// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once // WARNING: All includes from this file must be relative to allow Dear_ImGui project to compile // without having this project include paths. #include extern void assert_fail_debug_msg(const char* msg); #define ImDrawIdx std::uint32_t #define IM_STRINGIZE(x) IM_STRINGIZE2(x) #define IM_STRINGIZE2(x) #x #define IM_ASSERT(_EXPR) \ ([&]() { \ if (!(_EXPR)) [[unlikely]] { \ assert_fail_debug_msg(#_EXPR " at " __FILE__ ":" IM_STRINGIZE(__LINE__)); \ } \ }()) #define IMGUI_USE_WCHAR32 #define IMGUI_ENABLE_STB_TRUETYPE #define IMGUI_DEFINE_MATH_OPERATORS #define IM_VEC2_CLASS_EXTRA \ constexpr ImVec2(float _v) : x(_v), y(_v) {} #define IM_VEC4_CLASS_EXTRA \ constexpr ImVec4(float _v) : x(_v), y(_v), z(_v), w(_v) {}