Lizardy
aae6e5be73
shader_recompiler: BUFFER_ATOMIC_SWAP Opcode ( #566 )
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* shader_recompiler: BUFFER_ATOMIC_SWAP Opcode
* clang
* follow 32 convention
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Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-26 15:21:20 +03:00
Lizardy
63938ba8dd
shader_recompiler: BUFFER_ATOMIC & DS_* Opcodes ( #428 )
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* BUFFER_ATOMIC | DS_MINMAX_U32
- Emission of BufferAtomicU32
- Addition of Buffer opcodes to IR
- Translator for BUFFER_ATOMIC Opcode
- Translators for DS_MAXMIN_U32 Opcodes
* Clang Format & UNREACHABLE_MSG
* clang
* no crash on compile
* clang
* Shared Atomics
* reuse
* rm vscode
* resolve
* opcodes
* side effects
* attempt fix shader comp
* failed attempt to fix
* clang
* do correct vdata set (still fails)
* clang
* fixed BUFFER_ATOMIC_ADD, DS_ADD_U32 fails
* data share should work
* clang
* resource tracking for buffer atomic
* clang
* distinguish RTN opcodes
* clean IsBufferInstruction
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Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-17 22:06:06 +03:00
psucien
9adc638220
shader_recompiler: basic implementation of BUFFER_STORE_FORMAT_
( #431 )
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* shader_recompiler: basic implementation of buffer store w\ fmt conversion
* added `Format16` dfmt
2024-08-15 00:15:07 +02:00
TheTurtle
d332a5e611
spirv: Simplify shared memory handling ( #427 )
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* spirv: Simplify shared memory handling
* spirv: Ignore clip plane
* spirv: Fix image offsets
* ir_pass: Implement shared memory lowering pass
* NVIDIA doesn't like using shared mem in fragment shader and softlocks driver
* spirv: Add log for ignoring pos1
2024-08-14 19:01:17 +03:00
psucien
f041276b04
recompiler: added support for discard on export with masked EXEC
2024-07-13 14:57:01 +02:00
TheTurtle
6ceab6dfac
shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store ( #231 )
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* shader_recompiler: Add LDEXP
* shader_recompiler: Add most image integer atomic ops
* shader_recompiler: Implement shared memory load/store
* shader_recompiler: More image atomics
* externals: Update sirit
* clang format
* cmake: Add missing files
* shader_recompiler: Fix some atomic bugs
* shader_recompiler: Vs outputs
* shader_recompiler: Shared mem has side-effects, fix format component order
* shader_recompiler: Inline constant buffer impl
* video_core: Fix regressions
* Work
* Fixup a few things
2024-07-05 00:15:44 +03:00
TheTurtle
7b1a317b09
video_core: Preliminary storage image support and more ( #188 )
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* vk_rasterizer: Clear depth buffer when DB_RENDER_CONTROL says so
* video_core: Preliminary storage image support, more opcodes
* renderer_vulkan: a fix for vertex buffers merging
* renderer_vulkan: a heuristic for blend override when alpha out is masked
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Co-authored-by: psucien <bad_cast@protonmail.com>
2024-06-10 22:35:14 +03:00
raphaelthegreat
58de7ff55a
video_core: Implement basic compute shaders and more instructions
2024-05-30 01:39:24 +03:00
TheTurtle
8730968385
video: Import new shader recompiler + display a triangle ( #142 )
2024-05-22 01:35:12 +03:00