shadPS4/src/core/libraries/avplayer/avplayer.h
Vladislav Mikhalin 0d6e8e227a Fixed some sound and threading issues.
Details:
* Switched SDL audio mutex to RW lock. This fixes games that continiously call SetVolume in a different thread (like Ghostbusters)
* Added contition to buffer audio packets independent of video packets. This fixes choppy audio across many games.
* Increased the number of audio frame buffers from 2 to 4. Just in case.
* Migrated to std::jthread and std::mutex from pthreads.
* Fixed a race condition with joins on avplayer close that caused a crash.
2024-08-15 22:00:51 +03:00

292 lines
7 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
#include <stdarg.h> // va_list
#include <stddef.h> // size_t
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::AvPlayer {
class AvPlayer;
using SceAvPlayerHandle = AvPlayer*;
enum SceAvPlayerUriType { SCE_AVPLAYER_URI_TYPE_SOURCE = 0 };
struct SceAvPlayerUri {
const char* name;
u32 length;
};
enum SceAvPlayerSourceType {
SCE_AVPLAYER_SOURCE_TYPE_UNKNOWN = 0,
SCE_AVPLAYER_SOURCE_TYPE_FILE_MP4 = 1,
SCE_AVPLAYER_SOURCE_TYPE_HLS = 8
};
struct SceAvPlayerSourceDetails {
SceAvPlayerUri uri;
u8 reserved1[64];
SceAvPlayerSourceType source_type;
u8 reserved2[44];
};
struct SceAvPlayerAudio {
u16 channel_count;
u8 reserved1[2];
u32 sample_rate;
u32 size;
u8 language_code[4];
};
struct SceAvPlayerVideo {
u32 width;
u32 height;
f32 aspect_ratio;
u8 language_code[4];
};
struct SceAvPlayerTextPosition {
u16 top;
u16 left;
u16 bottom;
u16 right;
};
struct SceAvPlayerTimedText {
u8 language_code[4];
u16 text_size;
u16 font_size;
SceAvPlayerTextPosition position;
};
union SceAvPlayerStreamDetails {
u8 reserved[16];
SceAvPlayerAudio audio;
SceAvPlayerVideo video;
SceAvPlayerTimedText subs;
};
struct SceAvPlayerFrameInfo {
u8* pData;
u8 reserved[4];
u64 timestamp;
SceAvPlayerStreamDetails details;
};
struct SceAvPlayerStreamInfo {
u32 type;
u8 reserved[4];
SceAvPlayerStreamDetails details;
u64 duration;
u64 start_time;
};
struct SceAvPlayerAudioEx {
u16 channel_count;
u8 reserved[2];
u32 sample_rate;
u32 size;
u8 language_code[4];
u8 reserved1[64];
};
struct SceAvPlayerVideoEx {
u32 width;
u32 height;
f32 aspect_ratio;
u8 language_code[4];
u32 framerate;
u32 crop_left_offset;
u32 crop_right_offset;
u32 crop_top_offset;
u32 crop_bottom_offset;
u32 pitch;
u8 luma_bit_depth;
u8 chroma_bit_depth;
bool video_full_range_flag;
u8 reserved1[37];
};
struct SceAvPlayerTimedTextEx {
u8 language_code[4];
u8 reserved[12];
u8 reserved1[64];
};
union SceAvPlayerStreamDetailsEx {
SceAvPlayerAudioEx audio;
SceAvPlayerVideoEx video;
SceAvPlayerTimedTextEx subs;
u8 reserved1[80];
};
struct SceAvPlayerFrameInfoEx {
void* pData;
u8 reserved[4];
u64 timestamp;
SceAvPlayerStreamDetailsEx details;
};
typedef void* PS4_SYSV_ABI (*SceAvPlayerAllocate)(void* p, u32 align, u32 size);
typedef void PS4_SYSV_ABI (*SceAvPlayerDeallocate)(void* p, void* mem);
typedef void* PS4_SYSV_ABI (*SceAvPlayerAllocateTexture)(void* p, u32 align, u32 size);
typedef void PS4_SYSV_ABI (*SceAvPlayerDeallocateTexture)(void* p, void* mem);
struct SceAvPlayerMemAllocator {
void* object_ptr;
SceAvPlayerAllocate allocate;
SceAvPlayerDeallocate deallocate;
SceAvPlayerAllocateTexture allocate_texture;
SceAvPlayerDeallocateTexture deallocate_texture;
};
typedef s32 PS4_SYSV_ABI (*SceAvPlayerOpenFile)(void* p, const char* name);
typedef s32 PS4_SYSV_ABI (*SceAvPlayerCloseFile)(void* p);
typedef s32 PS4_SYSV_ABI (*SceAvPlayerReadOffsetFile)(void* p, u8* buf, u64 pos, u32 len);
typedef u64 PS4_SYSV_ABI (*SceAvPlayerSizeFile)(void* p);
struct SceAvPlayerFileReplacement {
void* object_ptr;
SceAvPlayerOpenFile open;
SceAvPlayerCloseFile close;
SceAvPlayerReadOffsetFile readOffset;
SceAvPlayerSizeFile size;
};
typedef void PS4_SYSV_ABI (*SceAvPlayerEventCallback)(void* p, s32 event, s32 src_id, void* data);
struct SceAvPlayerEventReplacement {
void* object_ptr;
SceAvPlayerEventCallback event_callback;
};
enum SceAvPlayerDebuglevels {
SCE_AVPLAYER_DBG_NONE,
SCE_AVPLAYER_DBG_INFO,
SCE_AVPLAYER_DBG_WARNINGS,
SCE_AVPLAYER_DBG_ALL
};
struct SceAvPlayerInitData {
SceAvPlayerMemAllocator memory_replacement;
SceAvPlayerFileReplacement file_replacement;
SceAvPlayerEventReplacement event_replacement;
SceAvPlayerDebuglevels debug_level;
u32 base_priority;
s32 num_output_video_framebuffers;
bool auto_start;
u8 reserved[3];
const char* default_language;
};
struct SceAvPlayerInitDataEx {
size_t this_size;
SceAvPlayerMemAllocator memory_replacement;
SceAvPlayerFileReplacement file_replacement;
SceAvPlayerEventReplacement event_replacement;
const char* default_language;
SceAvPlayerDebuglevels debug_level;
u32 audio_decoder_priority;
u32 audio_decoder_affinity;
u32 video_decoder_priority;
u32 video_decoder_affinity;
u32 demuxer_priority;
u32 demuxer_affinity;
u32 controller_priority;
u32 controller_affinity;
u32 http_streaming_priority;
u32 http_streaming_affinity;
u32 file_streaming_priority;
u32 file_streaming_affinity;
s32 num_output_video_framebuffers;
bool auto_start;
u8 reserved[3];
};
enum SceAvPlayerStreamType {
SCE_AVPLAYER_VIDEO,
SCE_AVPLAYER_AUDIO,
SCE_AVPLAYER_TIMEDTEXT,
SCE_AVPLAYER_UNKNOWN
};
enum SceAvPlayerVideoDecoderType {
SCE_AVPLAYER_VIDEO_DECODER_TYPE_DEFAULT = 0,
SCE_AVPLAYER_VIDEO_DECODER_TYPE_RESERVED1,
SCE_AVPLAYER_VIDEO_DECODER_TYPE_SOFTWARE,
SCE_AVPLAYER_VIDEO_DECODER_TYPE_SOFTWARE2
};
enum SceAvPlayerAudioDecoderType {
SCE_AVPLAYER_AUDIO_DECODER_TYPE_DEFAULT = 0,
SCE_AVPLAYER_AUDIO_DECODER_TYPE_RESERVED1,
SCE_AVPLAYER_AUDIO_DECODER_TYPE_RESERVED2
};
struct SceAvPlayerDecoderInit {
union {
SceAvPlayerVideoDecoderType video_type;
SceAvPlayerAudioDecoderType audio_type;
u8 reserved[4];
} decoderType;
union {
struct {
s32 cpu_affinity_mask;
s32 cpu_thread_priority;
u8 decode_pipeline_depth;
u8 compute_pipe_id;
u8 compute_queue_id;
u8 enable_interlaced;
u8 reserved[16];
} avcSw2;
struct {
u8 audio_channel_order;
u8 reserved[27];
} aac;
u8 reserved[28];
} decoderParams;
};
struct SceAvPlayerHTTPCtx {
u32 http_context_id;
u32 ssl_context_id;
};
struct SceAvPlayerPostInitData {
u32 demux_video_buffer_size;
SceAvPlayerDecoderInit video_decoder_init;
SceAvPlayerDecoderInit audio_decoder_init;
SceAvPlayerHTTPCtx http_context;
u8 reserved[56];
};
enum SceAvPlayerAvSyncMode {
SCE_AVPLAYER_AV_SYNC_MODE_DEFAULT = 0,
SCE_AVPLAYER_AV_SYNC_MODE_NONE
};
typedef int PS4_SYSV_ABI (*SceAvPlayerLogCallback)(void* p, const char* format, va_list args);
enum SceAvPlayerEvents {
SCE_AVPLAYER_STATE_STOP = 0x01,
SCE_AVPLAYER_STATE_READY = 0x02,
SCE_AVPLAYER_STATE_PLAY = 0x03,
SCE_AVPLAYER_STATE_PAUSE = 0x04,
SCE_AVPLAYER_STATE_BUFFERING = 0x05,
SCE_AVPLAYER_TIMED_TEXT_DELIVERY = 0x10,
SCE_AVPLAYER_WARNING_ID = 0x20,
SCE_AVPLAYER_ENCRYPTION = 0x30,
SCE_AVPLAYER_DRM_ERROR = 0x40
};
void RegisterlibSceAvPlayer(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::AvPlayer