// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include "shader_recompiler/ir/program.h" #include "shader_recompiler/profile.h" namespace Shader::Backend::SPIRV { [[nodiscard]] std::vector EmitSPIRV(const Profile& profile, IR::Program& program, u32& binding); } // namespace Shader::Backend::SPIRV