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* fix: lower UBO max size to account buffer cache offset * review comments * remove UBO size from spec and always set it to max on shader side |
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.. | ||
backend | ||
frontend | ||
ir | ||
exception.h | ||
info.h | ||
params.h | ||
profile.h | ||
recompiler.cpp | ||
recompiler.h | ||
runtime_info.h | ||
specialization.h |