shadPS4/src/shader_recompiler
squidbus 669b19c2f3
shader_recompiler: Fix handling unbound depth image. (#3143)
* shader_recompiler: Fix handling unbound depth image.

* shader_recompiler: Consolidate unbound image handling.
2025-06-21 22:18:00 -07:00
..
backend Implement buffer atomic fmin/fmax instructions (#3123) 2025-06-19 17:37:29 -07:00
frontend Implement buffer atomic fmin/fmax instructions (#3123) 2025-06-19 17:37:29 -07:00
ir shader_recompiler: Fix handling unbound depth image. (#3143) 2025-06-21 22:18:00 -07:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
info.h shader_recompiler: Fix handling unbound depth image. (#3143) 2025-06-21 22:18:00 -07:00
params.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
profile.h Implement buffer atomic fmin/fmax instructions (#3123) 2025-06-19 17:37:29 -07:00
recompiler.cpp shader_recompiler: Reduce cases where shared memory to buffer pass is needed. (#3082) 2025-06-11 13:24:41 -07:00
recompiler.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00
runtime_info.h shader_recompiler: Better handling of geometry shader scenario G (#3064) 2025-06-08 17:31:51 -07:00
specialization.h Specialize vertex attributes on dst_sel (#2580) 2025-03-02 19:17:11 -08:00