#pragma once using s08 = char; using s16 = short; using s32 = int; using s64 = long long; using u08 = unsigned char; using u16 = unsigned short; using u32 = unsigned int; using u64 = unsigned long long; using f32 = float; using f64 = double; #define PS4_SYSV_ABI __attribute__((sysv_abi)) // UDLs for memory size values constexpr u64 operator""_KB(u64 x) { return 1024ULL * x; } constexpr u64 operator""_MB(u64 x) { return 1024_KB * x; } constexpr u64 operator""_GB(u64 x) { return 1024_MB * x; }