shadPS4/src/qt_gui/settings_dialog.h
georgemoralis 43321fb45a
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QT save fixes II (#3119)
* added recentFiles save/load

* gui language

* fixups for language

* fixed language issue with savedata (it was saving based on gui language and not on console language)

* clang fix

* elf dirs added

* added theme
2025-06-20 12:28:32 +03:00

59 lines
1.5 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <span>
#include <QDialog>
#include <QGroupBox>
#include <QPushButton>
#include "common/config.h"
#include "common/path_util.h"
#include "gui_settings.h"
#include "qt_gui/compatibility_info.h"
namespace Ui {
class SettingsDialog;
}
class SettingsDialog : public QDialog {
Q_OBJECT
public:
explicit SettingsDialog(std::shared_ptr<gui_settings> gui_settings,
std::shared_ptr<CompatibilityInfoClass> m_compat_info,
QWidget* parent = nullptr);
~SettingsDialog();
bool eventFilter(QObject* obj, QEvent* event) override;
void updateNoteTextEdit(const QString& groupName);
int exec() override;
signals:
void LanguageChanged(const QString& locale);
void CompatibilityChanged();
void BackgroundOpacityChanged(int opacity);
private:
void LoadValuesFromConfig();
void UpdateSettings();
void ResetInstallFolders();
void InitializeEmulatorLanguages();
void OnLanguageChanged(int index);
void OnCursorStateChanged(s16 index);
void closeEvent(QCloseEvent* event) override;
void setDefaultValues();
std::unique_ptr<Ui::SettingsDialog> ui;
std::map<std::string, int> languages;
QString defaultTextEdit;
int initialHeight;
bool is_saving = false;
std::shared_ptr<gui_settings> m_gui_settings;
};