shadPS4/src/video_core
psucien 28feb77982
Surface management rework (3/3) (#370)
* texture_cache: images overlap support

* renderer_vk: log messages on surfaces which require degamma

* missing barriers

* forced sync2 + better barriers

* Handling of depth target aliasing; added formats compatibility check

* Don't bind empty texel buffers

* Promote r32f textures to depth target if shader expects so

* Promote textures to depth if they use depth tiling

* fix for image leaking; detiler stream buffer removed
2024-09-04 23:47:57 +03:00
..
amdgpu video_core: added VK_LAYER_LUNARG_crash_diagnostic (#751) 2024-09-03 21:56:23 +02:00
buffer_cache Surface management rework (3/3) (#370) 2024-09-04 23:47:57 +03:00
host_shaders fix typo in LOG_INFO (#559) 2024-08-26 15:22:11 +03:00
renderer_vulkan Surface management rework (3/3) (#370) 2024-09-04 23:47:57 +03:00
texture_cache Surface management rework (3/3) (#370) 2024-09-04 23:47:57 +03:00
multi_level_page_table.h video_core: Implement guest buffer manager (#373) 2024-08-08 15:02:10 +03:00
page_manager.cpp video_core: Bloodborne stabilization pt1 (#543) 2024-08-24 22:51:47 +03:00
page_manager.h video_core: Implement guest buffer manager (#373) 2024-08-08 15:02:10 +03:00
renderdoc.cpp Move presentation to separate thread/improve sync (#303) 2024-07-28 15:54:09 +02:00
renderdoc.h Move presentation to separate thread/improve sync (#303) 2024-07-28 15:54:09 +02:00