Commit graph

21 commits

Author SHA1 Message Date
Stephen Miller
170db22d9c
Improve sceSystemServiceReceiveEvent stub (#992) 2024-10-15 21:55:03 +02:00
Vinicius Rangel
cf2e617f08
Devtools - Inspect regs/User data/Shader disassembly (#1358)
* devtools: pm4 - show markers

* SaveDataDialogLib: fix compile with mingw

* devtools: pm4 - show program state

* devtools: pm4 - show program disassembly

* devtools: pm4 - show frame regs

* devtools: pm4 - show color buffer info as popup

add ux improvements for open new windows with shift+click
better window titles

* imgui: skip all textures to avoid hanging with crash diagnostic enabled

not sure why this happens :c

* devtools: pm4 - show reg depth buffer
2024-10-13 15:02:22 +03:00
georgemoralis
dbdbb40c0b
Network libs fixes , stubs and more (#1324)
* some rework on netctl calls

* added libs stubs using from RE6

* added ORBIS_NET_CTL_INFO_IP_ADDRESS case in sceNetCtlGetInfo

* added sceNetInetPton

* some dummy functions and change some functions to debug level

* clang format fix

* fix for sceNetInetPton

* posix OS fix?

* linux + macOS fixes?

* fix?

* sceSharePlayGetCurrentConnectionInfo
2024-10-11 10:37:36 +03:00
Vinicius Rangel
af398e3684
Devtools: PM4 Explorer (#1094)
* Devtools: Pause system

* Devtools: pm4 viewer

- new menu bar
- refactored video_info layer
- dump & inspect pm4 packets
- removed dumpPM4 config
- renamed System to DebugState
- add docking space
- simple video info constrained to window size

* Devtools: pm4 viewer - add combo to select the queue

* Devtools: pm4 viewer - add hex editor

* Devtools: pm4 viewer - dump current cmd

* add monospaced font to devtools

* Devtools: pm4 viewer - use spec op name

avoid some allocations
2024-10-03 22:43:23 +02:00
Daniel R.
19cb4ec05d
clang-format 2024-09-24 21:27:29 +02:00
Daniel R.
3f12fb0c91
core/libraries: implement configurable username 2024-09-24 21:23:18 +02:00
squidbus
654f85a4b1
core: Reduce some library log spam. (#1023) 2024-09-22 14:13:58 +02:00
Vinicius Rangel
0f4bcd8c83
Rewrite Save Data & Impl Save Data Dialog (#824)
* core: Rewrite PSF parser & add encoder

add .sfo hex pattern to /scripts

* core/fs: allow to mount path as read-only

* common: Add CString wrapper to handle native null-terminated strings

* SaveData: rewrite to implement full functionality

* mock value for SYSTEM_VER

* SavaData: backup features

* SavaData: SaveDataMemory features

* imgui Ref-counted textures

- has a background thread to decode textures

* imgui: rework gamepad navigation

* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)

- Add null check to CString when itself is used in a nullable field

* SaveDataDialog implementation

- Fix Mounting/Unmounting check of SaveInstance
2024-09-20 12:34:19 +03:00
Vinicius Rangel
a0cf4ce7de
imgui: fix End call when window is collapsed (#850) 2024-09-09 07:00:19 +03:00
Vinicius Rangel
446d8c4ff1
Message Dialog library (#767)
* system/MsgDialog: types & basic text display

* system/MsgDialog: User message dialog

* system/MsgDialog: RAII for MsgDialog ui

* system/MsgDialog: Progress bar dialog

* system/MsgDialog: System message texts

* system/MsgDialog: copy all ui state to local memory

handles when game release memory before close
extracted all UI code to it's own file
use single window instead of creating new one every single dialogOpen

* system/MsgDialog: debug logging
2024-09-08 23:27:50 +03:00
psucien
34ffd95306
video_core: added VK_LAYER_LUNARG_crash_diagnostic (#751) 2024-09-03 21:56:23 +02:00
Emulator-Team-2
e4d8857eb5
Adding missing data format - (1_5_5_5) (#701)
* added data_format=17 and num_format=0

* Set `sceSaveDataDialogIsReadyToDisplay` temporary to 1 until is properly implemented.
2024-09-01 21:49:01 +03:00
Vladislav Mikhalin
79680c50c0
Misc fixes (#517)
* Misc fixes

* Removed the skip for draw calls without RTs

* Remove Srgb image stores to rework later
2024-08-21 23:54:23 +03:00
georgemoralis
425e5491a8 added setting for change language
(reference to https://github.com/shadps4-emu/shadPS4/wiki/PS4-Modules#supported-languages for values)
2024-08-09 11:58:42 +03:00
TheTurtle
c5d1d579b1
core: Many things (#194)
* video_core: Add a few missed things

* libkernel: More proper memory mapped files

* memory: Fix tessellation buffer mapping

* Cuphead work

* sceKernelPollSema fix

* clang format

* fixed ngs2 lle loading and rtc lib

* draft pthreads keys implementation

* fixed return codes

* return error code if sceKernelLoadStartModule module is invalid

* re-enabled system modules and disable debug in libs.h

* Improve linux support

* fix windows build

* kernel: Rework keys

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-06-15 14:36:07 +03:00
TheTurtle
8ce58389ad
kernel: Implement gettimeofday + other misc fixes (#187)
* kernel: Add gettimeofday

* kernel: Move sceKernelReleaseDirectMemory where it belongs

* savedata: Stub sceSaveDataDialogUpdateStatus to return finished

* memory: Add lock to VirtualQuery and remove debug print

* clang format

* fixed linux build?

* special case for sceKernelWrite (stdin,stdout,stderr)

* special case for case savedata mount

* reduced mutex spamming

* added missing default rwlock attributes init

* kernel: Add more sleep functions

* file_system: Add some functions

* memory: Missed adding some functions

* kernel: Moved some functions to time

* kernel: Fix build error

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-06-10 22:59:12 +03:00
georgemoralis
c9b5b5e963 show title splash while the game is loading 2024-05-16 16:58:14 +03:00
georgemoralis
277e16c7ba sceSaveDataMount2,sceSaveDataUmount some implementation 2024-05-04 22:08:04 +03:00
georgemoralis
2b9b3e76bf moved savedata to proper folder 2024-05-04 19:08:46 +03:00
georgemoralis
150854c583 added a login event in sceUserServiceGetEvent 2024-05-02 17:14:55 +03:00
GPUCode
5e2ac6c72b src: Reorganize and cleanup libraries 2024-04-14 00:37:17 +03:00