shadPS4/src/core/file_format
Vinicius Rangel 0f4bcd8c83
Rewrite Save Data & Impl Save Data Dialog (#824)
* core: Rewrite PSF parser & add encoder

add .sfo hex pattern to /scripts

* core/fs: allow to mount path as read-only

* common: Add CString wrapper to handle native null-terminated strings

* SaveData: rewrite to implement full functionality

* mock value for SYSTEM_VER

* SavaData: backup features

* SavaData: SaveDataMemory features

* imgui Ref-counted textures

- has a background thread to decode textures

* imgui: rework gamepad navigation

* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)

- Add null check to CString when itself is used in a nullable field

* SaveDataDialog implementation

- Fix Mounting/Unmounting check of SaveInstance
2024-09-20 12:34:19 +03:00
..
pfs.h file formats and qt (#88) 2024-03-01 00:00:35 +02:00
pkg.cpp Add DLC support (#596) 2024-08-29 12:55:40 +03:00
pkg.h Add DLC support (#596) 2024-08-29 12:55:40 +03:00
pkg_type.cpp file formats and qt (#88) 2024-03-01 00:00:35 +02:00
pkg_type.h file formats and qt (#88) 2024-03-01 00:00:35 +02:00
playgo_chunk.cpp Added const reference params if possible, removed less 16 size 2024-08-22 02:56:01 +03:00
playgo_chunk.h Added const reference params if possible, removed less 16 size 2024-08-22 02:56:01 +03:00
psf.cpp Rewrite Save Data & Impl Save Data Dialog (#824) 2024-09-20 12:34:19 +03:00
psf.h Rewrite Save Data & Impl Save Data Dialog (#824) 2024-09-20 12:34:19 +03:00
splash.cpp stb image moved to externals 2024-05-16 16:59:04 +03:00
splash.h show title splash while the game is loading 2024-05-16 16:58:14 +03:00
trp.cpp Standardize game_data directory for game metadata. (#809) 2024-09-06 13:27:23 +03:00
trp.h core,shader_recompiler: added const ref filesystem::path and removed if type size less 16 (#446) 2024-08-16 11:36:05 +03:00