// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include "common/config.h" #include "core/file_format/psf.h" #include "game_list_utils.h" class GameInfoClass : public QObject { Q_OBJECT public: GameInfoClass(); ~GameInfoClass(); void GetGameInfo(QWidget* parent = nullptr); QVector m_games; static bool CompareStrings(GameInfo& a, GameInfo& b) { return a.name < b.name; } static GameInfo readGameInfo(const std::string& filePath) { GameInfo game; game.path = filePath; PSF psf; if (psf.open(game.path + "/sce_sys/param.sfo", {})) { game.icon_path = game.path + "/sce_sys/icon0.png"; QString iconpath = QString::fromStdString(game.icon_path); game.icon = QImage(iconpath); game.pic_path = game.path + "/sce_sys/pic1.png"; game.name = psf.GetString("TITLE"); game.serial = psf.GetString("TITLE_ID"); game.region = GameListUtils::GetRegion(psf.GetString("CONTENT_ID").at(0)).toStdString(); u32 fw_int = psf.GetInteger("SYSTEM_VER"); QString fw = QString::number(fw_int, 16); QString fw_ = fw.length() > 7 ? QString::number(fw_int, 16).left(3).insert(2, '.') : fw.left(3).insert(1, '.'); game.fw = (fw_int == 0) ? "0.00" : fw_.toStdString(); game.version = psf.GetString("APP_VER"); game.category = psf.GetString("CATEGORY"); } return game; } };