// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Core::Loader { class SymbolsResolver; } namespace Libraries::Mouse { int PS4_SYSV_ABI sceMouseClose(); int PS4_SYSV_ABI sceMouseConnectPort(); int PS4_SYSV_ABI sceMouseDebugGetDeviceId(); int PS4_SYSV_ABI sceMouseDeviceOpen(); int PS4_SYSV_ABI sceMouseDisconnectDevice(); int PS4_SYSV_ABI sceMouseDisconnectPort(); int PS4_SYSV_ABI sceMouseGetDeviceInfo(); int PS4_SYSV_ABI sceMouseInit(); int PS4_SYSV_ABI sceMouseMbusInit(); int PS4_SYSV_ABI sceMouseOpen(); int PS4_SYSV_ABI sceMouseRead(); int PS4_SYSV_ABI sceMouseSetHandType(); int PS4_SYSV_ABI sceMouseSetPointerSpeed(); int PS4_SYSV_ABI sceMouseSetProcessPrivilege(); void RegisterlibSceMouse(Core::Loader::SymbolsResolver* sym); } // namespace Libraries::Mouse