shadPS4/src/core/libraries/ngs2/ngs2.h
Stephen Miller 01243fb8e5
Fix libSceNgs2 HLE regressions (#2732)
* Fix sceNgs2SystemCreateWithAllocator

The cause of the exceptions without libraries.

* Remove error handling for unimplemented functions

Since nothing exists to create any VoiceHandle or RackHandle, we were consistently hitting those error returns.
Also promotes logs for stubbed functions back to LOG_ERROR, with the exception of two functions that get spammed pretty frequently.

* Use Core::ExecuteGuest to execute allocator alloc and free

* Clang

* Fix function definitions in ngs2.h

These should be using the SYSV ABI

* Fix function defs in ngs2_impl.h

This will (hopefully) fix compilation

* Clang

* Clang

again
2025-04-01 08:57:47 +03:00

274 lines
5.6 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/libraries/ngs2/ngs2_impl.h"
#include <atomic>
#include <mutex>
#include <vector>
#include "common/types.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Ngs2 {
using OrbisNgs2ParseReadHandler = s32 PS4_SYSV_ABI (*)(uintptr_t user_data, u32 offset, void* data,
size_t size);
enum class OrbisNgs2HandleType : u32 {
Invalid = 0,
System = 1,
Rack = 2,
Voice = 3,
VoiceControl = 6
};
static const int ORBIS_NGS2_MAX_VOICE_CHANNELS = 8;
static const int ORBIS_NGS2_WAVEFORM_INFO_MAX_BLOCKS = 4;
static const int ORBIS_NGS2_MAX_MATRIX_LEVELS =
(ORBIS_NGS2_MAX_VOICE_CHANNELS * ORBIS_NGS2_MAX_VOICE_CHANNELS);
struct OrbisNgs2WaveformFormat {
u32 waveformType;
u32 numChannels;
u32 sampleRate;
u32 configData;
u32 frameOffset;
u32 frameMargin;
};
struct OrbisNgs2WaveformBlock {
u32 dataOffset;
u32 dataSize;
u32 numRepeats;
u32 numSkipSamples;
u32 numSamples;
u32 reserved;
uintptr_t userData;
};
struct OrbisNgs2WaveformInfo {
OrbisNgs2WaveformFormat format;
u32 dataOffset;
u32 dataSize;
u32 loopBeginPosition;
u32 loopEndPosition;
u32 numSamples;
u32 audioUnitSize;
u32 numAudioUnitSamples;
u32 numAudioUnitPerFrame;
u32 audioFrameSize;
u32 numAudioFrameSamples;
u32 numDelaySamples;
u32 numBlocks;
OrbisNgs2WaveformBlock aBlock[ORBIS_NGS2_WAVEFORM_INFO_MAX_BLOCKS];
};
struct OrbisNgs2EnvelopePoint {
u32 curve;
u32 duration;
float height;
};
struct OrbisNgs2UserFxProcessContext {
float** aChannelData;
uintptr_t userData0;
uintptr_t userData1;
uintptr_t userData2;
u32 flags;
u32 numChannels;
u32 numGrainSamples;
u32 sampleRate;
};
using OrbisNgs2UserFxProcessHandler = s32 PS4_SYSV_ABI (*)(OrbisNgs2UserFxProcessContext* context);
struct OrbisNgs2UserFx2SetupContext {
void* common;
void* param;
void* work;
uintptr_t userData;
u32 maxVoices;
u32 voiceIndex;
u64 reserved[4];
};
using OrbisNgs2UserFx2SetupHandler = s32 PS4_SYSV_ABI (*)(OrbisNgs2UserFx2SetupContext* context);
struct OrbisNgs2UserFx2CleanupContext {
void* common;
void* param;
void* work;
uintptr_t userData;
u32 maxVoices;
u32 voiceIndex;
u64 reserved[4];
};
using OrbisNgs2UserFx2CleanupHandler =
s32 PS4_SYSV_ABI (*)(OrbisNgs2UserFx2CleanupContext* context);
struct OrbisNgs2UserFx2ControlContext {
const void* data;
size_t dataSize;
void* common;
void* param;
uintptr_t userData;
u64 reserved[4];
};
using OrbisNgs2UserFx2ControlHandler =
s32 PS4_SYSV_ABI (*)(OrbisNgs2UserFx2ControlContext* context);
struct OrbisNgs2UserFx2ProcessContext {
float** aChannelData;
void* common;
const void* param;
void* work;
void* state;
uintptr_t userData;
u32 flags;
u32 numInputChannels;
u32 numOutputChannels;
u32 numGrainSamples;
u32 sampleRate;
u32 reserved;
u64 reserved2[4];
};
using OrbisNgs2UserFx2ProcessHandler =
s32 PS4_SYSV_ABI (*)(OrbisNgs2UserFx2ProcessContext* context);
struct OrbisNgs2BufferAllocator {
OrbisNgs2BufferAllocHandler allocHandler;
OrbisNgs2BufferFreeHandler freeHandler;
uintptr_t userData;
};
struct OrbisNgs2RenderBufferInfo {
void* buffer;
size_t bufferSize;
u32 waveformType;
u32 numChannels;
};
struct OrbisNgs2RackOption {
size_t size;
char name[ORBIS_NGS2_RACK_NAME_LENGTH];
u32 flags;
u32 maxGrainSamples;
u32 maxVoices;
u32 maxInputDelayBlocks;
u32 maxMatrices;
u32 maxPorts;
u32 aReserved[20];
};
struct OrbisNgs2VoiceParamHeader {
u16 size;
s16 next;
u32 id;
};
struct OrbisNgs2VoiceMatrixLevelsParam {
OrbisNgs2VoiceParamHeader header;
u32 matrixId;
u32 numLevels;
const float* aLevel;
};
struct OrbisNgs2VoicePortMatrixParam {
OrbisNgs2VoiceParamHeader header;
u32 port;
s32 matrixId;
};
struct OrbisNgs2VoicePortVolumeParam {
OrbisNgs2VoiceParamHeader header;
u32 port;
float level;
};
struct OrbisNgs2VoicePortDelayParam {
OrbisNgs2VoiceParamHeader header;
u32 port;
u32 numSamples;
};
struct OrbisNgs2VoicePatchParam {
OrbisNgs2VoiceParamHeader header;
u32 port;
u32 destInputId;
OrbisNgs2Handle destHandle;
};
struct OrbisNgs2VoiceEventParam {
OrbisNgs2VoiceParamHeader header;
u32 eventId;
};
struct OrbisNgs2VoiceCallbackInfo {
uintptr_t callbackData;
OrbisNgs2Handle voiceHandle;
u32 flag;
u32 reserved;
union {
struct {
uintptr_t userData;
const void* data;
u32 dataSize;
u32 repeatedCount;
u32 attributeFlags;
u32 reserved2;
} waveformBlock;
} param;
};
using OrbisNgs2VoiceCallbackHandler = void PS4_SYSV_ABI (*)(const OrbisNgs2VoiceCallbackInfo* info);
struct OrbisNgs2VoiceCallbackParam {
OrbisNgs2VoiceParamHeader header;
OrbisNgs2VoiceCallbackHandler callbackHandler;
uintptr_t callbackData;
u32 flags;
u32 reserved;
};
struct OrbisNgs2VoicePortInfo {
s32 matrixId;
float volume;
u32 numDelaySamples;
u32 destInputId;
OrbisNgs2Handle destHandle;
};
struct OrbisNgs2VoiceMatrixInfo {
u32 numLevels;
float aLevel[ORBIS_NGS2_MAX_MATRIX_LEVELS];
};
struct OrbisNgs2VoiceState {
u32 stateFlags;
};
void RegisterlibSceNgs2(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Ngs2