* Devtools: Pause system
* Devtools: pm4 viewer
- new menu bar
- refactored video_info layer
- dump & inspect pm4 packets
- removed dumpPM4 config
- renamed System to DebugState
- add docking space
- simple video info constrained to window size
* Devtools: pm4 viewer - add combo to select the queue
* Devtools: pm4 viewer - add hex editor
* Devtools: pm4 viewer - dump current cmd
* add monospaced font to devtools
* Devtools: pm4 viewer - use spec op name
avoid some allocations
* I hate programming and will furiously smash my monitor if I ever see another oversight of this caliber ever again in my goddamn life
* Merge both protect functions together
* video info: add frame graph
Toggle advanced info with CTRL+F10.
Also fixed imgui using gamepad for nav in wrong situations
* 60fps!
Implemented a timer that accumulates the time spent sleeping and sleeps for the remaining time.
Also measure entire PresentThread time instead of just the time spent in Flip.
* sceKernelGettimeofday: replace chrono by win32 api. Better performance
bb uses this function too much. Consuming almost 30% of cpu time
* Add ElfInfo to track current game info in a singleton
* SaveData compatibility with old firmwares
* sceKernelOpen: fix for write-only mode
* imgui: add font to render non-ascii characters
* save_data: fix Backup Job including old backup in the new backup
* Save backup: fix to avoid filling the queue
Also limiting 1 backup / 10sec
* Save backup: fix search not handling empty pattern
*backup time improv
* core: Rewrite PSF parser & add encoder
add .sfo hex pattern to /scripts
* core/fs: allow to mount path as read-only
* common: Add CString wrapper to handle native null-terminated strings
* SaveData: rewrite to implement full functionality
* mock value for SYSTEM_VER
* SavaData: backup features
* SavaData: SaveDataMemory features
* imgui Ref-counted textures
- has a background thread to decode textures
* imgui: rework gamepad navigation
* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)
- Add null check to CString when itself is used in a nullable field
* SaveDataDialog implementation
- Fix Mounting/Unmounting check of SaveInstance
* graphics_pipeline: More proper masking
* pipeline_cache: Skip setting depth/stencil fields when test is disabled
* pipeline_cache: More fixes to depth stencil state
* vk_rasterizer: Use dynamic state for depth bounds and bias
* pipeline_cache: Missed depth bias enable
* vk_rasterizer: Add stencil dynamic states
* thread: Reduce spammy log
* Remove some leftover state
* pipeline_cache: Allocate pipelines from pools
* vk_graphics_pipeline: Remove bindings member
Saves about 1KB from each pipeline
* libSceRazorCpu needed for gravity rush
* libSceCesCs needed for blue reflection
* clang format fix
* set scePadSetVibration to log debug
* initial sceNetCtl module implementation
* improved error codes in file system
* some intial work on netctl callbacks (helps a bit CUSA10135)
* misc
* improved callbacks handling in sceNetCtl
* small fixes
* added libSceRudp.sprx to lle modules
* draft work for npcallbacks
* SetTick + GetTick, adding functions, checkvalid
* format
* more functions
* format
* implement lizardy's changes
* fix linux build
* various formatting improvements and fixes
* fix sceRtcGetCurrentClockLocalTime,
fixes sceRtcGetCurrentClockLocalTime using lizardy's suggestions.
also implements various formatting improvements and logging changes
* fix mac and linux builds, const for UNIX_EPOCH
* fix ConvertUtcToLocalTime,RtcConvertLocalTimeToUtc
* format rfc2822, format rfc3339
* format
* GetDosTime, GetTime_t, GetWin32FileTime
+various formatting improvements
* sceRtcParseRFC3339, sceRtcParseDateTime
* texture_cache: Use invalidate threshhold
* It's possible for shaders to bind huge buffers and only write to lower portion of it. This is a problem if upper parts of the buffer overlap with render targets. If the image is very far away from buffer base it's unlikely the shader will want to write it, so skip invalidation for it
* video_core: Allow using texture cache to validate texture buffers
* texture_cache: Use buffer cache in all cases for data source
* Allows to correctly handle compute written micro tiled textures
* texture_cache: Fix depth pitch
* kernel: Remove missed code
* clang format
* video_core: Adjust depth format
* buffer_cache: Do not cache buffer views
* thread_management: Do not call createMutex on unlock
* temp: Revert this when pr is done
* buffer_cache: Dont skip cpu uploads with image sync
* Sometimes image does not fully overlap with a region
* fix build
* video_core: Improve invalidate heuristic
* small fixes
* video_core: Hopefully fix some vertex explosions
* video_core: Compile shader permutations
* spirv: Only specific storage image format for atomics
* ir: Avoid cube coord patching for storage image
* spirv: Fix default attributes
* data_share: Add more instructions
* video_core: Query storage flag with runtime state
* kernel: Use std::list for semaphore
* video_core: Use texture buffers for untyped format load/store
* buffer_cache: Limit view usage
* vk_pipeline_cache: Fix invalid iterator
* image_view: Reduce log spam when alpha=1 in storage swizzle
* video_core: More features and proper spirv feature detection
* video_core: Attempt no2 for specialization
* spirv: Remove conflict
* vk_shader_cache: Small cleanup
* memory: Size direct memory based on requested flexible memory.
* memory: Guard against OrbisProcParam without an OrbisKernelMemParam.
* memory: Account for alignment in direct memory suitability checks and add more debugging.
fix: file name typo constant_propogation_pass.cpp
fix typo from 'symbol_vitrual_addr' variable
fix typo in emit_spirv_context_get_set.cpp
fix typo from constant_propagation_pass.cpp in CMakeLists
fix typo in these some config.cpp functions
- setSliderPosition
- setSliderPositionGrid
- getSliderPosition
- getSliderPositionGrid
fix typo inside src\core\aerolib\stubs.cpp
fix typo in a comment from src\core\file_format\pkg.cpp
fix typo inside src\core\file_sys\fs.cpp + fs.h
- NeedsCaseInsensiveSearch -> NeedsCaseInsensitiveSearch
fix 2 function typos: sceAppContentAddcontEnqueueDownloadByEntitlemetId and sceAppContentAddcontMountByEntitlemetId
fix typo on comment inside src\core\libraries\kernel\file_system.cpp
fix typo on src\core\libraries\videoout\driver.cpp
fix typo in src\core\memory.cpp
fix typo from comment in src\qt_gui\game_list_utils.h
fix typo in src\video_core\amdgpu\liverpool.h
- window_offset_disble to window_offset_disable
fix typo from comments in src\video_core\host_shaders\detile_m32x1.comp + detile_m32x2.comp
- subotimal -> suboptimal
fix typo from comment in src\video_core\renderer_vulkan\renderer_vulkan.cpp
- dimentions -> dimensions
fix typo from enum in src\common\debug.h and other files
- MarkersPallete -> MarkersPalette
fix last typo in src\video_core\amdgpu\pm4_opcodes.h
- PremableCntl -> PreambleCntl