// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "core/libraries/system/commondialog.h" namespace Core::Loader { class SymbolsResolver; } namespace Libraries::MsgDialog { struct DialogResult; struct OrbisParam; enum class OrbisMsgDialogProgressBarTarget : u32; CommonDialog::Error PS4_SYSV_ABI sceMsgDialogClose(); CommonDialog::Error PS4_SYSV_ABI sceMsgDialogGetResult(DialogResult* result); CommonDialog::Status PS4_SYSV_ABI sceMsgDialogGetStatus(); CommonDialog::Error PS4_SYSV_ABI sceMsgDialogInitialize(); CommonDialog::Error PS4_SYSV_ABI sceMsgDialogOpen(const OrbisParam* param); CommonDialog::Error PS4_SYSV_ABI sceMsgDialogProgressBarInc(OrbisMsgDialogProgressBarTarget, u32 delta); CommonDialog::Error PS4_SYSV_ABI sceMsgDialogProgressBarSetMsg(OrbisMsgDialogProgressBarTarget, const char* msg); CommonDialog::Error PS4_SYSV_ABI sceMsgDialogProgressBarSetValue(OrbisMsgDialogProgressBarTarget, u32 value); CommonDialog::Error PS4_SYSV_ABI sceMsgDialogTerminate(); CommonDialog::Status PS4_SYSV_ABI sceMsgDialogUpdateStatus(); void RegisterlibSceMsgDialog(Core::Loader::SymbolsResolver* sym); } // namespace Libraries::MsgDialog