// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Shader::Backend { struct Bindings { u32 unified{}; u32 buffer{}; u32 user_data{}; auto operator<=>(const Bindings&) const = default; }; } // namespace Shader::Backend