// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/ir/patch.h" namespace Shader::IR { std::string NameOf(Patch patch) { switch (patch) { case Patch::TessellationLodLeft: return "TessellationLodLeft"; case Patch::TessellationLodTop: return "TessellationLodTop"; case Patch::TessellationLodRight: return "TessellationLodRight"; case Patch::TessellationLodBottom: return "TessellationLodBottom"; case Patch::TessellationLodInteriorU: return "TessellationLodInteriorU"; case Patch::TessellationLodInteriorV: return "TessellationLodInteriorV"; default: const u32 index = u32(patch) - u32(Patch::Component0); return fmt::format("Component{}", index); } } } // namespace Shader::IR