mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-05-22 19:34:59 +00:00
33 lines
1.3 KiB
C++
33 lines
1.3 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include "shader_recompiler/frontend/translate/translate.h"
|
|
|
|
namespace Shader::Gcn {
|
|
|
|
void Translator::S_LOAD_DWORD(int num_dwords, const GcnInst& inst) {
|
|
const auto& smrd = inst.control.smrd;
|
|
ASSERT_MSG(smrd.imm, "Bindless texture loads unsupported");
|
|
const IR::ScalarReg sbase{inst.src[0].code * 2};
|
|
const IR::Value base =
|
|
ir.CompositeConstruct(ir.GetScalarReg(sbase), ir.GetScalarReg(sbase + 1));
|
|
IR::ScalarReg dst_reg{inst.dst[0].code};
|
|
for (u32 i = 0; i < num_dwords; i++) {
|
|
ir.SetScalarReg(dst_reg++, ir.ReadConst(base, ir.Imm32(smrd.offset + i)));
|
|
}
|
|
}
|
|
|
|
void Translator::S_BUFFER_LOAD_DWORD(int num_dwords, const GcnInst& inst) {
|
|
const auto& smrd = inst.control.smrd;
|
|
const IR::ScalarReg sbase{inst.src[0].code * 2};
|
|
const IR::U32 dword_offset =
|
|
smrd.imm ? ir.Imm32(smrd.offset) : ir.GetScalarReg(IR::ScalarReg(smrd.offset));
|
|
const IR::Value vsharp = ir.GetScalarReg(sbase);
|
|
IR::ScalarReg dst_reg{inst.dst[0].code};
|
|
for (u32 i = 0; i < num_dwords; i++) {
|
|
const IR::U32 index = ir.IAdd(dword_offset, ir.Imm32(i));
|
|
ir.SetScalarReg(dst_reg++, ir.ReadConstBuffer(vsharp, index));
|
|
}
|
|
}
|
|
|
|
} // namespace Shader::Gcn
|