spirv feature detection

* video_core: Attempt no2 for specialization

* spirv: Remove conflict

* vk_shader_cache: Small cleanup
2024-08-29 19:29:54 +03:00
TheTurtle
c79b10edc1
video_core: Bloodborne stabilization pt1 (#543)
* shader_recompiler: Writelane elimination pass + null image fix

* spirv: Implement image derivatives

* texture_cache: Reduce page bit size

* clang format

* slot_vector: Back to debug assert

* vk_graphics_pipeline: Handle null tsharp

* spirv: Revert some change

* vk_instance: Support primitive restart on list topology

* page_manager: Adjust windows exception handler

* clang format

* Remove subres tracking

* Will be done separately
2024-08-24 22:51:47 +03:00
TheTurtle
381ba8c7a5
video_core: Implement guest buffer manager (#373)
* video_core: Introduce buffer cache

* video_core: Use multi level page table for caches

* renderer_vulkan: Remove unused stream buffer

* fix build

* oops forgot optimize off
2024-08-08 15:02:10 +03:00
TheTurtle
a7c9bfa5c5
shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert

* shader_recompiler: Add bit instructions

* shader_recompiler: More data share instructions

* shader_recompiler: Remove exec contexts, fix S_MOV_B64

* shader_recompiler: Split instruction parsing into categories

* shader_recompiler: Better BFS search

* shader_recompiler: Constant propagation pass for cmp_class_f32

* shader_recompiler: Partial readfirstlane implementation

* shader_recompiler: Stub readlane/writelane only for non-compute

* hack: Fix swizzle on RDR

* Will properly fix this when merging this

* clang format

* address_space: Bump user area size to full

* shader_recompiler: V_INTERP_MOV_F32

* Should work the same as spirv will emit flat decoration on demand

* kernel: Add MAP_OP_MAP_FLEXIBLE

* image_view: Attempt to apply storage swizzle on format

* vk_scheduler: Barrier attachments on renderpass end

* clang format

* liverpool: cs state backup

* shader_recompiler: More instructions and formats

* vector_alu: Proper V_MBCNT_U32_B32

* shader_recompiler: Port some dark souls things

* file_system: Implement sceKernelRename

* more formats

* clang format

* resource_tracking_pass: Back to assert

* translate: Tracedata

* kernel: Remove tracy lock

* Solves random crashes in Dark Souls

* code: Review comments
2024-07-30 23:32:40 +02:00
psucien
64459f1a76
Surface management rework (1/3) (#307)
* amdgpu: proper CB and DB sizes calculation; minor refactoring

* texture_cache: separate file for image_info

* texture_cache: image guest address moved into image info

* texture_cache: surface size calculation

* shader_recompiler: fixed sin/cos

Thanks to red_pring and gandalfthewhite0173

* initial preparations for subresources upload

* review comments
2024-07-20 12:51:21 +03:00
Vladislav Mikhalin
f9e96793cc
Implemented load_buffer_format_* conversions (#295)
* Implemented load_buffer_format_* conversions

* clang-format insists on ugly things
2024-07-16 15:03:07 +03:00
TheTurtle
6ceab6dfac
shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231)
* shader_recompiler: Add LDEXP

* shader_recompiler: Add most image integer atomic ops

* shader_recompiler: Implement shared memory load/store

* shader_recompiler: More image atomics

* externals: Update sirit

* clang format

* cmake: Add missing files

* shader_recompiler: Fix some atomic bugs

* shader_recompiler: Vs outputs

* shader_recompiler: Shared mem has side-effects, fix format component order

* shader_recompiler: Inline constant buffer impl

* video_core: Fix regressions

* Work

* Fixup a few things
2024-07-05 00:15:44 +03:00
IndecisiveTurtle
6774216038 shader_recompiler: Apply buffer swizzle on vertex attribs 2024-07-01 13:56:14 +03:00
psucien
cb6b21de1f
Initial instancing and asynchronous compute queues (#207)
* gnm_driver: added `sceGnmRegisterOwner` and `sceGnmRegisterResource`

* video_out: `sceVideoOutGetDeviceCapabilityInfo` for sdk runtime

* gnm_driver: correct vqid index range

* amdgpu: indirect buffer, release mem and some additional irq modes

* amdgpu: added ASC commands processor

* shader_recompiler: added support for fetch instance id

* amdgpu: classic bitfields for T# representation (debugging experience)

* renderer_vulkan: skip zero sized VBs from binding

* texture_cache: image upload logic moved into `Image` object

* gnm_driver: `sceGnmDingDong` implementation

* texture_cache: `Image` usage flags moved; correct VO buffer pitch
2024-06-22 19:50:20 +03:00
TheTurtle
c5d1d579b1
core: Many things (#194)
* video_core: Add a few missed things

* libkernel: More proper memory mapped files

* memory: Fix tessellation buffer mapping

* Cuphead work

* sceKernelPollSema fix

* clang format

* fixed ngs2 lle loading and rtc lib

* draft pthreads keys implementation

* fixed return codes

* return error code if sceKernelLoadStartModule module is invalid

* re-enabled system modules and disable debug in libs.h

* Improve linux support

* fix windows build

* kernel: Rework keys

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-06-15 14:36:07 +03:00
TheTurtle
31bd502764
core: Fixup linux support (#195)
* tls: Implement for linux

* core: Implement memory manager for linux
2024-06-14 00:58:57 +03:00
TheTurtle
998d046210
video_core: Add depth buffer support and fix some bugs (#172)
* memory: Avoid crash when alignment is zero

* Also remove unused file

* shader_recompiler: Add more instructions

* Also fix some minor issues with a few existing instructions

* control_flow: Don't emit discard for null exports

* renderer_vulkan: Add depth buffer support

* liverpool: Fix wrong color buffer number type and viewport zscale

* Also add some more formats
2024-06-07 16:26:43 +03:00
psucien
e790ec775f texture_cache: detiler: more verbosity in print 2024-06-07 00:12:16 +02:00
psucien
d491bbf366 amdgpu: tiling mode introduced 2024-06-04 12:40:08 +02:00
raphaelthegreat
02a50265f8 shader_recompiler: Better branch detection + more opcodes 2024-06-02 03:05:40 +03:00
raphaelthegreat
58de7ff55a video_core: Implement basic compute shaders and more instructions 2024-05-30 01:39:24 +03:00
raphaelthegreat
d59b102b6f video_core: Add image support 2024-05-27 18:25:45 +03:00
TheTurtle
8dfa5782b2
video_core: Add constant buffer support (#147) 2024-05-26 15:51:35 +03:00
TheTurtle
b94efcba5a
video_core: Add basic command list processing (#117) 2024-04-30 01:23:28 +03:00