Commit graph

49 commits

Author SHA1 Message Date
Lander Gallastegi
aa4c6c0178
shader_recompiler: patch fmask access instructions (#1439)
* Fix multisample texture fetch

* Patch some fmask reads

* clang-format

* Assert insteed of ignore, coordinate fixes

* Patch ImageQueryDimensions
2024-11-05 22:39:57 +01:00
baggins183
9ec75c3feb
Implement shader resource tables (#1165)
* Implement shader resource tables

* fix after rebase + squash

* address some review comments

* fix pipeline_common

* cleanup debug stuff

* switch to using single codegenerator
2024-11-01 08:55:53 +02:00
TheTurtle
87f8fea4de
renderer_vulkan: Commize and adjust buffer bindings (#1412)
* shader_recompiler: Implement finite cmp class

* shader_recompiler: Implement more opcodes

* renderer_vulkan: Commonize buffer binding

* liverpool: More dma data impl

* fix

* copy_shader: Handle additional instructions from Knack

* translator: Add V_CMPX_GE_I32
2024-10-19 15:30:58 +03:00
squidbus
0f91661660
resource_tracking_pass: Make sure immediate offset is accessed as correct type. (#1339) 2024-10-10 23:58:01 +03:00
squidbus
2f80d7565d
resource_tracking_pass: Fix type handling of sample offsets. (#1337) 2024-10-10 23:30:09 +03:00
squidbus
0df0d0cb66
shader_recompiler: Fix last image sample address parameter. (#1334) 2024-10-10 22:51:11 +03:00
squidbus
d91ad6174e
shader_recompiler: Move sampling parameter resolution to tracking pass and support more derivative types. (#1290)
* shader_recompiler: Move sampling parameter resolution to tracking pass and support more derivative types.

* shader_recompiler: Only track sampler sharp on sample instructions.

* shader_recompiler: Fix Inst args size.
2024-10-10 19:27:34 +03:00
psucien
5f4ddc14fc
Image subresources barriers (#904)
* video_core: texture: image subresources state tracking

* shader_recompiler: use one binding if the same image is read and written

* video_core: added rebinding of changed textures after overlap resolve

* don't use pointers; slight `FindTexture` refactoring

* video_core: buffer_cache: don't copy over the image size

* redundant barriers removed; fixes

* regression fixes

* texture_cache: 3d texture layers count fixup

* shader_recompiler: support for partially bound cubemaps

* added support for cubemap arrays

* don't bind unused color buffers

* fixed depth promotion to do not use stencil

* doors

* bonfire lit

* cubemap array index calculation

* final touches
2024-09-21 21:45:56 +02:00
squidbus
913a46173a
resource_tracking_pass: Allow derivatives for 2D array images. (#1000) 2024-09-21 14:19:01 +02:00
squidbus
a49c7e9dcb
shader_recompiler: Add buffer offset calculation when swizzle is enabled. (#834) 2024-09-12 22:59:52 +03:00
TheTurtle
b0bbb16aae
video_core: Add fallback path for pipelines with more than 32 bindings (#837)
* video_core: Small fixes

* renderer_vulkan: Add fallback path for pipelines with more than 32 bindings

* vk_resource_pool: Rewrite desc heap

* work
2024-09-10 20:54:39 +03:00
TheTurtle
13743b27fc
shader_recompiler: Implement data share append and consume operations (#814)
* shader_recompiler: Add more format swap modes

* texture_cache: Handle stencil texture reads

* emulator: Support loading font library

* readme: Add thanks section

* shader_recompiler: Constant buffers as integers

* shader_recompiler: Typed buffers as integers

* shader_recompiler: Separate thread bit scalars

* We can assume guest shader never mixes them with normal sgprs. This helps avoid errors where ssa could view an sgpr write dominating a thread bit read, due to how control flow is structurized, even though its not possible in actual control flow

* shader_recompiler: Implement data append/consume operations

* clang format

* buffer_cache: Simplify invalidation scheme

* video_core: Remove some invalidation remnants

* adjust
2024-09-07 00:14:51 +03:00
TheTurtle
f087f43736
shader_recompiler: Implement render target swizzles when no format is available (#739)
* shader_recompiler: Use null image when shader is compiled with unbound sharp

* video_core: Refactor and render target swizzles

* liverpool_to_vk: Add missing swap format from RDR

* video_core: Refactor shader recompiler interface

* Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct

* shader_recompiler: Avoid some asserts
2024-09-03 14:04:30 +03:00
TheTurtle
66e96dd944
video_core: Account of runtime state changes when compiling shaders (#575)
* video_core: Compile shader permutations

* spirv: Only specific storage image format for atomics

* ir: Avoid cube coord patching for storage image

* spirv: Fix default attributes

* data_share: Add more instructions

* video_core: Query storage flag with runtime state

* kernel: Use std::list for semaphore

* video_core: Use texture buffers for untyped format load/store

* buffer_cache: Limit view usage

* vk_pipeline_cache: Fix invalid iterator

* image_view: Reduce log spam when alpha=1 in storage swizzle

* video_core: More features and proper spirv feature detection

* video_core: Attempt no2 for specialization

* spirv: Remove conflict

* vk_shader_cache: Small cleanup
2024-08-29 19:29:54 +03:00
psucien
af4356bfe1 shader_recompiler: fix for pattern detection in TryDisableAnisoLod0
Also fix for forgotten log message params.
2024-08-26 23:49:36 +02:00
Lizardy
aae6e5be73
shader_recompiler: BUFFER_ATOMIC_SWAP Opcode (#566)
* shader_recompiler: BUFFER_ATOMIC_SWAP Opcode

* clang

* follow 32 convention

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-26 15:21:20 +03:00
psucien
b687ae5e34
GnmDriver: Clear context support (#567)
* gnmdriver: added support for gpu context reset

* shader_recompiler: minor validation fixes

* shader_recompiler: added `V_CMPX_GT_I32`

* shader_recompiler: fix for crash on inline sampler access

* compilation warnings and dead code elimination

* amdgpu: fix for registers addressing

* libraries: videoout: reduce logging pressure

* shader_recompiler: fix for devergence scope detection
2024-08-25 23:01:05 +03:00
TheTurtle
c79b10edc1
video_core: Bloodborne stabilization pt1 (#543)
* shader_recompiler: Writelane elimination pass + null image fix

* spirv: Implement image derivatives

* texture_cache: Reduce page bit size

* clang format

* slot_vector: Back to debug assert

* vk_graphics_pipeline: Handle null tsharp

* spirv: Revert some change

* vk_instance: Support primitive restart on list topology

* page_manager: Adjust windows exception handler

* clang format

* Remove subres tracking

* Will be done separately
2024-08-24 22:51:47 +03:00
Lizardy
63938ba8dd
shader_recompiler: BUFFER_ATOMIC & DS_* Opcodes (#428)
* BUFFER_ATOMIC | DS_MINMAX_U32

- Emission of BufferAtomicU32
- Addition of Buffer opcodes to IR
- Translator for BUFFER_ATOMIC Opcode
- Translators for DS_MAXMIN_U32 Opcodes

* Clang Format & UNREACHABLE_MSG

* clang

* no crash on compile

* clang

* Shared Atomics

* reuse

* rm vscode

* resolve

* opcodes

* side effects

* attempt fix shader comp

* failed attempt to fix

* clang

* do correct vdata set (still fails)

* clang

* fixed BUFFER_ATOMIC_ADD, DS_ADD_U32 fails

* data share should work

* clang

* resource tracking for buffer atomic

* clang

* distinguish RTN opcodes

* clean IsBufferInstruction

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-17 22:06:06 +03:00
psucien
9adc638220
shader_recompiler: basic implementation of BUFFER_STORE_FORMAT_ (#431)
* shader_recompiler: basic implementation of buffer store w\ fmt conversion

* added `Format16` dfmt
2024-08-15 00:15:07 +02:00
TheTurtle
d332a5e611
spirv: Simplify shared memory handling (#427)
* spirv: Simplify shared memory handling

* spirv: Ignore clip plane

* spirv: Fix image offsets

* ir_pass: Implement shared memory lowering pass

* NVIDIA doesn't like using shared mem in fragment shader and softlocks driver

* spirv: Add log for ignoring pos1
2024-08-14 19:01:17 +03:00
TheTurtle
d8b9d82ffa
video_core: Various fixes (#423)
* video_core: Various fixes

* clang format
2024-08-13 20:05:10 +03:00
Vinicius Rangel
dfcfd62d4f
spirv: fix image sample lod/clamp/offset translation (#402)
* spirv: fix image sample lod/clamp translation

* spirv: fix image sample offsets

* fix ImageSample opcodes & offset emission
2024-08-13 09:12:38 +03:00
psucien
3d0fdf11f0
Build stabilization (#413)
* shader_recompiler: fix for float convert and debug asserts

* libraries: kernel: correct return code on invalid semaphore

* amdgpu: additional case for cb extents retrieval heuristic

* removed redundant check in assert

* amdgpu: fix for linear tiling mode detection fin color buffers

* texture_cache: fix for unexpected scheduler flushes by detiler

* renderer_vulkan: missing depth barrier

* texture_cache: missed slices in rt view; + detiler format
2024-08-12 17:23:01 +03:00
TheTurtle
381ba8c7a5
video_core: Implement guest buffer manager (#373)
* video_core: Introduce buffer cache

* video_core: Use multi level page table for caches

* renderer_vulkan: Remove unused stream buffer

* fix build

* oops forgot optimize off
2024-08-08 15:02:10 +03:00
TheTurtle
a7c9bfa5c5
shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert

* shader_recompiler: Add bit instructions

* shader_recompiler: More data share instructions

* shader_recompiler: Remove exec contexts, fix S_MOV_B64

* shader_recompiler: Split instruction parsing into categories

* shader_recompiler: Better BFS search

* shader_recompiler: Constant propagation pass for cmp_class_f32

* shader_recompiler: Partial readfirstlane implementation

* shader_recompiler: Stub readlane/writelane only for non-compute

* hack: Fix swizzle on RDR

* Will properly fix this when merging this

* clang format

* address_space: Bump user area size to full

* shader_recompiler: V_INTERP_MOV_F32

* Should work the same as spirv will emit flat decoration on demand

* kernel: Add MAP_OP_MAP_FLEXIBLE

* image_view: Attempt to apply storage swizzle on format

* vk_scheduler: Barrier attachments on renderpass end

* clang format

* liverpool: cs state backup

* shader_recompiler: More instructions and formats

* vector_alu: Proper V_MBCNT_U32_B32

* shader_recompiler: Port some dark souls things

* file_system: Implement sceKernelRename

* more formats

* clang format

* resource_tracking_pass: Back to assert

* translate: Tracedata

* kernel: Remove tracy lock

* Solves random crashes in Dark Souls

* code: Review comments
2024-07-30 23:32:40 +02:00
IndecisiveTurtle
cd009cfec6 shader_recompiler: Normal gathers 2024-07-17 16:49:45 +03:00
Vladislav Mikhalin
f9e96793cc
Implemented load_buffer_format_* conversions (#295)
* Implemented load_buffer_format_* conversions

* clang-format insists on ugly things
2024-07-16 15:03:07 +03:00
TheTurtle
38080b60af
shader_recompiler: Check usage before enabling capabilities (#245)
* vk_instance: Better feature check

* shader_recompiler: Make most features optional

* vk_instance: Bump extension vector size

* resource_tracking_pass: Perform BFS for sharp tracking

* The Witness triggered this
2024-07-06 02:42:16 +03:00
psucien
dd97b517f7
Recompiler: sampler patching (#236)
* recompiler: restored bfs in image instruction producers search

* recompiler: added pattern check for s# anisotropy modification

* added check if s# comes from constant load (e.g. EUD)
2024-07-05 00:15:57 +03:00
TheTurtle
6ceab6dfac
shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231)
* shader_recompiler: Add LDEXP

* shader_recompiler: Add most image integer atomic ops

* shader_recompiler: Implement shared memory load/store

* shader_recompiler: More image atomics

* externals: Update sirit

* clang format

* cmake: Add missing files

* shader_recompiler: Fix some atomic bugs

* shader_recompiler: Vs outputs

* shader_recompiler: Shared mem has side-effects, fix format component order

* shader_recompiler: Inline constant buffer impl

* video_core: Fix regressions

* Work

* Fixup a few things
2024-07-05 00:15:44 +03:00
IndecisiveTurtle
7d4f0da40e video_core: Fix some regressions 2024-07-01 18:26:22 +03:00
IndecisiveTurtle
22b930ba5e video_core: Track renderpass scopes properly 2024-07-01 13:56:14 +03:00
IndecisiveTurtle
ad10020836 video_core: Fix a few problems 2024-07-01 13:56:14 +03:00
psucien
cc945fb92e shader_recompiler: a simple bfs in image arg producer search 2024-06-30 01:21:39 +03:00
psucien
2cbbcbd371
Metadata support (#223)
* texture_cache: more image usage flags

* texture_cache: metadata registration

* renderer_vulkan: initial CMask support

* renderer_vulkan: skip redundant FCE and FMask decompression passes

* renderer_vulkan: redundant VO surface registration removed

* renderer_vulkan: initial HTile support

* renderer_vulkan: added support for MSAA attachments

* renderer_vulkan: skip unnecessary metadata updates
2024-06-29 16:49:59 +03:00
IndecisiveTurtle
4846704832 shader_recompiler: More instructions and fix for swords of ditto 2024-06-26 18:03:09 +03:00
psucien
cb6b21de1f
Initial instancing and asynchronous compute queues (#207)
* gnm_driver: added `sceGnmRegisterOwner` and `sceGnmRegisterResource`

* video_out: `sceVideoOutGetDeviceCapabilityInfo` for sdk runtime

* gnm_driver: correct vqid index range

* amdgpu: indirect buffer, release mem and some additional irq modes

* amdgpu: added ASC commands processor

* shader_recompiler: added support for fetch instance id

* amdgpu: classic bitfields for T# representation (debugging experience)

* renderer_vulkan: skip zero sized VBs from binding

* texture_cache: image upload logic moved into `Image` object

* gnm_driver: `sceGnmDingDong` implementation

* texture_cache: `Image` usage flags moved; correct VO buffer pitch
2024-06-22 19:50:20 +03:00
IndecisiveTurtle
73d60b7e8d linker: Set rela bits for all symbol types 2024-06-22 18:09:04 +03:00
IndecisiveTurtle
8850c2f4be shader_recompiler: Add more instructions 2024-06-22 18:09:03 +03:00
TheTurtle
7b1a317b09
video_core: Preliminary storage image support and more (#188)
* vk_rasterizer: Clear depth buffer when DB_RENDER_CONTROL says so

* video_core: Preliminary storage image support, more opcodes

* renderer_vulkan: a fix for vertex buffers merging

* renderer_vulkan: a heuristic for blend override when alpha out is masked

---------

Co-authored-by: psucien <bad_cast@protonmail.com>
2024-06-10 22:35:14 +03:00
TheTurtle
998d046210
video_core: Add depth buffer support and fix some bugs (#172)
* memory: Avoid crash when alignment is zero

* Also remove unused file

* shader_recompiler: Add more instructions

* Also fix some minor issues with a few existing instructions

* control_flow: Don't emit discard for null exports

* renderer_vulkan: Add depth buffer support

* liverpool: Fix wrong color buffer number type and viewport zscale

* Also add some more formats
2024-06-07 16:26:43 +03:00
raphaelthegreat
ae7e6dafd5 shader_recompiler: Add more instructions and fix a few thinhs 2024-06-05 22:22:34 +03:00
raphaelthegreat
02a50265f8 shader_recompiler: Better branch detection + more opcodes 2024-06-02 03:05:40 +03:00
raphaelthegreat
58de7ff55a video_core: Implement basic compute shaders and more instructions 2024-05-30 01:39:24 +03:00
raphaelthegreat
d59b102b6f video_core: Add image support 2024-05-27 18:25:45 +03:00
TheTurtle
8dfa5782b2
video_core: Add constant buffer support (#147) 2024-05-26 15:51:35 +03:00
TheTurtle
3c90b8ac00
video_core: Bringup some basic functionality (#145)
* video_core: Remove hack in rasterizer

* The hack was to skip the first draw as the display buffer had not been created yet and the texture cache couldn't create one itself. With this patch it now can, using the color buffer parameters from registers

* shader_recompiler: Implement attribute loads/stores

* video_core: Add basic vertex, index buffer handling and pipeline caching

* externals: Make xxhash lowercase
2024-05-25 15:33:15 +03:00
TheTurtle
8730968385
video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00