// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Core::Loader { class SymbolsResolver; } namespace Libraries::AudioIn { int PS4_SYSV_ABI sceAudioInChangeAppModuleState(); int PS4_SYSV_ABI sceAudioInClose(); int PS4_SYSV_ABI sceAudioInCountPorts(); int PS4_SYSV_ABI sceAudioInDeviceHqOpen(); int PS4_SYSV_ABI sceAudioInDeviceIdHqOpen(); int PS4_SYSV_ABI sceAudioInDeviceIdOpen(); int PS4_SYSV_ABI sceAudioInDeviceOpen(); int PS4_SYSV_ABI sceAudioInDeviceOpenEx(); int PS4_SYSV_ABI sceAudioInExtClose(); int PS4_SYSV_ABI sceAudioInExtCtrl(); int PS4_SYSV_ABI sceAudioInExtInput(); int PS4_SYSV_ABI sceAudioInExtOpen(); int PS4_SYSV_ABI sceAudioInExtSetAecMode(); int PS4_SYSV_ABI sceAudioInGetGain(); int PS4_SYSV_ABI sceAudioInGetHandleStatusInfo(); int PS4_SYSV_ABI sceAudioInGetRerouteCount(); int PS4_SYSV_ABI sceAudioInGetSilentState(); int PS4_SYSV_ABI sceAudioInHqOpen(); int PS4_SYSV_ABI sceAudioInHqOpenEx(); int PS4_SYSV_ABI sceAudioInInit(); int PS4_SYSV_ABI sceAudioInInput(); int PS4_SYSV_ABI sceAudioInInputs(); int PS4_SYSV_ABI sceAudioInIsSharedDevice(); int PS4_SYSV_ABI sceAudioInOpen(); int PS4_SYSV_ABI sceAudioInOpenEx(); int PS4_SYSV_ABI sceAudioInSetAllMute(); int PS4_SYSV_ABI sceAudioInSetCompressorPreGain(); int PS4_SYSV_ABI sceAudioInSetConnections(); int PS4_SYSV_ABI sceAudioInSetConnectionsForUser(); int PS4_SYSV_ABI sceAudioInSetDevConnection(); int PS4_SYSV_ABI sceAudioInSetFocusForUser(); int PS4_SYSV_ABI sceAudioInSetMode(); int PS4_SYSV_ABI sceAudioInSetMode2(); int PS4_SYSV_ABI sceAudioInSetPortConnections(); int PS4_SYSV_ABI sceAudioInSetPortStatuses(); int PS4_SYSV_ABI sceAudioInSetSparkParam(); int PS4_SYSV_ABI sceAudioInSetSparkSideTone(); int PS4_SYSV_ABI sceAudioInSetUsbGain(); int PS4_SYSV_ABI sceAudioInSetUserMute(); int PS4_SYSV_ABI sceAudioInVmicCreate(); int PS4_SYSV_ABI sceAudioInVmicDestroy(); int PS4_SYSV_ABI sceAudioInVmicWrite(); void RegisterlibSceAudioIn(Core::Loader::SymbolsResolver* sym); } // namespace Libraries::AudioIn