shadPS4/src/qt_gui/control_settings.h
rainmakerv2 2b9a8e5605
add lightbar color override to Controller GUI (#2443)
* WIP Lightbar GUI, needs saving and loading

* Implement saving and loading lightbar values

* replace license header deleted by QT
2025-02-15 18:19:04 +02:00

53 lines
1.6 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QDialog>
#include "game_info.h"
namespace Ui {
class ControlSettings;
}
class ControlSettings : public QDialog {
Q_OBJECT
public:
explicit ControlSettings(std::shared_ptr<GameInfoClass> game_info_get,
QWidget* parent = nullptr);
~ControlSettings();
private Q_SLOTS:
void SaveControllerConfig(bool CloseOnSave);
void SetDefault();
void UpdateLightbarColor();
private:
std::unique_ptr<Ui::ControlSettings> ui;
std::shared_ptr<GameInfoClass> m_game_info;
void AddBoxItems();
void SetUIValuestoMappings();
void GetGameTitle();
const std::vector<std::string> ControllerInputs = {
"cross", "circle", "square", "triangle", "l1",
"r1", "l2", "r2", "l3",
"r3", "options", "pad_up",
"pad_down",
"pad_left", "pad_right", "axis_left_x", "axis_left_y", "axis_right_x",
"axis_right_y", "back"};
const QStringList ButtonOutputs = {"cross", "circle", "square", "triangle", "l1",
"r1", "l2", "r2", "l3",
"r3", "options", "pad_up",
"pad_down",
"pad_left", "pad_right", "touchpad", "unmapped"};
const QStringList StickOutputs = {"axis_left_x", "axis_left_y", "axis_right_x", "axis_right_y",
"unmapped"};
};