mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-05-25 12:55:00 +00:00
Details: * Switched SDL audio mutex to RW lock. This fixes games that continiously call SetVolume in a different thread (like Ghostbusters) * Added contition to buffer audio packets independent of video packets. This fixes choppy audio across many games. * Increased the number of audio frame buffers from 2 to 4. Just in case. * Migrated to std::jthread and std::mutex from pthreads. * Fixed a race condition with joins on avplayer close that caused a crash.
292 lines
7 KiB
C++
292 lines
7 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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#include <stdarg.h> // va_list
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#include <stddef.h> // size_t
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::AvPlayer {
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class AvPlayer;
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using SceAvPlayerHandle = AvPlayer*;
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enum SceAvPlayerUriType { SCE_AVPLAYER_URI_TYPE_SOURCE = 0 };
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struct SceAvPlayerUri {
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const char* name;
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u32 length;
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};
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enum SceAvPlayerSourceType {
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SCE_AVPLAYER_SOURCE_TYPE_UNKNOWN = 0,
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SCE_AVPLAYER_SOURCE_TYPE_FILE_MP4 = 1,
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SCE_AVPLAYER_SOURCE_TYPE_HLS = 8
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};
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struct SceAvPlayerSourceDetails {
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SceAvPlayerUri uri;
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u8 reserved1[64];
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SceAvPlayerSourceType source_type;
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u8 reserved2[44];
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};
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struct SceAvPlayerAudio {
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u16 channel_count;
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u8 reserved1[2];
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u32 sample_rate;
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u32 size;
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u8 language_code[4];
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};
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struct SceAvPlayerVideo {
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u32 width;
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u32 height;
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f32 aspect_ratio;
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u8 language_code[4];
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};
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struct SceAvPlayerTextPosition {
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u16 top;
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u16 left;
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u16 bottom;
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u16 right;
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};
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struct SceAvPlayerTimedText {
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u8 language_code[4];
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u16 text_size;
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u16 font_size;
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SceAvPlayerTextPosition position;
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};
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union SceAvPlayerStreamDetails {
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u8 reserved[16];
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SceAvPlayerAudio audio;
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SceAvPlayerVideo video;
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SceAvPlayerTimedText subs;
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};
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struct SceAvPlayerFrameInfo {
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u8* pData;
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u8 reserved[4];
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u64 timestamp;
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SceAvPlayerStreamDetails details;
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};
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struct SceAvPlayerStreamInfo {
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u32 type;
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u8 reserved[4];
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SceAvPlayerStreamDetails details;
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u64 duration;
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u64 start_time;
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};
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struct SceAvPlayerAudioEx {
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u16 channel_count;
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u8 reserved[2];
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u32 sample_rate;
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u32 size;
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u8 language_code[4];
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u8 reserved1[64];
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};
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struct SceAvPlayerVideoEx {
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u32 width;
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u32 height;
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f32 aspect_ratio;
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u8 language_code[4];
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u32 framerate;
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u32 crop_left_offset;
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u32 crop_right_offset;
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u32 crop_top_offset;
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u32 crop_bottom_offset;
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u32 pitch;
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u8 luma_bit_depth;
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u8 chroma_bit_depth;
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bool video_full_range_flag;
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u8 reserved1[37];
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};
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struct SceAvPlayerTimedTextEx {
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u8 language_code[4];
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u8 reserved[12];
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u8 reserved1[64];
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};
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union SceAvPlayerStreamDetailsEx {
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SceAvPlayerAudioEx audio;
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SceAvPlayerVideoEx video;
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SceAvPlayerTimedTextEx subs;
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u8 reserved1[80];
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};
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struct SceAvPlayerFrameInfoEx {
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void* pData;
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u8 reserved[4];
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u64 timestamp;
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SceAvPlayerStreamDetailsEx details;
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};
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typedef void* PS4_SYSV_ABI (*SceAvPlayerAllocate)(void* p, u32 align, u32 size);
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typedef void PS4_SYSV_ABI (*SceAvPlayerDeallocate)(void* p, void* mem);
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typedef void* PS4_SYSV_ABI (*SceAvPlayerAllocateTexture)(void* p, u32 align, u32 size);
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typedef void PS4_SYSV_ABI (*SceAvPlayerDeallocateTexture)(void* p, void* mem);
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struct SceAvPlayerMemAllocator {
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void* object_ptr;
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SceAvPlayerAllocate allocate;
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SceAvPlayerDeallocate deallocate;
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SceAvPlayerAllocateTexture allocate_texture;
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SceAvPlayerDeallocateTexture deallocate_texture;
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};
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typedef s32 PS4_SYSV_ABI (*SceAvPlayerOpenFile)(void* p, const char* name);
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typedef s32 PS4_SYSV_ABI (*SceAvPlayerCloseFile)(void* p);
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typedef s32 PS4_SYSV_ABI (*SceAvPlayerReadOffsetFile)(void* p, u8* buf, u64 pos, u32 len);
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typedef u64 PS4_SYSV_ABI (*SceAvPlayerSizeFile)(void* p);
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struct SceAvPlayerFileReplacement {
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void* object_ptr;
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SceAvPlayerOpenFile open;
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SceAvPlayerCloseFile close;
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SceAvPlayerReadOffsetFile readOffset;
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SceAvPlayerSizeFile size;
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};
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typedef void PS4_SYSV_ABI (*SceAvPlayerEventCallback)(void* p, s32 event, s32 src_id, void* data);
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struct SceAvPlayerEventReplacement {
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void* object_ptr;
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SceAvPlayerEventCallback event_callback;
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};
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enum SceAvPlayerDebuglevels {
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SCE_AVPLAYER_DBG_NONE,
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SCE_AVPLAYER_DBG_INFO,
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SCE_AVPLAYER_DBG_WARNINGS,
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SCE_AVPLAYER_DBG_ALL
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};
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struct SceAvPlayerInitData {
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SceAvPlayerMemAllocator memory_replacement;
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SceAvPlayerFileReplacement file_replacement;
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SceAvPlayerEventReplacement event_replacement;
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SceAvPlayerDebuglevels debug_level;
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u32 base_priority;
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s32 num_output_video_framebuffers;
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bool auto_start;
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u8 reserved[3];
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const char* default_language;
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};
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struct SceAvPlayerInitDataEx {
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size_t this_size;
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SceAvPlayerMemAllocator memory_replacement;
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SceAvPlayerFileReplacement file_replacement;
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SceAvPlayerEventReplacement event_replacement;
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const char* default_language;
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SceAvPlayerDebuglevels debug_level;
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u32 audio_decoder_priority;
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u32 audio_decoder_affinity;
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u32 video_decoder_priority;
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u32 video_decoder_affinity;
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u32 demuxer_priority;
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u32 demuxer_affinity;
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u32 controller_priority;
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u32 controller_affinity;
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u32 http_streaming_priority;
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u32 http_streaming_affinity;
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u32 file_streaming_priority;
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u32 file_streaming_affinity;
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s32 num_output_video_framebuffers;
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bool auto_start;
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u8 reserved[3];
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};
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enum SceAvPlayerStreamType {
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SCE_AVPLAYER_VIDEO,
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SCE_AVPLAYER_AUDIO,
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SCE_AVPLAYER_TIMEDTEXT,
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SCE_AVPLAYER_UNKNOWN
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};
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enum SceAvPlayerVideoDecoderType {
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SCE_AVPLAYER_VIDEO_DECODER_TYPE_DEFAULT = 0,
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SCE_AVPLAYER_VIDEO_DECODER_TYPE_RESERVED1,
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SCE_AVPLAYER_VIDEO_DECODER_TYPE_SOFTWARE,
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SCE_AVPLAYER_VIDEO_DECODER_TYPE_SOFTWARE2
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};
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enum SceAvPlayerAudioDecoderType {
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SCE_AVPLAYER_AUDIO_DECODER_TYPE_DEFAULT = 0,
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SCE_AVPLAYER_AUDIO_DECODER_TYPE_RESERVED1,
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SCE_AVPLAYER_AUDIO_DECODER_TYPE_RESERVED2
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};
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struct SceAvPlayerDecoderInit {
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union {
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SceAvPlayerVideoDecoderType video_type;
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SceAvPlayerAudioDecoderType audio_type;
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u8 reserved[4];
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} decoderType;
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union {
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struct {
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s32 cpu_affinity_mask;
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s32 cpu_thread_priority;
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u8 decode_pipeline_depth;
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u8 compute_pipe_id;
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u8 compute_queue_id;
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u8 enable_interlaced;
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u8 reserved[16];
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} avcSw2;
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struct {
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u8 audio_channel_order;
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u8 reserved[27];
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} aac;
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u8 reserved[28];
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} decoderParams;
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};
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struct SceAvPlayerHTTPCtx {
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u32 http_context_id;
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u32 ssl_context_id;
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};
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struct SceAvPlayerPostInitData {
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u32 demux_video_buffer_size;
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SceAvPlayerDecoderInit video_decoder_init;
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SceAvPlayerDecoderInit audio_decoder_init;
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SceAvPlayerHTTPCtx http_context;
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u8 reserved[56];
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};
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enum SceAvPlayerAvSyncMode {
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SCE_AVPLAYER_AV_SYNC_MODE_DEFAULT = 0,
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SCE_AVPLAYER_AV_SYNC_MODE_NONE
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};
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typedef int PS4_SYSV_ABI (*SceAvPlayerLogCallback)(void* p, const char* format, va_list args);
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enum SceAvPlayerEvents {
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SCE_AVPLAYER_STATE_STOP = 0x01,
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SCE_AVPLAYER_STATE_READY = 0x02,
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SCE_AVPLAYER_STATE_PLAY = 0x03,
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SCE_AVPLAYER_STATE_PAUSE = 0x04,
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SCE_AVPLAYER_STATE_BUFFERING = 0x05,
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SCE_AVPLAYER_TIMED_TEXT_DELIVERY = 0x10,
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SCE_AVPLAYER_WARNING_ID = 0x20,
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SCE_AVPLAYER_ENCRYPTION = 0x30,
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SCE_AVPLAYER_DRM_ERROR = 0x40
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};
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void RegisterlibSceAvPlayer(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::AvPlayer
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