shadPS4/src/core/loader/symbols_resolver.h
TheTurtle 728249f58d
core: Properly implement TLS (#164)
* core: Split module code from linker

* linker: Properly implement thread local storage

* kernel: Fix a few memory functions

* kernel: Implement module loading

* Now it's easy to do anyway with new module rework
2024-06-05 22:08:18 +03:00

78 lines
1.7 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <filesystem>
#include <span>
#include <string>
#include <vector>
#include "common/types.h"
namespace Core::Loader {
enum class SymbolType {
Unknown,
Function,
Object,
Tls,
NoType,
};
struct SymbolRecord {
std::string name;
std::string nid_name;
u64 virtual_address;
};
struct SymbolResolver {
std::string name;
std::string nidName;
std::string library;
u16 library_version;
std::string module;
u8 module_version_major;
u8 module_version_minor;
SymbolType type;
};
class SymbolsResolver {
public:
SymbolsResolver() = default;
virtual ~SymbolsResolver() = default;
void AddSymbol(const SymbolResolver& s, u64 virtual_addr);
const SymbolRecord* FindSymbol(const SymbolResolver& s) const;
void DebugDump(const std::filesystem::path& file_name);
std::span<const SymbolRecord> GetSymbols() const {
return m_symbols;
}
size_t GetSize() const noexcept {
return m_symbols.size();
}
static std::string GenerateName(const SymbolResolver& s);
static std::string_view SymbolTypeToS(SymbolType sym_type) {
switch (sym_type) {
case SymbolType::Unknown:
return "Unknown";
case SymbolType::Function:
return "Function";
case SymbolType::Object:
return "Object";
case SymbolType::Tls:
return "Tls";
case SymbolType::NoType:
return "NoType";
}
}
private:
std::vector<SymbolRecord> m_symbols;
};
} // namespace Core::Loader