mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-05-19 01:44:53 +00:00
* added dummy sceAudio lib * added lseek in file_system * updated sdl3 * forgot sdl3 in cmake * cmake is case sensitive in linux * fixed SDL_CreateWindowWithPosition * fixed vulkan issues with latest sdl3 * some progress in sceAudio * improvements in audio * more sound improvements * first working sound output , from openorbis sound demo * updated sdl3 , zlib-ng can now be build with msvc+clangci * fixed cmake * fix for audio buffering * clang format fix * format fix * better error handling for sceAudioOutput
22 lines
No EOL
697 B
C++
22 lines
No EOL
697 B
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "library_common.h"
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namespace Libraries::MsgDialog{
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int PS4_SYSV_ABI sceMsgDialogClose();
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int PS4_SYSV_ABI sceMsgDialogGetResult();
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int PS4_SYSV_ABI sceMsgDialogGetStatus();
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int PS4_SYSV_ABI sceMsgDialogInitialize();
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int PS4_SYSV_ABI sceMsgDialogOpen();
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int PS4_SYSV_ABI sceMsgDialogProgressBarInc();
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int PS4_SYSV_ABI sceMsgDialogProgressBarSetMsg();
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int PS4_SYSV_ABI sceMsgDialogProgressBarSetValue();
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int PS4_SYSV_ABI sceMsgDialogTerminate();
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int PS4_SYSV_ABI sceMsgDialogUpdateStatus();
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void RegisterlibSceMsgDialog(Core::Loader::SymbolsResolver * sym);
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} |