Commit graph

23 commits

Author SHA1 Message Date
DanielSvoboda
5e5ca2138e
Custom Trophy images / sound | and improvements (#2539)
* Custom Trophy images

* text and button - settings

* Description

* +

* plural

* translation for 'Trophy earned!'

* Revert: translation for 'Trophy earned!'

* play audio

* fixes crash due to having too many trophies

The game 'My Name is Mayo' has so many trophies in sequence that when overlapping them, the emulator ended up crashing, so if there is something on the screen and a new trophies are achieved, it will clear and show the new one.

* Animations, config: position, duration

* -

* TR

* fix sdl/qt

* clang \O/

* Side menu with filter options. Sorting

* +TR

* fix showHiddenCheck

* Time Unlocked

* Fixes ghost text, larger image, black text in light theme

* Button - Delete Trophy

* limits the width of Description - showMaximized

* changing column positions

* useEuropeanDateFormat

en_US, zh_CN, zh_TW, ja_JP, ko_KR, lt_LT, nb_NO, nl_NL
useEuropeanDateFormat = false
2025-02-28 08:31:42 +02:00
jarred wilson
15d10e47ea
fix: move trophy pngs to src/images (#2519)
* fix: move trophy pngs to src/images

* Fix pointers to trophy files

---------

Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-02-24 22:39:27 +02:00
rainmakerv2
47ac8b6c03
Fix and add back Trophy type icons for both the trophy pop-up and viewer (#2522)
* Add back fixed trophy type icons to trophy viewer

* Remove unused declaration until it is needed again

* Fix trophy pop-up icons

* Adjust size and alignment based on trophy name length

---------

Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-02-24 12:41:57 +02:00
rainmakerv2
e1e697a3ff
Revert use of embedded icons (#2509)
Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-02-23 17:00:26 +02:00
rainmakerv2
22ca57b1f2
Trophy pop-up and viewer enhancements (#2493)
* Include trophy rarity icons in pop up, remove newlines from viewer

Fix layout

Update platinum.png

Fix linux and apple

* Smaller type icons, center text vertically

* use original icons

* MacOS fixes

* Address Review comments

Update build.yml

Update build.yml

Update build.yml

Update build.yml

Update build.yml

Update build.yml

Update build.yml

test

* Move trophy type to leftmost and trophy art to rightmost

* Embed resources

* Revert packaging of resources with builds

---------

Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-02-23 10:00:24 +02:00
polybiusproxy
817a62468e
core: better memory configuration (#1896) 2024-12-28 12:03:00 +01:00
rainmakerv2
433d9459e0
Disable trophy pop-up with config setting (#1834) 2024-12-22 15:46:45 +02:00
rainmakerv2
8bb1e8fcdb
Resize trophy pop up windows based on window size (#1769) 2024-12-14 10:17:00 +02:00
TheTurtle
5b6e0ab238
core: Library cleanup (#1631)
* core: Split error codes into separate files

* Reduces build times and is cleaner

* core: Bring structs and enums to codebase style

* core: More style changes
2024-11-30 22:37:36 +02:00
georgemoralis
a3df2448ec
Small Np + trophy fixes (#1363)
* sceNpGetOnlineId returns sign out code

* return -1 if trophy xml not found . Fixes undertale
2024-10-14 15:11:21 +03:00
CrazyBloo
394b7fa671
replace trophy xml error with assert (#1197) 2024-10-02 12:31:55 +03:00
Paris Oplopoios
d20efcb0d2
Some nits and fixes on paths (#1190)
* Some nits and fixes

* More path conversions

* Add some more logging

* Log the path too
2024-10-02 07:18:00 +03:00
CrazyBloo
65f72372f0
trophy icon + platinum fixes (#1093)
* trophy icon + platinum fixes

cleaned up some parts too

* format

* implement turtles review

* use fs native where possible, clang format

* implement vinicius suggestions

* format

* final reviews

* mutex for trophy queue, remove unneeded field

* format
2024-10-01 23:39:43 +03:00
Paris Oplopoios
6295d6c416
Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)
* Use filesystem::path whenever possible, remove fs::path::string

* My hatred for Windows grows with every passing day

* More Qt stuff

* custom u8string formatter for fmt library

* Use u8string for imgui

* Fix toml errors hopefully

* Fix not printing issue

* Oh and on SDL

* I hate Windows even more today

* fix toml reading utf-8 paths

also small fix for fmt::UTF

* Formatting

* Fix QT path to run games

* Fix path logging in save data

* Fix trophy path handling

* Update game_list_frame.cpp

fixed snd0path

* Update main_window.cpp

fix snd0path

* Update main_window.cpp

* paths finally fixed

* git info in WIP versions title

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-26 11:41:59 +03:00
oltolm
5a4d5b9f31
use ComPtr in gui_context_menus.h (#719)
* use ComPtr in gui_context_menus.h

* fix pragma diagnostic

* fix compiler warnings
2024-09-25 18:39:04 +03:00
Vinicius Rangel
0f4bcd8c83
Rewrite Save Data & Impl Save Data Dialog (#824)
* core: Rewrite PSF parser & add encoder

add .sfo hex pattern to /scripts

* core/fs: allow to mount path as read-only

* common: Add CString wrapper to handle native null-terminated strings

* SaveData: rewrite to implement full functionality

* mock value for SYSTEM_VER

* SavaData: backup features

* SavaData: SaveDataMemory features

* imgui Ref-counted textures

- has a background thread to decode textures

* imgui: rework gamepad navigation

* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)

- Add null check to CString when itself is used in a nullable field

* SaveDataDialog implementation

- Fix Mounting/Unmounting check of SaveInstance
2024-09-20 12:34:19 +03:00
CrazyBloo
5e12303b06
implement more nptrophy functions (#874)
* fix review's from last pr

* save timestamp when trophies are unlocked

* implement GetTrophyInfo()

* use strncpy instead of strcpy_s, should fix actions

* nptrophy: GetGameInfo(), GetGroupInfo()

* various fixes

* format
2024-09-12 06:49:04 +03:00
CrazyBloo
74c2888aaa
support for unlocking trophies (#854)
* add pugixml

* trophy_viewer: support for trophy unlocking

* nptrophy: UnlockTrophy(), DestroyContext()

* initial imgui popup

* queue to handle multiple trophies at once

* extract trophy info on game start + various fixes

* platinum trophy support + extract trophy data on startup

* format

* nptrophy: GetTrophyUnlockState

* implement vinicius' reviews
2024-09-11 06:50:55 +03:00
Xphalnos
7886761476 Reorganization of includes (Part 2) 2024-08-30 15:48:21 +02:00
psucien
9b3a89467e fix for Linux build 2024-06-25 17:14:12 +02:00
psucien
ff64dd74f6 libraries: trophy: a better stubs implementation 2024-06-25 09:43:26 +02:00
raphaelthegreat
58de7ff55a video_core: Implement basic compute shaders and more instructions 2024-05-30 01:39:24 +03:00
georgemoralis
e4d43f8e07 added dummy np* modules and screenshot module 2024-05-02 18:16:10 +03:00