// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "imgui_internal.h" #define IM_COL32_GRAY(x) IM_COL32(x, x, x, 0xFF) #define IMGUI_FONT_TEXT 0 #define IMGUI_FONT_MONO 1 namespace ImGui { namespace Easing { inline float FastInFastOutCubic(float x) { constexpr float c4 = 1.587401f; // 4^(1/3) constexpr float c05 = 0.7937f; // 0.5^(1/3) return std::pow(c4 * x - c05, 3.0f) + 0.5f; } } // namespace Easing inline void CentralizeNextWindow() { const auto display_size = GetIO().DisplaySize; SetNextWindowPos(display_size / 2.0f, ImGuiCond_Always, {0.5f}); } inline void CentralizeWindow() { const auto display_size = GetIO().DisplaySize; SetWindowPos(display_size / 2.0f); } inline void KeepWindowInside(ImVec2 display_size = GetIO().DisplaySize) { const auto cur_pos = GetWindowPos(); if (cur_pos.x < 0.0f || cur_pos.y < 0.0f) { SetWindowPos(ImMax(cur_pos, ImVec2(0.0f, 0.0f))); return; } const auto cur_size = GetWindowSize(); const auto bottom_right = cur_pos + cur_size; if (bottom_right.x > display_size.x || bottom_right.y > display_size.y) { const auto max_pos = display_size - cur_size; SetWindowPos(ImMin(cur_pos, max_pos)); } } inline void KeepNavHighlight() { GetCurrentContext()->NavDisableHighlight = false; } inline void SetItemCurrentNavFocus(const ImGuiID id = -1) { const auto ctx = GetCurrentContext(); SetFocusID(id == -1 ? ctx->LastItemData.ID : id, ctx->CurrentWindow); ctx->NavInitResult.Clear(); ctx->NavDisableHighlight = false; } inline void DrawPrettyBackground() { const double time = GetTime() / 1.5f; const float x = ((float)std::cos(time) + 1.0f) / 2.0f; const float d = Easing::FastInFastOutCubic(x); u8 top_left = ImLerp(0x13, 0x05, d); u8 top_right = ImLerp(0x00, 0x07, d); u8 bottom_right = ImLerp(0x03, 0x27, d); u8 bottom_left = ImLerp(0x05, 0x00, d); auto& window = *GetCurrentWindowRead(); auto inner_pos = window.DC.CursorPos - window.WindowPadding; auto inner_size = GetContentRegionAvail() + window.WindowPadding * 2.0f; GetWindowDrawList()->AddRectFilledMultiColor( inner_pos, inner_pos + inner_size, IM_COL32_GRAY(top_left), IM_COL32_GRAY(top_right), IM_COL32_GRAY(bottom_right), IM_COL32_GRAY(bottom_left)); } static void DrawCenteredText(const char* text, const char* text_end = nullptr, ImVec2 content = GetContentRegionAvail()) { auto pos = GetCursorPos(); const auto text_size = CalcTextSize(text, text_end, false, content.x - 40.0f); PushTextWrapPos(content.x); SetCursorPos(pos + (content - text_size) / 2.0f); TextEx(text, text_end, ImGuiTextFlags_NoWidthForLargeClippedText); PopTextWrapPos(); SetCursorPos(pos + content); } } // namespace ImGui