* Updater
* clang
* Adding Updater icon
* Updater
* TR
* settings_dialog.ui
* Changelog for Pre-release only
* Adding Dump and Download icons
* Forgot this...
* fix linux and resize
* powershell_unzip | changelog fix
Does not use zlin-ng to unpack, now uses powershell on windows and on linux/mac uses unzip or 7z, and if it does not find it, it will ask if you want to install it before extracting.
Do not show the changelog button if: The current version is a pre-release and the version to be downloaded is a release.
* Clang
* formatting
* links fixed
---------
Co-authored-by: Xphalnos <164882787+Xphalnos@users.noreply.github.com>
* Cheats/Patches
Adds the possibility of applying cheats/patches according to the specific game serial+version
The logic for adding modifications has not yet been implemented!
Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372
[X]Front-end
[]Back-end
Create a synchronized fork of the cheats/patches repository
* Clang Format
* separate files
The code has been separated into separate files as suggested by georgemoralis.
Added the Patch tab, which has not been implemented yet.
Added the 'applyCheat' area to apply the modification, not implemented yet...
And added LOG_INFO.
* reuse
* initial implementation of cheat functionality
* Update cheats_patches.cpp
sets all added buttons to the size of the largest button.
and fixes some aesthetic issues.
* move eboot_address to module.h
fixes the non-qt builds and makes more sense to be there anyway
* Patchs menu and fixes
adds the possibility to download Patches, it does not modify the memory yet.
and some other fixes
* MemoryPatcher namespace, activate cheats on start
* format
* initial patch implementation
* format
* format again...
* convertValueToHex
* Fixes
Choosing which cheat file to use.
And some other fixes
* fix bytes16, bytes32, bytes64 type patches
If a patch is any of these types we convert it from little endian to big endian
* format
* format again :(
* Implement pattern scanning for mask type patches
* add check to stop patches applying to wrong game
previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed
* format
* Fix 'Hint' 0x400000 | and Author
* Management |save checkbox | shadps4 repository
MENU - Cheats/Patches Management (implementing Patches)
save patches checkbox
add shadps4 repository
* Load saved patches, miscellaneous fixes
* Fix an issue with mask patches not being saved
* format + remove debug log
* multiple patches | TR translation for cheats/patches
* clang
* ENABLE_QT_GUI
* OK
* move memory_patcher to qt_gui
* clang
* add cheats hu_HU
* fix log
* Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version)
---------
Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
* gui: add option to boot a game by choosing elf file
* core: some small implementations
* fs: implement open func
* add some validations
* spirv: add image format
* video_core: add eR16Uint to formats
- Added a trophy viewer (right click on game ==> trophy viewer)
- Enabled Run button.
- Switched gui settings to toml.
- Added recent files (6 max)
- Applied @raphaelthegreat suggestions and corrections (Thanks a lot).
- Fixed several bugs and crashes.
- Full screen should disabled by default.
- Added region in list mode.
- Added a simple temp elf list widget.
- Added messages when extracting pkg (ex: installing a patch before the game...etc)
- Gui: Bug fixes and cleanup.
- Gui: Performance improvement (loading, resizing...etc)
- Added a simple PKG Viewer(Settings-> Utils -> PKG Viewer), added pkg folders will be saved.
- PKG Viewer: Shows game info(name, id, region...etc)
- PKG Viewer: Right click -> Install PKG to install/extract a game. Patch installation is also possible.
- Added option to dump game list (Settings -> Utils -> Dump Game List), will be dumped to emu folder GameList.txt