mirror of
https://github.com/shadps4-emu/shadPS4.git
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* texture_cache: images overlap support * renderer_vk: log messages on surfaces which require degamma * missing barriers * forced sync2 + better barriers * Handling of depth target aliasing; added formats compatibility check * Don't bind empty texel buffers * Promote r32f textures to depth target if shader expects so * Promote textures to depth if they use depth tiling * fix for image leaking; detiler stream buffer removed |
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.. | ||
amdgpu | ||
buffer_cache | ||
host_shaders | ||
renderer_vulkan | ||
texture_cache | ||
multi_level_page_table.h | ||
page_manager.cpp | ||
page_manager.h | ||
renderdoc.cpp | ||
renderdoc.h |