mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-12 04:35:56 +00:00
141 lines
4.6 KiB
C++
141 lines
4.6 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <filesystem>
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#include <vector>
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#include "types.h"
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namespace Config {
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struct GameInstallDir {
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std::filesystem::path path;
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bool enabled;
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};
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enum HideCursorState : int { Never, Idle, Always };
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void load(const std::filesystem::path& path);
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void save(const std::filesystem::path& path);
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std::string getTrophyKey();
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void setTrophyKey(std::string key);
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bool getIsFullscreen();
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void setIsFullscreen(bool enable);
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std::string getFullscreenMode();
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void setFullscreenMode(std::string mode);
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u32 getWindowWidth();
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u32 getWindowHeight();
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void setWindowWidth(u32 width);
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void setWindowHeight(u32 height);
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u32 getInternalScreenWidth();
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u32 getInternalScreenHeight();
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void setInternalScreenWidth(u32 width);
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void setInternalScreenHeight(u32 height);
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bool debugDump();
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void setDebugDump(bool enable);
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s32 getGpuId();
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void setGpuId(s32 selectedGpuId);
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bool allowHDR();
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void setAllowHDR(bool enable);
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bool collectShadersForDebug();
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void setCollectShaderForDebug(bool enable);
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bool showSplash();
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void setShowSplash(bool enable);
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std::string sideTrophy();
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void setSideTrophy(std::string side);
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bool nullGpu();
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void setNullGpu(bool enable);
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bool copyGPUCmdBuffers();
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void setCopyGPUCmdBuffers(bool enable);
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bool readbacks();
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void setReadbacks(bool enable);
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bool directMemoryAccess();
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void setDirectMemoryAccess(bool enable);
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bool dumpShaders();
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void setDumpShaders(bool enable);
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u32 vblankDiv();
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void setVblankDiv(u32 value);
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bool getisTrophyPopupDisabled();
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void setisTrophyPopupDisabled(bool disable);
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s16 getCursorState();
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void setCursorState(s16 cursorState);
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bool vkValidationEnabled();
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void setVkValidation(bool enable);
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bool vkValidationSyncEnabled();
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void setVkSyncValidation(bool enable);
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bool getVkCrashDiagnosticEnabled();
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void setVkCrashDiagnosticEnabled(bool enable);
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bool getVkHostMarkersEnabled();
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void setVkHostMarkersEnabled(bool enable);
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bool getVkGuestMarkersEnabled();
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void setVkGuestMarkersEnabled(bool enable);
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bool getEnableDiscordRPC();
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void setEnableDiscordRPC(bool enable);
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bool isRdocEnabled();
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void setRdocEnabled(bool enable);
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std::string getLogType();
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void setLogType(const std::string& type);
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std::string getLogFilter();
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void setLogFilter(const std::string& type);
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double getTrophyNotificationDuration();
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void setTrophyNotificationDuration(double newTrophyNotificationDuration);
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int getCursorHideTimeout();
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void setCursorHideTimeout(int newcursorHideTimeout);
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void setSeparateLogFilesEnabled(bool enabled);
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bool getSeparateLogFilesEnabled();
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u32 GetLanguage();
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void setLanguage(u32 language);
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void setUseSpecialPad(bool use);
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bool getUseSpecialPad();
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void setSpecialPadClass(int type);
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int getSpecialPadClass();
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bool getPSNSignedIn();
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void setPSNSignedIn(bool sign); // no ui setting
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bool patchShaders(); // no set
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bool fpsColor(); // no set
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bool isNeoModeConsole();
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void setNeoMode(bool enable); // no ui setting
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bool isDevKitConsole(); // no set
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bool vkValidationGpuEnabled(); // no set
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bool getIsMotionControlsEnabled();
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void setIsMotionControlsEnabled(bool use);
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// TODO
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bool GetLoadGameSizeEnabled();
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std::filesystem::path GetSaveDataPath();
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void setLoadGameSizeEnabled(bool enable);
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bool getCompatibilityEnabled();
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bool getCheckCompatibilityOnStartup();
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std::string getUserName();
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std::string getChooseHomeTab();
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bool GetUseUnifiedInputConfig();
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void SetUseUnifiedInputConfig(bool use);
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bool GetOverrideControllerColor();
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void SetOverrideControllerColor(bool enable);
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int* GetControllerCustomColor();
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void SetControllerCustomColor(int r, int b, int g);
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void setUserName(const std::string& type);
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void setChooseHomeTab(const std::string& type);
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void setGameInstallDirs(const std::vector<std::filesystem::path>& dirs_config);
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void setAllGameInstallDirs(const std::vector<GameInstallDir>& dirs_config);
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void setSaveDataPath(const std::filesystem::path& path);
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void setCompatibilityEnabled(bool use);
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void setCheckCompatibilityOnStartup(bool use);
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// Gui
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bool addGameInstallDir(const std::filesystem::path& dir, bool enabled = true);
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void removeGameInstallDir(const std::filesystem::path& dir);
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void setGameInstallDirEnabled(const std::filesystem::path& dir, bool enabled);
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void setAddonInstallDir(const std::filesystem::path& dir);
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const std::vector<std::filesystem::path> getGameInstallDirs();
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const std::vector<bool> getGameInstallDirsEnabled();
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std::filesystem::path getAddonInstallDir();
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void setDefaultValues();
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// todo: name and function location pending
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std::filesystem::path GetFoolproofKbmConfigFile(const std::string& game_id = "");
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}; // namespace Config
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