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4 commits

Author SHA1 Message Date
rainmakerv2
fa32537f40
Controller Remapping GUI v2 (#3144)
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* Remapping GUI V2 - initial commit

* Unmap button with escape key

* Allow combination inputs

* Use separate class for SDL event signals so that i can work with the SDL window event loop

* Automatically pause game when GUI open to better manage event queue

* Move sd;_gamepad_added event from remap object to GUI object to avoid conflicts with sdl window

* Use signals on button/trigger to release to make GUI more responsive

* pause game while KBM window is open for consistency

* don't check gamepad when game is running to avoid conflicts

* Block all other sdl events instead of pausing game, automatic parse inputs after saving

* Don't block window restored or window exposed cases

* Properly exit event loop thread on exit
2025-06-27 15:55:52 +02:00
DanielSvoboda
41496e035a
Adjust translation for RGB light (#2468) 2025-02-17 19:45:21 +02:00
rainmakerv2
2b9a8e5605
add lightbar color override to Controller GUI (#2443)
* WIP Lightbar GUI, needs saving and loading

* Implement saving and loading lightbar values

* replace license header deleted by QT
2025-02-15 18:19:04 +02:00
rainmakerv2
e0d85a7e58
add controller remapping GUI (#2311)
* Initial Version - controller remapping GUI

* rework saving to allow for multiple outputs to an input

* License header

* Remove PS logo from image

* Add per game checkbox, fix filename, better whitespace deletion

* Reorganize variables, correctly set common config label when selected

* Add option to unmap, set mapping to unmapped when config entry is absent

* Add XBox labels

* Remove parsing from save function, make window more compact

* Fix typo

* Code cleanup

* Additional cleanup

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Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-02-04 08:50:32 +02:00