shadPS4/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp

52 lines
1.8 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
void EmitPrologue(EmitContext& ctx) {
ctx.DefineBufferOffsets();
}
void ConvertDepthMode(EmitContext& ctx) {
const Id type{ctx.F32[1]};
const Id position{ctx.OpLoad(ctx.F32[4], ctx.output_position)};
const Id z{ctx.OpCompositeExtract(type, position, 2u)};
const Id w{ctx.OpCompositeExtract(type, position, 3u)};
const Id screen_depth{ctx.OpFMul(type, ctx.OpFAdd(type, z, w), ctx.Constant(type, 0.5f))};
const Id vector{ctx.OpCompositeInsert(ctx.F32[4], screen_depth, position, 2u)};
ctx.OpStore(ctx.output_position, vector);
}
void EmitEpilogue(EmitContext& ctx) {
if (ctx.stage == Stage::Vertex && ctx.runtime_info.vs_info.emulate_depth_negative_one_to_one) {
ConvertDepthMode(ctx);
}
}
void EmitDiscard(EmitContext& ctx) {
ctx.OpDemoteToHelperInvocationEXT();
}
void EmitDiscardCond(EmitContext& ctx, Id condition) {
const Id kill_label{ctx.OpLabel()};
const Id merge_label{ctx.OpLabel()};
ctx.OpSelectionMerge(merge_label, spv::SelectionControlMask::MaskNone);
ctx.OpBranchConditional(condition, kill_label, merge_label);
ctx.AddLabel(kill_label);
ctx.OpDemoteToHelperInvocationEXT();
ctx.OpBranch(merge_label);
ctx.AddLabel(merge_label);
}
void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
throw NotImplementedException("Geometry streams");
}
void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
throw NotImplementedException("Geometry streams");
}
} // namespace Shader::Backend::SPIRV