shadPS4/src/qt_gui/game_install_dialog.cpp

133 lines
4.1 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QDialogButtonBox>
#include <QDir>
#include <QFileDialog>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QLabel>
#include <QLineEdit>
#include <QMessageBox>
#include <QPushButton>
#include <QVBoxLayout>
#include "game_install_dialog.h"
GameInstallDialog::GameInstallDialog() : m_gamesDirectory(nullptr) {
auto layout = new QVBoxLayout(this);
layout->addWidget(SetupGamesDirectory());
layout->addWidget(SetupAddonsDirectory());
layout->addStretch();
layout->addWidget(SetupDialogActions());
setWindowTitle(tr("shadPS4 - Choose directory"));
setWindowIcon(QIcon(":images/shadps4.ico"));
}
GameInstallDialog::~GameInstallDialog() {}
void GameInstallDialog::BrowseGamesDirectory() {
auto path = QFileDialog::getExistingDirectory(this, tr("Directory to install games"));
if (!path.isEmpty()) {
m_gamesDirectory->setText(QDir::toNativeSeparators(path));
}
}
void GameInstallDialog::BrowseAddonsDirectory() {
auto path = QFileDialog::getExistingDirectory(this, tr("Directory to install DLC"));
if (!path.isEmpty()) {
m_addonsDirectory->setText(QDir::toNativeSeparators(path));
}
}
QWidget* GameInstallDialog::SetupGamesDirectory() {
auto group = new QGroupBox(tr("Directory to install games"));
auto layout = new QHBoxLayout(group);
// Input.
m_gamesDirectory = new QLineEdit();
QString install_dir;
Common::FS::PathToQString(install_dir, Config::getGameInstallDir());
m_gamesDirectory->setText(install_dir);
m_gamesDirectory->setMinimumWidth(400);
layout->addWidget(m_gamesDirectory);
// Browse button.
auto browse = new QPushButton(tr("Browse"));
connect(browse, &QPushButton::clicked, this, &GameInstallDialog::BrowseGamesDirectory);
layout->addWidget(browse);
return group;
}
QWidget* GameInstallDialog::SetupAddonsDirectory() {
auto group = new QGroupBox(tr("Directory to install DLC"));
auto layout = new QHBoxLayout(group);
// Input.
m_addonsDirectory = new QLineEdit();
QString install_dir;
Common::FS::PathToQString(install_dir, Config::getAddonInstallDir());
m_addonsDirectory->setText(install_dir);
m_addonsDirectory->setMinimumWidth(400);
layout->addWidget(m_addonsDirectory);
// Browse button.
auto browse = new QPushButton(tr("Browse"));
connect(browse, &QPushButton::clicked, this, &GameInstallDialog::BrowseAddonsDirectory);
layout->addWidget(browse);
return group;
}
QWidget* GameInstallDialog::SetupDialogActions() {
auto actions = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
connect(actions, &QDialogButtonBox::accepted, this, &GameInstallDialog::Save);
connect(actions, &QDialogButtonBox::rejected, this, &GameInstallDialog::reject);
return actions;
}
void GameInstallDialog::Save() {
// Check games directory.
auto gamesDirectory = m_gamesDirectory->text();
auto addonsDirectory = m_addonsDirectory->text();
if (gamesDirectory.isEmpty() || !QDir(gamesDirectory).exists() ||
!QDir::isAbsolutePath(gamesDirectory)) {
QMessageBox::critical(this, tr("Error"),
"The value for location to install games is not valid.");
return;
}
if (addonsDirectory.isEmpty() || !QDir::isAbsolutePath(addonsDirectory)) {
QMessageBox::critical(this, tr("Error"),
"The value for location to install DLC is not valid.");
return;
}
QDir addonsDir(addonsDirectory);
if (!addonsDir.exists()) {
if (!addonsDir.mkpath(".")) {
QMessageBox::critical(this, tr("Error"),
"The DLC install location could not be created.");
return;
}
}
Config::setGameInstallDir(Common::FS::PathFromQString(gamesDirectory));
Config::setAddonInstallDir(Common::FS::PathFromQString(addonsDirectory));
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
Config::save(config_dir / "config.toml");
accept();
}