// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include "game_info.h" namespace Ui { class ControlSettings; } class ControlSettings : public QDialog { Q_OBJECT public: explicit ControlSettings(std::shared_ptr game_info_get, QWidget* parent = nullptr); ~ControlSettings(); private Q_SLOTS: void SaveControllerConfig(bool CloseOnSave); void SetDefault(); void UpdateLightbarColor(); private: std::unique_ptr ui; std::shared_ptr m_game_info; void AddBoxItems(); void SetUIValuestoMappings(); void GetGameTitle(); const std::vector ControllerInputs = { "cross", "circle", "square", "triangle", "l1", "r1", "l2", "r2", "l3", "r3", "options", "pad_up", "pad_down", "pad_left", "pad_right", "axis_left_x", "axis_left_y", "axis_right_x", "axis_right_y", "back"}; const QStringList ButtonOutputs = {"cross", "circle", "square", "triangle", "l1", "r1", "l2", "r2", "l3", "r3", "options", "pad_up", "pad_down", "pad_left", "pad_right", "touchpad", "unmapped"}; const QStringList StickOutputs = {"axis_left_x", "axis_left_y", "axis_right_x", "axis_right_y", "unmapped"}; };