// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include "shader_recompiler/info.h" #include "shader_recompiler/ir/basic_block.h" #include "shader_recompiler/ir/breadth_first_search.h" #include "shader_recompiler/ir/ir_emitter.h" #include "shader_recompiler/ir/program.h" #include "video_core/amdgpu/resource.h" namespace Shader::Optimization { namespace { using SharpLocation = u32; bool IsBufferAtomic(const IR::Inst& inst) { switch (inst.GetOpcode()) { case IR::Opcode::BufferAtomicIAdd32: case IR::Opcode::BufferAtomicSMin32: case IR::Opcode::BufferAtomicUMin32: case IR::Opcode::BufferAtomicSMax32: case IR::Opcode::BufferAtomicUMax32: case IR::Opcode::BufferAtomicInc32: case IR::Opcode::BufferAtomicDec32: case IR::Opcode::BufferAtomicAnd32: case IR::Opcode::BufferAtomicOr32: case IR::Opcode::BufferAtomicXor32: case IR::Opcode::BufferAtomicSwap32: return true; default: return false; } } bool IsBufferStore(const IR::Inst& inst) { switch (inst.GetOpcode()) { case IR::Opcode::StoreBufferU32: case IR::Opcode::StoreBufferU32x2: case IR::Opcode::StoreBufferU32x3: case IR::Opcode::StoreBufferU32x4: return true; default: return IsBufferAtomic(inst); } } bool IsBufferInstruction(const IR::Inst& inst) { switch (inst.GetOpcode()) { case IR::Opcode::LoadBufferU32: case IR::Opcode::LoadBufferU32x2: case IR::Opcode::LoadBufferU32x3: case IR::Opcode::LoadBufferU32x4: case IR::Opcode::ReadConstBuffer: return true; default: return IsBufferStore(inst); } } bool IsDataRingInstruction(const IR::Inst& inst) { return inst.GetOpcode() == IR::Opcode::DataAppend || inst.GetOpcode() == IR::Opcode::DataConsume; } bool IsTextureBufferInstruction(const IR::Inst& inst) { return inst.GetOpcode() == IR::Opcode::LoadBufferFormatF32 || inst.GetOpcode() == IR::Opcode::StoreBufferFormatF32; } bool UseFP16(AmdGpu::DataFormat data_format, AmdGpu::NumberFormat num_format) { switch (num_format) { case AmdGpu::NumberFormat::Float: switch (data_format) { case AmdGpu::DataFormat::Format16: case AmdGpu::DataFormat::Format16_16: case AmdGpu::DataFormat::Format16_16_16_16: return true; default: return false; } case AmdGpu::NumberFormat::Unorm: case AmdGpu::NumberFormat::Snorm: case AmdGpu::NumberFormat::Uscaled: case AmdGpu::NumberFormat::Sscaled: case AmdGpu::NumberFormat::Uint: case AmdGpu::NumberFormat::Sint: case AmdGpu::NumberFormat::SnormNz: default: return false; } } IR::Type BufferDataType(const IR::Inst& inst, AmdGpu::NumberFormat num_format) { return IR::Type::U32; } bool IsImageAtomicInstruction(const IR::Inst& inst) { switch (inst.GetOpcode()) { case IR::Opcode::ImageAtomicIAdd32: case IR::Opcode::ImageAtomicSMin32: case IR::Opcode::ImageAtomicUMin32: case IR::Opcode::ImageAtomicSMax32: case IR::Opcode::ImageAtomicUMax32: case IR::Opcode::ImageAtomicInc32: case IR::Opcode::ImageAtomicDec32: case IR::Opcode::ImageAtomicAnd32: case IR::Opcode::ImageAtomicOr32: case IR::Opcode::ImageAtomicXor32: case IR::Opcode::ImageAtomicExchange32: return true; default: return false; } } bool IsImageStorageInstruction(const IR::Inst& inst) { switch (inst.GetOpcode()) { case IR::Opcode::ImageWrite: case IR::Opcode::ImageRead: return true; default: return IsImageAtomicInstruction(inst); } } bool IsImageInstruction(const IR::Inst& inst) { switch (inst.GetOpcode()) { case IR::Opcode::ImageFetch: case IR::Opcode::ImageQueryDimensions: case IR::Opcode::ImageQueryLod: case IR::Opcode::ImageSampleRaw: return true; default: return IsImageStorageInstruction(inst); } } class Descriptors { public: explicit Descriptors(Info& info_) : info{info_}, buffer_resources{info_.buffers}, texture_buffer_resources{info_.texture_buffers}, image_resources{info_.images}, sampler_resources{info_.samplers}, fmask_resources(info_.fmasks) {} u32 Add(const BufferResource& desc) { const u32 index{Add(buffer_resources, desc, [&desc](const auto& existing) { // Only one GDS binding can exist. if (desc.is_gds_buffer && existing.is_gds_buffer) { return true; } return desc.sharp_idx == existing.sharp_idx && desc.inline_cbuf == existing.inline_cbuf; })}; auto& buffer = buffer_resources[index]; buffer.used_types |= desc.used_types; buffer.is_written |= desc.is_written; return index; } u32 Add(const TextureBufferResource& desc) { const u32 index{Add(texture_buffer_resources, desc, [&desc](const auto& existing) { return desc.sharp_idx == existing.sharp_idx; })}; auto& buffer = texture_buffer_resources[index]; buffer.is_written |= desc.is_written; return index; } u32 Add(const ImageResource& desc) { const u32 index{Add(image_resources, desc, [&desc](const auto& existing) { return desc.sharp_idx == existing.sharp_idx; })}; auto& image = image_resources[index]; image.is_storage |= desc.is_storage; return index; } u32 Add(const SamplerResource& desc) { const u32 index{Add(sampler_resources, desc, [this, &desc](const auto& existing) { return desc.sharp_idx == existing.sharp_idx; })}; return index; } u32 Add(const FMaskResource& desc) { u32 index = Add(fmask_resources, desc, [&desc](const auto& existing) { return desc.sgpr_base == existing.sgpr_base && desc.dword_offset == existing.dword_offset; }); return index; } private: template static u32 Add(Descriptors& descriptors, const Descriptor& desc, Func&& pred) { const auto it{std::ranges::find_if(descriptors, pred)}; if (it != descriptors.end()) { return static_cast(std::distance(descriptors.begin(), it)); } descriptors.push_back(desc); return static_cast(descriptors.size()) - 1; } const Info& info; BufferResourceList& buffer_resources; TextureBufferResourceList& texture_buffer_resources; ImageResourceList& image_resources; SamplerResourceList& sampler_resources; FMaskResourceList& fmask_resources; }; } // Anonymous namespace std::pair TryDisableAnisoLod0(const IR::Inst* inst) { std::pair not_found{inst, false}; // Assuming S# is in UD s[12:15] and T# is in s[4:11] // The next pattern: // s_bfe_u32 s0, s7, $0x0008000c // s_and_b32 s1, s12, $0xfffff1ff // s_cmp_eq_u32 s0, 0 // s_cselect_b32 s0, s1, s12 // is used to disable anisotropy in the sampler if the sampled texture doesn't have mips if (inst->GetOpcode() != IR::Opcode::SelectU32) { return not_found; } // Select should be based on zero check const auto* prod0 = inst->Arg(0).InstRecursive(); if (prod0->GetOpcode() != IR::Opcode::IEqual || !(prod0->Arg(1).IsImmediate() && prod0->Arg(1).U32() == 0u)) { return not_found; } // The bits range is for lods (note that constants are changed after constant propagation pass) const auto* prod0_arg0 = prod0->Arg(0).InstRecursive(); if (prod0_arg0->GetOpcode() != IR::Opcode::BitFieldUExtract || !(prod0_arg0->Arg(1).IsIdentity() && prod0_arg0->Arg(1).U32() == 12) || !(prod0_arg0->Arg(2).IsIdentity() && prod0_arg0->Arg(2).U32() == 8)) { return not_found; } // Make sure mask is masking out anisotropy const auto* prod1 = inst->Arg(1).InstRecursive(); if (prod1->GetOpcode() != IR::Opcode::BitwiseAnd32 || prod1->Arg(1).U32() != 0xfffff1ff) { return not_found; } // We're working on the first dword of s# const auto* prod2 = inst->Arg(2).InstRecursive(); if (prod2->GetOpcode() != IR::Opcode::GetUserData && prod2->GetOpcode() != IR::Opcode::ReadConst) { return not_found; } return {prod2, true}; } SharpLocation TrackSharp(const IR::Inst* inst, const Shader::Info& info) { // Search until we find a potential sharp source. const auto pred = [](const IR::Inst* inst) -> std::optional { if (inst->GetOpcode() == IR::Opcode::GetUserData || inst->GetOpcode() == IR::Opcode::ReadConst) { return inst; } return std::nullopt; }; const auto result = IR::BreadthFirstSearch(inst, pred); ASSERT_MSG(result, "Unable to track sharp source"); inst = result.value(); if (inst->GetOpcode() == IR::Opcode::GetUserData) { return static_cast(inst->Arg(0).ScalarReg()); } else { ASSERT_MSG(inst->GetOpcode() == IR::Opcode::ReadConst, "Sharp load not from constant memory"); return inst->Flags(); } } s32 TryHandleInlineCbuf(IR::Inst& inst, Info& info, Descriptors& descriptors, AmdGpu::Buffer& cbuf) { // Assuming V# is in UD s[32:35] // The next pattern: // s_getpc_b64 s[32:33] // s_add_u32 s32, , s32 // s_addc_u32 s33, 0, s33 // s_mov_b32 s35, // s_movk_i32 s34, // buffer_load_format_xyz v[8:10], v1, s[32:35], 0 ... // is used to define an inline constant buffer IR::Inst* handle = inst.Arg(0).InstRecursive(); if (!handle->AreAllArgsImmediates()) { return -1; } // We have found this pattern. Build the sharp. std::array buffer; buffer[0] = info.pgm_base + (handle->Arg(0).U32() | u64(handle->Arg(1).U32()) << 32); buffer[1] = handle->Arg(2).U32() | u64(handle->Arg(3).U32()) << 32; cbuf = std::bit_cast(buffer); // Assign a binding to this sharp. return descriptors.Add(BufferResource{ .sharp_idx = std::numeric_limits::max(), .used_types = BufferDataType(inst, cbuf.GetNumberFmt()), .inline_cbuf = cbuf, }); } void PatchBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& descriptors) { s32 binding{}; AmdGpu::Buffer buffer; if (binding = TryHandleInlineCbuf(inst, info, descriptors, buffer); binding == -1) { IR::Inst* handle = inst.Arg(0).InstRecursive(); IR::Inst* producer = handle->Arg(0).InstRecursive(); const auto sharp = TrackSharp(producer, info); buffer = info.ReadUdSharp(sharp); binding = descriptors.Add(BufferResource{ .sharp_idx = sharp, .used_types = BufferDataType(inst, buffer.GetNumberFmt()), .is_written = IsBufferStore(inst), }); } // Update buffer descriptor format. const auto inst_info = inst.Flags(); // Replace handle with binding index in buffer resource list. IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; inst.SetArg(0, ir.Imm32(binding)); ASSERT(!buffer.add_tid_enable); // Address of constant buffer reads can be calculated at IR emittion time. if (inst.GetOpcode() == IR::Opcode::ReadConstBuffer) { return; } const IR::U32 index_stride = ir.Imm32(buffer.index_stride); const IR::U32 element_size = ir.Imm32(buffer.element_size); // Compute address of the buffer using the stride. IR::U32 address = ir.Imm32(inst_info.inst_offset.Value()); if (inst_info.index_enable) { const IR::U32 index = inst_info.offset_enable ? IR::U32{ir.CompositeExtract(inst.Arg(1), 0)} : IR::U32{inst.Arg(1)}; if (buffer.swizzle_enable) { const IR::U32 stride_index_stride = ir.Imm32(static_cast(buffer.stride * buffer.index_stride)); const IR::U32 index_msb = ir.IDiv(index, index_stride); const IR::U32 index_lsb = ir.IMod(index, index_stride); address = ir.IAdd(address, ir.IAdd(ir.IMul(index_msb, stride_index_stride), ir.IMul(index_lsb, element_size))); } else { address = ir.IAdd(address, ir.IMul(index, ir.Imm32(buffer.GetStride()))); } } if (inst_info.offset_enable) { const IR::U32 offset = inst_info.index_enable ? IR::U32{ir.CompositeExtract(inst.Arg(1), 1)} : IR::U32{inst.Arg(1)}; if (buffer.swizzle_enable) { const IR::U32 element_size_index_stride = ir.Imm32(buffer.element_size * buffer.index_stride); const IR::U32 offset_msb = ir.IDiv(offset, element_size); const IR::U32 offset_lsb = ir.IMod(offset, element_size); address = ir.IAdd(address, ir.IAdd(ir.IMul(offset_msb, element_size_index_stride), offset_lsb)); } else { address = ir.IAdd(address, offset); } } inst.SetArg(1, address); } void PatchTextureBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& descriptors) { const IR::Inst* handle = inst.Arg(0).InstRecursive(); const IR::Inst* producer = handle->Arg(0).InstRecursive(); const auto sharp = TrackSharp(producer, info); const auto buffer = info.ReadUdSharp(sharp); const s32 binding = descriptors.Add(TextureBufferResource{ .sharp_idx = sharp, .nfmt = buffer.GetNumberFmt(), .is_written = inst.GetOpcode() == IR::Opcode::StoreBufferFormatF32, }); // Replace handle with binding index in texture buffer resource list. IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; inst.SetArg(0, ir.Imm32(binding)); ASSERT(!buffer.swizzle_enable && !buffer.add_tid_enable); } IR::Value PatchCubeCoord(IR::IREmitter& ir, const IR::Value& s, const IR::Value& t, const IR::Value& z, bool is_storage, bool is_array) { // When cubemap is written with imageStore it is treated like 2DArray. if (is_storage) { return ir.CompositeConstruct(s, t, z); } ASSERT(s.Type() == IR::Type::F32); // in case of fetched image need to adjust the code below // We need to fix x and y coordinate, // because the s and t coordinate will be scaled and plus 1.5 by v_madak_f32. // We already force the scale value to be 1.0 when handling v_cubema_f32, // here we subtract 1.5 to recover the original value. const IR::Value x = ir.FPSub(IR::F32{s}, ir.Imm32(1.5f)); const IR::Value y = ir.FPSub(IR::F32{t}, ir.Imm32(1.5f)); if (is_array) { const IR::U32 array_index = ir.ConvertFToU(32, IR::F32{z}); const IR::U32 face_id = ir.BitwiseAnd(array_index, ir.Imm32(7u)); const IR::U32 slice_id = ir.ShiftRightLogical(array_index, ir.Imm32(3u)); return ir.CompositeConstruct(x, y, ir.ConvertIToF(32, 32, false, face_id), ir.ConvertIToF(32, 32, false, slice_id)); } else { return ir.CompositeConstruct(x, y, z); } } void PatchImageSampleInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& descriptors, const IR::Inst* producer, const u32 image_binding, const AmdGpu::Image& image) { // Read sampler sharp. This doesn't exist for IMAGE_LOAD/IMAGE_STORE instructions const u32 sampler_binding = [&] { ASSERT(producer->GetOpcode() == IR::Opcode::CompositeConstructU32x2); const IR::Value& handle = producer->Arg(1); // Inline sampler resource. if (handle.IsImmediate()) { LOG_WARNING(Render_Vulkan, "Inline sampler detected"); return descriptors.Add(SamplerResource{ .sharp_idx = std::numeric_limits::max(), .inline_sampler = AmdGpu::Sampler{.raw0 = handle.U32()}, }); } // Normal sampler resource. const auto ssharp_handle = handle.InstRecursive(); const auto& [ssharp_ud, disable_aniso] = TryDisableAnisoLod0(ssharp_handle); const auto ssharp = TrackSharp(ssharp_ud, info); return descriptors.Add(SamplerResource{ .sharp_idx = ssharp, .associated_image = image_binding, .disable_aniso = disable_aniso, }); }(); IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; const auto inst_info = inst.Flags(); const IR::U32 handle = ir.Imm32(image_binding | sampler_binding << 16); IR::Inst* body1 = inst.Arg(1).InstRecursive(); IR::Inst* body2 = inst.Arg(2).InstRecursive(); IR::Inst* body3 = inst.Arg(3).InstRecursive(); IR::F32 body4 = IR::F32{inst.Arg(4)}; const auto get_addr_reg = [&](u32 index) -> IR::F32 { if (index <= 3) { return IR::F32{body1->Arg(index)}; } if (index >= 4 && index <= 7) { return IR::F32{body2->Arg(index - 4)}; } if (index >= 8 && index <= 11) { return IR::F32{body3->Arg(index - 8)}; } if (index == 12) { return body4; } UNREACHABLE(); }; u32 addr_reg = 0; // Load first address components as denoted in 8.2.4 VGPR Usage Sea Islands Series Instruction // Set Architecture const IR::Value offset = [&] -> IR::Value { if (!inst_info.has_offset) { return IR::U32{}; } // The offsets are six-bit signed integers: X=[5:0], Y=[13:8], and Z=[21:16]. IR::Value arg = get_addr_reg(addr_reg++); if (const IR::Inst* offset_inst = arg.TryInstRecursive()) { ASSERT(offset_inst->GetOpcode() == IR::Opcode::BitCastF32U32); arg = offset_inst->Arg(0); } const auto read = [&](u32 off) -> IR::U32 { if (arg.IsImmediate()) { const u32 imm = arg.Type() == IR::Type::F32 ? std::bit_cast(arg.F32()) : arg.U32(); const u16 comp = (imm >> off) & 0x3F; return ir.Imm32(s32(comp << 26) >> 26); } return ir.BitFieldExtract(IR::U32{arg}, ir.Imm32(off), ir.Imm32(6), true); }; switch (image.GetType()) { case AmdGpu::ImageType::Color1D: case AmdGpu::ImageType::Color1DArray: return read(0); case AmdGpu::ImageType::Color2D: case AmdGpu::ImageType::Color2DArray: case AmdGpu::ImageType::Color2DMsaa: return ir.CompositeConstruct(read(0), read(8)); case AmdGpu::ImageType::Color3D: case AmdGpu::ImageType::Cube: return ir.CompositeConstruct(read(0), read(8), read(16)); default: UNREACHABLE(); } }(); const IR::F32 bias = inst_info.has_bias ? get_addr_reg(addr_reg++) : IR::F32{}; const IR::F32 dref = inst_info.is_depth ? get_addr_reg(addr_reg++) : IR::F32{}; const auto [derivatives_dx, derivatives_dy] = [&] -> std::pair { if (!inst_info.has_derivatives) { return {}; } switch (image.GetType()) { case AmdGpu::ImageType::Color1D: case AmdGpu::ImageType::Color1DArray: // du/dx, du/dy addr_reg = addr_reg + 2; return {get_addr_reg(addr_reg - 2), get_addr_reg(addr_reg - 1)}; case AmdGpu::ImageType::Color2D: case AmdGpu::ImageType::Color2DArray: case AmdGpu::ImageType::Color2DMsaa: // (du/dx, dv/dx), (du/dy, dv/dy) addr_reg = addr_reg + 4; return {ir.CompositeConstruct(get_addr_reg(addr_reg - 4), get_addr_reg(addr_reg - 3)), ir.CompositeConstruct(get_addr_reg(addr_reg - 2), get_addr_reg(addr_reg - 1))}; case AmdGpu::ImageType::Color3D: case AmdGpu::ImageType::Cube: // (du/dx, dv/dx, dw/dx), (du/dy, dv/dy, dw/dy) addr_reg = addr_reg + 6; return {ir.CompositeConstruct(get_addr_reg(addr_reg - 6), get_addr_reg(addr_reg - 5), get_addr_reg(addr_reg - 4)), ir.CompositeConstruct(get_addr_reg(addr_reg - 3), get_addr_reg(addr_reg - 2), get_addr_reg(addr_reg - 1))}; default: UNREACHABLE(); } }(); // Now we can load body components as noted in Table 8.9 Image Opcodes with Sampler const IR::Value coords = [&] -> IR::Value { switch (image.GetType()) { case AmdGpu::ImageType::Color1D: // x addr_reg = addr_reg + 1; return get_addr_reg(addr_reg - 1); case AmdGpu::ImageType::Color1DArray: // x, slice [[fallthrough]]; case AmdGpu::ImageType::Color2D: // x, y addr_reg = addr_reg + 2; return ir.CompositeConstruct(get_addr_reg(addr_reg - 2), get_addr_reg(addr_reg - 1)); case AmdGpu::ImageType::Color2DArray: // x, y, slice [[fallthrough]]; case AmdGpu::ImageType::Color2DMsaa: // x, y, frag [[fallthrough]]; case AmdGpu::ImageType::Color3D: // x, y, z addr_reg = addr_reg + 3; return ir.CompositeConstruct(get_addr_reg(addr_reg - 3), get_addr_reg(addr_reg - 2), get_addr_reg(addr_reg - 1)); case AmdGpu::ImageType::Cube: // x, y, face addr_reg = addr_reg + 3; return PatchCubeCoord(ir, get_addr_reg(addr_reg - 3), get_addr_reg(addr_reg - 2), get_addr_reg(addr_reg - 1), false, inst_info.is_array); default: UNREACHABLE(); } }(); ASSERT(!inst_info.has_lod || !inst_info.has_lod_clamp); const bool explicit_lod = inst_info.has_lod || inst_info.force_level0; const IR::F32 lod = inst_info.has_lod ? get_addr_reg(addr_reg++) : inst_info.force_level0 ? ir.Imm32(0.0f) : IR::F32{}; const IR::F32 lod_clamp = inst_info.has_lod_clamp ? get_addr_reg(addr_reg++) : IR::F32{}; auto new_inst = [&] -> IR::Value { if (inst_info.is_gather) { if (inst_info.is_depth) { return ir.ImageGatherDref(handle, coords, offset, dref, inst_info); } return ir.ImageGather(handle, coords, offset, inst_info); } if (inst_info.has_derivatives) { return ir.ImageGradient(handle, coords, derivatives_dx, derivatives_dy, offset, lod_clamp, inst_info); } if (inst_info.is_depth) { if (explicit_lod) { return ir.ImageSampleDrefExplicitLod(handle, coords, dref, lod, offset, inst_info); } return ir.ImageSampleDrefImplicitLod(handle, coords, dref, bias, offset, inst_info); } if (explicit_lod) { return ir.ImageSampleExplicitLod(handle, coords, lod, offset, inst_info); } return ir.ImageSampleImplicitLod(handle, coords, bias, offset, inst_info); }(); inst.ReplaceUsesWith(new_inst); } void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& descriptors) { const auto pred = [](const IR::Inst* inst) -> std::optional { const auto opcode = inst->GetOpcode(); if (opcode == IR::Opcode::CompositeConstructU32x2 || // IMAGE_SAMPLE (image+sampler) opcode == IR::Opcode::ReadConst || // IMAGE_LOAD (image only) opcode == IR::Opcode::GetUserData) { return inst; } return std::nullopt; }; const auto result = IR::BreadthFirstSearch(&inst, pred); ASSERT_MSG(result, "Unable to find image sharp source"); const IR::Inst* producer = result.value(); const bool has_sampler = producer->GetOpcode() == IR::Opcode::CompositeConstructU32x2; const auto tsharp_handle = has_sampler ? producer->Arg(0).InstRecursive() : producer; // Read image sharp. const auto tsharp = TrackSharp(tsharp_handle, info); const auto inst_info = inst.Flags(); auto image = info.ReadUdSharp(tsharp); if (!image.Valid()) { LOG_ERROR(Render_Vulkan, "Shader compiled with unbound image!"); image = AmdGpu::Image::Null(); } ASSERT(image.GetType() != AmdGpu::ImageType::Invalid); const bool is_storage = IsImageStorageInstruction(inst); // Patch image instruction if image is FMask. if (image.IsFmask()) { ASSERT_MSG(!is_storage, "FMask storage instructions are not supported"); IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; switch (inst.GetOpcode()) { case IR::Opcode::ImageFetch: case IR::Opcode::ImageSampleRaw: { IR::F32 fmaskx = ir.BitCast(ir.Imm32(0x76543210)); IR::F32 fmasky = ir.BitCast(ir.Imm32(0xfedcba98)); inst.ReplaceUsesWith(ir.CompositeConstruct(fmaskx, fmasky)); return; } case IR::Opcode::ImageQueryLod: inst.ReplaceUsesWith(ir.Imm32(1)); return; case IR::Opcode::ImageQueryDimensions: { IR::Value dims = ir.CompositeConstruct(ir.Imm32(static_cast(image.width)), // x ir.Imm32(static_cast(image.width)), // y ir.Imm32(1), ir.Imm32(1)); // depth, mip inst.ReplaceUsesWith(dims); // Track FMask resource to do specialization. descriptors.Add(FMaskResource{ .sgpr_base = tsharp.sgpr_base, .dword_offset = tsharp.dword_offset, }); return; } default: UNREACHABLE_MSG("Can't patch fmask instruction {}", inst.GetOpcode()); } } const auto type = image.IsPartialCubemap() ? AmdGpu::ImageType::Color2DArray : image.GetType(); u32 image_binding = descriptors.Add(ImageResource{ .sharp_idx = tsharp, .type = type, .nfmt = image.GetNumberFmt(), .is_storage = is_storage, .is_depth = bool(inst_info.is_depth), .is_atomic = IsImageAtomicInstruction(inst), .is_array = bool(inst_info.is_array), }); // Sample instructions must be resolved into a new instruction using address register data. if (inst.GetOpcode() == IR::Opcode::ImageSampleRaw) { PatchImageSampleInstruction(block, inst, info, descriptors, producer, image_binding, image); return; } // Patch image handle IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; inst.SetArg(0, ir.Imm32(image_binding)); // No need to patch coordinates if we are just querying. if (inst.GetOpcode() == IR::Opcode::ImageQueryDimensions) { return; } // Now that we know the image type, adjust texture coordinate vector. IR::Inst* body = inst.Arg(1).InstRecursive(); const auto [coords, arg] = [&] -> std::pair { switch (image.GetType()) { case AmdGpu::ImageType::Color1D: // x return {body->Arg(0), body->Arg(1)}; case AmdGpu::ImageType::Color1DArray: // x, slice [[fallthrough]]; case AmdGpu::ImageType::Color2D: // x, y, [lod] [[fallthrough]]; case AmdGpu::ImageType::Color2DMsaa: // x, y. (sample is passed on different argument) return {ir.CompositeConstruct(body->Arg(0), body->Arg(1)), body->Arg(2)}; case AmdGpu::ImageType::Color2DArray: // x, y, slice, [lod] [[fallthrough]]; case AmdGpu::ImageType::Color2DMsaaArray: // x, y, slice. (sample is passed on different // argument) [[fallthrough]]; case AmdGpu::ImageType::Color3D: // x, y, z return {ir.CompositeConstruct(body->Arg(0), body->Arg(1), body->Arg(2)), body->Arg(3)}; case AmdGpu::ImageType::Cube: // x, y, face return {PatchCubeCoord(ir, body->Arg(0), body->Arg(1), body->Arg(2), is_storage, inst_info.is_array), body->Arg(3)}; default: UNREACHABLE_MSG("Unknown image type {}", image.GetType()); } }(); inst.SetArg(1, coords); if (inst_info.has_lod) { ASSERT(inst.GetOpcode() == IR::Opcode::ImageFetch); ASSERT(image.GetType() == AmdGpu::ImageType::Color2D || image.GetType() == AmdGpu::ImageType::Color2DArray); inst.SetArg(3, arg); } else if (image.GetType() == AmdGpu::ImageType::Color2DMsaa || image.GetType() == AmdGpu::ImageType::Color2DMsaaArray) { inst.SetArg(4, arg); } } void PatchDataRingInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& descriptors) { // Insert gds binding in the shader if it doesn't exist already. // The buffer is used for append/consume counters. constexpr static AmdGpu::Buffer GdsSharp{.base_address = 1}; const u32 binding = descriptors.Add(BufferResource{ .used_types = IR::Type::U32, .inline_cbuf = GdsSharp, .is_gds_buffer = true, .is_written = true, }); const auto pred = [](const IR::Inst* inst) -> std::optional { if (inst->GetOpcode() == IR::Opcode::GetUserData) { return inst; } return std::nullopt; }; // Attempt to deduce the GDS address of counter at compile time. const u32 gds_addr = [&] { const IR::Value& gds_offset = inst.Arg(0); if (gds_offset.IsImmediate()) { // Nothing to do, offset is known. return gds_offset.U32() & 0xFFFF; } const auto result = IR::BreadthFirstSearch(&inst, pred); ASSERT_MSG(result, "Unable to track M0 source"); // M0 must be set by some user data register. const IR::Inst* prod = gds_offset.InstRecursive(); const u32 ud_reg = u32(result.value()->Arg(0).ScalarReg()); u32 m0_val = info.user_data[ud_reg] >> 16; if (prod->GetOpcode() == IR::Opcode::IAdd32) { m0_val += prod->Arg(1).U32(); } return m0_val & 0xFFFF; }(); // Patch instruction. IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; inst.SetArg(0, ir.Imm32(gds_addr >> 2)); inst.SetArg(1, ir.Imm32(binding)); } void ResourceTrackingPass(IR::Program& program) { // Iterate resource instructions and patch them after finding the sharp. auto& info = program.info; Descriptors descriptors{info}; for (IR::Block* const block : program.blocks) { for (IR::Inst& inst : block->Instructions()) { if (IsBufferInstruction(inst)) { PatchBufferInstruction(*block, inst, info, descriptors); continue; } if (IsTextureBufferInstruction(inst)) { PatchTextureBufferInstruction(*block, inst, info, descriptors); continue; } if (IsImageInstruction(inst)) { PatchImageInstruction(*block, inst, info, descriptors); continue; } if (IsDataRingInstruction(inst)) { PatchDataRingInstruction(*block, inst, info, descriptors); } } } } } // namespace Shader::Optimization