shadPS4/src/shader_recompiler
2024-12-09 12:12:33 +01:00
..
backend shader_recompiler: Fix check for fragment depth store. (#1694) 2024-12-08 10:20:05 +02:00
frontend shader_recompiler: Implement S_ABS_I32 (#1713) 2024-12-09 12:12:33 +01:00
ir shader_recompilers: Improvements to SSA phi generation and lane instruction elimination (#1667) 2024-12-05 23:14:16 +02:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
info.h video_core: Add multipler to handle special cases of texture buffer stride mismatch (#1640) 2024-12-06 19:54:59 +02:00
params.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
profile.h renderer_vulkan: Parse fetch shader per-pipeline (#1656) 2024-12-04 13:03:47 +02:00
recompiler.cpp video_core/amdgpu: heuristic for shader binary info 2024-11-21 19:24:13 +01:00
recompiler.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
runtime_info.h recompiler: fixed fragment shader built-in attribute access (#1676) 2024-12-07 01:20:09 +02:00
specialization.h video_core: Add multipler to handle special cases of texture buffer stride mismatch (#1640) 2024-12-06 19:54:59 +02:00