shadPS4/src/common/config.cpp
georgemoralis 43321fb45a
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QT save fixes II (#3119)
* added recentFiles save/load

* gui language

* fixups for language

* fixed language issue with savedata (it was saving based on gui language and not on console language)

* clang fix

* elf dirs added

* added theme
2025-06-20 12:28:32 +03:00

964 lines
27 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <fstream>
#include <string>
#include <fmt/core.h>
#include <fmt/xchar.h> // for wstring support
#include <toml.hpp>
#include "common/config.h"
#include "common/logging/formatter.h"
#include "common/path_util.h"
#include "common/scm_rev.h"
namespace toml {
template <typename TC, typename K>
std::filesystem::path find_fs_path_or(const basic_value<TC>& v, const K& ky,
std::filesystem::path opt) {
try {
auto str = find<std::string>(v, ky);
if (str.empty()) {
return opt;
}
std::u8string u8str{(char8_t*)&str.front(), (char8_t*)&str.back() + 1};
return std::filesystem::path{u8str};
} catch (...) {
return opt;
}
}
} // namespace toml
namespace Config {
static bool isNeo = false;
static bool isDevKit = false;
static bool isTrophyPopupDisabled = false;
static bool enableDiscordRPC = false;
static u32 screenWidth = 1280;
static u32 screenHeight = 720;
static s32 gpuId = -1; // Vulkan physical device index. Set to negative for auto select
static std::string logFilter;
static std::string logType = "sync";
static std::string userName = "shadPS4";
static std::string chooseHomeTab;
static std::string backButtonBehavior = "left";
static bool useSpecialPad = false;
static int specialPadClass = 1;
static bool isMotionControlsEnabled = true;
static bool isDebugDump = false;
static bool isShaderDebug = false;
static bool isShowSplash = false;
static std::string isSideTrophy = "right";
static bool isNullGpu = false;
static bool shouldCopyGPUBuffers = false;
static bool shouldDumpShaders = false;
static bool shouldPatchShaders = true;
static u32 vblankDivider = 1;
static bool vkValidation = false;
static bool vkValidationSync = false;
static bool vkValidationGpu = false;
static bool vkCrashDiagnostic = false;
static bool vkHostMarkers = false;
static bool vkGuestMarkers = false;
static bool rdocEnable = false;
static bool isFpsColor = true;
static bool isSeparateLogFilesEnabled = false;
static int cursorState = HideCursorState::Idle;
static int cursorHideTimeout = 5; // 5 seconds (default)
static double trophyNotificationDuration = 6.0;
static bool useUnifiedInputConfig = true;
static bool overrideControllerColor = false;
static int controllerCustomColorRGB[3] = {0, 0, 255};
static bool compatibilityData = false;
static bool checkCompatibilityOnStartup = false;
static std::string trophyKey;
static bool isPSNSignedIn = false;
// Gui
static bool load_game_size = true;
static std::vector<GameInstallDir> settings_install_dirs = {};
std::vector<bool> install_dirs_enabled = {};
std::filesystem::path settings_addon_install_dir = {};
std::filesystem::path save_data_path = {};
static bool isFullscreen = false;
static std::string fullscreenMode = "Windowed";
static bool isHDRAllowed = false;
// Language
u32 m_language = 1; // english
bool allowHDR() {
return isHDRAllowed;
}
bool GetUseUnifiedInputConfig() {
return useUnifiedInputConfig;
}
void SetUseUnifiedInputConfig(bool use) {
useUnifiedInputConfig = use;
}
bool GetOverrideControllerColor() {
return overrideControllerColor;
}
void SetOverrideControllerColor(bool enable) {
overrideControllerColor = enable;
}
int* GetControllerCustomColor() {
return controllerCustomColorRGB;
}
void SetControllerCustomColor(int r, int b, int g) {
controllerCustomColorRGB[0] = r;
controllerCustomColorRGB[1] = b;
controllerCustomColorRGB[2] = g;
}
std::string getTrophyKey() {
return trophyKey;
}
void setTrophyKey(std::string key) {
trophyKey = key;
}
bool GetLoadGameSizeEnabled() {
return load_game_size;
}
std::filesystem::path GetSaveDataPath() {
if (save_data_path.empty()) {
return Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "savedata";
}
return save_data_path;
}
void setLoadGameSizeEnabled(bool enable) {
load_game_size = enable;
}
bool isNeoModeConsole() {
return isNeo;
}
bool isDevKitConsole() {
return isDevKit;
}
bool getIsFullscreen() {
return isFullscreen;
}
std::string getFullscreenMode() {
return fullscreenMode;
}
bool getisTrophyPopupDisabled() {
return isTrophyPopupDisabled;
}
bool getEnableDiscordRPC() {
return enableDiscordRPC;
}
s16 getCursorState() {
return cursorState;
}
int getCursorHideTimeout() {
return cursorHideTimeout;
}
double getTrophyNotificationDuration() {
return trophyNotificationDuration;
}
u32 getScreenWidth() {
return screenWidth;
}
u32 getScreenHeight() {
return screenHeight;
}
s32 getGpuId() {
return gpuId;
}
std::string getLogFilter() {
return logFilter;
}
std::string getLogType() {
return logType;
}
std::string getUserName() {
return userName;
}
std::string getChooseHomeTab() {
return chooseHomeTab;
}
std::string getBackButtonBehavior() {
return backButtonBehavior;
}
bool getUseSpecialPad() {
return useSpecialPad;
}
int getSpecialPadClass() {
return specialPadClass;
}
bool getIsMotionControlsEnabled() {
return isMotionControlsEnabled;
}
bool debugDump() {
return isDebugDump;
}
bool collectShadersForDebug() {
return isShaderDebug;
}
bool showSplash() {
return isShowSplash;
}
std::string sideTrophy() {
return isSideTrophy;
}
bool nullGpu() {
return isNullGpu;
}
bool copyGPUCmdBuffers() {
return shouldCopyGPUBuffers;
}
bool dumpShaders() {
return shouldDumpShaders;
}
bool patchShaders() {
return shouldPatchShaders;
}
bool isRdocEnabled() {
return rdocEnable;
}
bool fpsColor() {
return isFpsColor;
}
u32 vblankDiv() {
return vblankDivider;
}
bool vkValidationEnabled() {
return vkValidation;
}
bool vkValidationSyncEnabled() {
return vkValidationSync;
}
bool vkValidationGpuEnabled() {
return vkValidationGpu;
}
bool getVkCrashDiagnosticEnabled() {
return vkCrashDiagnostic;
}
bool getVkHostMarkersEnabled() {
return vkHostMarkers;
}
bool getVkGuestMarkersEnabled() {
return vkGuestMarkers;
}
void setVkCrashDiagnosticEnabled(bool enable) {
vkCrashDiagnostic = enable;
}
void setVkHostMarkersEnabled(bool enable) {
vkHostMarkers = enable;
}
void setVkGuestMarkersEnabled(bool enable) {
vkGuestMarkers = enable;
}
bool getCompatibilityEnabled() {
return compatibilityData;
}
bool getCheckCompatibilityOnStartup() {
return checkCompatibilityOnStartup;
}
void setGpuId(s32 selectedGpuId) {
gpuId = selectedGpuId;
}
void setScreenWidth(u32 width) {
screenWidth = width;
}
void setScreenHeight(u32 height) {
screenHeight = height;
}
void setDebugDump(bool enable) {
isDebugDump = enable;
}
void setCollectShaderForDebug(bool enable) {
isShaderDebug = enable;
}
void setShowSplash(bool enable) {
isShowSplash = enable;
}
void setSideTrophy(std::string side) {
isSideTrophy = side;
}
void setNullGpu(bool enable) {
isNullGpu = enable;
}
void setAllowHDR(bool enable) {
isHDRAllowed = enable;
}
void setCopyGPUCmdBuffers(bool enable) {
shouldCopyGPUBuffers = enable;
}
void setDumpShaders(bool enable) {
shouldDumpShaders = enable;
}
void setVkValidation(bool enable) {
vkValidation = enable;
}
void setVkSyncValidation(bool enable) {
vkValidationSync = enable;
}
void setRdocEnabled(bool enable) {
rdocEnable = enable;
}
void setVblankDiv(u32 value) {
vblankDivider = value;
}
void setIsFullscreen(bool enable) {
isFullscreen = enable;
}
void setFullscreenMode(std::string mode) {
fullscreenMode = mode;
}
void setisTrophyPopupDisabled(bool disable) {
isTrophyPopupDisabled = disable;
}
void setEnableDiscordRPC(bool enable) {
enableDiscordRPC = enable;
}
void setCursorState(s16 newCursorState) {
cursorState = newCursorState;
}
void setCursorHideTimeout(int newcursorHideTimeout) {
cursorHideTimeout = newcursorHideTimeout;
}
void setTrophyNotificationDuration(double newTrophyNotificationDuration) {
trophyNotificationDuration = newTrophyNotificationDuration;
}
void setLanguage(u32 language) {
m_language = language;
}
void setNeoMode(bool enable) {
isNeo = enable;
}
void setLogType(const std::string& type) {
logType = type;
}
void setLogFilter(const std::string& type) {
logFilter = type;
}
void setSeparateLogFilesEnabled(bool enabled) {
isSeparateLogFilesEnabled = enabled;
}
void setUserName(const std::string& type) {
userName = type;
}
void setChooseHomeTab(const std::string& type) {
chooseHomeTab = type;
}
void setBackButtonBehavior(const std::string& type) {
backButtonBehavior = type;
}
void setUseSpecialPad(bool use) {
useSpecialPad = use;
}
void setSpecialPadClass(int type) {
specialPadClass = type;
}
void setIsMotionControlsEnabled(bool use) {
isMotionControlsEnabled = use;
}
void setCompatibilityEnabled(bool use) {
compatibilityData = use;
}
void setCheckCompatibilityOnStartup(bool use) {
checkCompatibilityOnStartup = use;
}
bool addGameInstallDir(const std::filesystem::path& dir, bool enabled) {
for (const auto& install_dir : settings_install_dirs) {
if (install_dir.path == dir) {
return false;
}
}
settings_install_dirs.push_back({dir, enabled});
return true;
}
void removeGameInstallDir(const std::filesystem::path& dir) {
auto iterator =
std::find_if(settings_install_dirs.begin(), settings_install_dirs.end(),
[&dir](const GameInstallDir& install_dir) { return install_dir.path == dir; });
if (iterator != settings_install_dirs.end()) {
settings_install_dirs.erase(iterator);
}
}
void setGameInstallDirEnabled(const std::filesystem::path& dir, bool enabled) {
auto iterator =
std::find_if(settings_install_dirs.begin(), settings_install_dirs.end(),
[&dir](const GameInstallDir& install_dir) { return install_dir.path == dir; });
if (iterator != settings_install_dirs.end()) {
iterator->enabled = enabled;
}
}
void setAddonInstallDir(const std::filesystem::path& dir) {
settings_addon_install_dir = dir;
}
void setGameInstallDirs(const std::vector<std::filesystem::path>& dirs_config) {
settings_install_dirs.clear();
for (const auto& dir : dirs_config) {
settings_install_dirs.push_back({dir, true});
}
}
void setAllGameInstallDirs(const std::vector<GameInstallDir>& dirs_config) {
settings_install_dirs = dirs_config;
}
void setSaveDataPath(const std::filesystem::path& path) {
save_data_path = path;
}
const std::vector<std::filesystem::path> getGameInstallDirs() {
std::vector<std::filesystem::path> enabled_dirs;
for (const auto& dir : settings_install_dirs) {
if (dir.enabled) {
enabled_dirs.push_back(dir.path);
}
}
return enabled_dirs;
}
const std::vector<bool> getGameInstallDirsEnabled() {
std::vector<bool> enabled_dirs;
for (const auto& dir : settings_install_dirs) {
enabled_dirs.push_back(dir.enabled);
}
return enabled_dirs;
}
std::filesystem::path getAddonInstallDir() {
if (settings_addon_install_dir.empty()) {
// Default for users without a config file or a config file from before this option existed
return Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "addcont";
}
return settings_addon_install_dir;
}
u32 GetLanguage() {
return m_language;
}
bool getSeparateLogFilesEnabled() {
return isSeparateLogFilesEnabled;
}
bool getPSNSignedIn() {
return isPSNSignedIn;
}
void setPSNSignedIn(bool sign) {
isPSNSignedIn = sign;
}
void load(const std::filesystem::path& path) {
// If the configuration file does not exist, create it and return
std::error_code error;
if (!std::filesystem::exists(path, error)) {
save(path);
return;
}
toml::value data;
try {
std::ifstream ifs;
ifs.exceptions(std::ifstream::failbit | std::ifstream::badbit);
ifs.open(path, std::ios_base::binary);
data = toml::parse(ifs, std::string{fmt::UTF(path.filename().u8string()).data});
} catch (std::exception& ex) {
fmt::print("Got exception trying to load config file. Exception: {}\n", ex.what());
return;
}
if (data.contains("General")) {
const toml::value& general = data.at("General");
isNeo = toml::find_or<bool>(general, "isPS4Pro", false);
isDevKit = toml::find_or<bool>(general, "isDevKit", false);
isPSNSignedIn = toml::find_or<bool>(general, "isPSNSignedIn", false);
isTrophyPopupDisabled = toml::find_or<bool>(general, "isTrophyPopupDisabled", false);
trophyNotificationDuration =
toml::find_or<double>(general, "trophyNotificationDuration", 5.0);
enableDiscordRPC = toml::find_or<bool>(general, "enableDiscordRPC", true);
logFilter = toml::find_or<std::string>(general, "logFilter", "");
logType = toml::find_or<std::string>(general, "logType", "sync");
userName = toml::find_or<std::string>(general, "userName", "shadPS4");
isShowSplash = toml::find_or<bool>(general, "showSplash", true);
isSideTrophy = toml::find_or<std::string>(general, "sideTrophy", "right");
compatibilityData = toml::find_or<bool>(general, "compatibilityEnabled", false);
checkCompatibilityOnStartup =
toml::find_or<bool>(general, "checkCompatibilityOnStartup", false);
chooseHomeTab = toml::find_or<std::string>(general, "chooseHomeTab", "Release");
}
if (data.contains("Input")) {
const toml::value& input = data.at("Input");
cursorState = toml::find_or<int>(input, "cursorState", HideCursorState::Idle);
cursorHideTimeout = toml::find_or<int>(input, "cursorHideTimeout", 5);
backButtonBehavior = toml::find_or<std::string>(input, "backButtonBehavior", "left");
useSpecialPad = toml::find_or<bool>(input, "useSpecialPad", false);
specialPadClass = toml::find_or<int>(input, "specialPadClass", 1);
isMotionControlsEnabled = toml::find_or<bool>(input, "isMotionControlsEnabled", true);
useUnifiedInputConfig = toml::find_or<bool>(input, "useUnifiedInputConfig", true);
}
if (data.contains("GPU")) {
const toml::value& gpu = data.at("GPU");
screenWidth = toml::find_or<int>(gpu, "screenWidth", screenWidth);
screenHeight = toml::find_or<int>(gpu, "screenHeight", screenHeight);
isNullGpu = toml::find_or<bool>(gpu, "nullGpu", false);
shouldCopyGPUBuffers = toml::find_or<bool>(gpu, "copyGPUBuffers", false);
shouldDumpShaders = toml::find_or<bool>(gpu, "dumpShaders", false);
shouldPatchShaders = toml::find_or<bool>(gpu, "patchShaders", true);
vblankDivider = toml::find_or<int>(gpu, "vblankDivider", 1);
isFullscreen = toml::find_or<bool>(gpu, "Fullscreen", false);
fullscreenMode = toml::find_or<std::string>(gpu, "FullscreenMode", "Windowed");
isHDRAllowed = toml::find_or<bool>(gpu, "allowHDR", false);
}
if (data.contains("Vulkan")) {
const toml::value& vk = data.at("Vulkan");
gpuId = toml::find_or<int>(vk, "gpuId", -1);
vkValidation = toml::find_or<bool>(vk, "validation", false);
vkValidationSync = toml::find_or<bool>(vk, "validation_sync", false);
vkValidationGpu = toml::find_or<bool>(vk, "validation_gpu", true);
vkCrashDiagnostic = toml::find_or<bool>(vk, "crashDiagnostic", false);
vkHostMarkers = toml::find_or<bool>(vk, "hostMarkers", false);
vkGuestMarkers = toml::find_or<bool>(vk, "guestMarkers", false);
rdocEnable = toml::find_or<bool>(vk, "rdocEnable", false);
}
if (data.contains("Debug")) {
const toml::value& debug = data.at("Debug");
isDebugDump = toml::find_or<bool>(debug, "DebugDump", false);
isSeparateLogFilesEnabled = toml::find_or<bool>(debug, "isSeparateLogFilesEnabled", false);
isShaderDebug = toml::find_or<bool>(debug, "CollectShader", false);
isFpsColor = toml::find_or<bool>(debug, "FPSColor", true);
}
if (data.contains("GUI")) {
const toml::value& gui = data.at("GUI");
load_game_size = toml::find_or<bool>(gui, "loadGameSizeEnabled", true);
const auto install_dir_array =
toml::find_or<std::vector<std::u8string>>(gui, "installDirs", {});
try {
install_dirs_enabled = toml::find<std::vector<bool>>(gui, "installDirsEnabled");
} catch (...) {
// If it does not exist, assume that all are enabled.
install_dirs_enabled.resize(install_dir_array.size(), true);
}
if (install_dirs_enabled.size() < install_dir_array.size()) {
install_dirs_enabled.resize(install_dir_array.size(), true);
}
settings_install_dirs.clear();
for (size_t i = 0; i < install_dir_array.size(); i++) {
settings_install_dirs.push_back(
{std::filesystem::path{install_dir_array[i]}, install_dirs_enabled[i]});
}
save_data_path = toml::find_fs_path_or(gui, "saveDataPath", {});
settings_addon_install_dir = toml::find_fs_path_or(gui, "addonInstallDir", {});
}
if (data.contains("Settings")) {
const toml::value& settings = data.at("Settings");
m_language = toml::find_or<int>(settings, "consoleLanguage", 1);
}
if (data.contains("Keys")) {
const toml::value& keys = data.at("Keys");
trophyKey = toml::find_or<std::string>(keys, "TrophyKey", "");
}
}
void sortTomlSections(toml::ordered_value& data) {
toml::ordered_value ordered_data;
std::vector<std::string> section_order = {"General", "Input", "GPU", "Vulkan",
"Debug", "Keys", "GUI", "Settings"};
for (const auto& section : section_order) {
if (data.contains(section)) {
std::vector<std::string> keys;
for (const auto& item : data.at(section).as_table()) {
keys.push_back(item.first);
}
std::sort(keys.begin(), keys.end(), [](const std::string& a, const std::string& b) {
return std::lexicographical_compare(
a.begin(), a.end(), b.begin(), b.end(), [](char a_char, char b_char) {
return std::tolower(a_char) < std::tolower(b_char);
});
});
toml::ordered_value ordered_section;
for (const auto& key : keys) {
ordered_section[key] = data.at(section).at(key);
}
ordered_data[section] = ordered_section;
}
}
data = ordered_data;
}
void save(const std::filesystem::path& path) {
toml::ordered_value data;
std::error_code error;
if (std::filesystem::exists(path, error)) {
try {
std::ifstream ifs;
ifs.exceptions(std::ifstream::failbit | std::ifstream::badbit);
ifs.open(path, std::ios_base::binary);
data = toml::parse<toml::ordered_type_config>(
ifs, std::string{fmt::UTF(path.filename().u8string()).data});
} catch (const std::exception& ex) {
fmt::print("Exception trying to parse config file. Exception: {}\n", ex.what());
return;
}
} else {
if (error) {
fmt::print("Filesystem error: {}\n", error.message());
}
fmt::print("Saving new configuration file {}\n", fmt::UTF(path.u8string()));
}
data["General"]["isPS4Pro"] = isNeo;
data["General"]["isDevKit"] = isDevKit;
data["General"]["isPSNSignedIn"] = isPSNSignedIn;
data["General"]["isTrophyPopupDisabled"] = isTrophyPopupDisabled;
data["General"]["trophyNotificationDuration"] = trophyNotificationDuration;
data["General"]["enableDiscordRPC"] = enableDiscordRPC;
data["General"]["logFilter"] = logFilter;
data["General"]["logType"] = logType;
data["General"]["userName"] = userName;
data["General"]["chooseHomeTab"] = chooseHomeTab;
data["General"]["showSplash"] = isShowSplash;
data["General"]["sideTrophy"] = isSideTrophy;
data["General"]["compatibilityEnabled"] = compatibilityData;
data["General"]["checkCompatibilityOnStartup"] = checkCompatibilityOnStartup;
data["Input"]["cursorState"] = cursorState;
data["Input"]["cursorHideTimeout"] = cursorHideTimeout;
data["Input"]["backButtonBehavior"] = backButtonBehavior;
data["Input"]["useSpecialPad"] = useSpecialPad;
data["Input"]["specialPadClass"] = specialPadClass;
data["Input"]["isMotionControlsEnabled"] = isMotionControlsEnabled;
data["Input"]["useUnifiedInputConfig"] = useUnifiedInputConfig;
data["GPU"]["screenWidth"] = screenWidth;
data["GPU"]["screenHeight"] = screenHeight;
data["GPU"]["nullGpu"] = isNullGpu;
data["GPU"]["copyGPUBuffers"] = shouldCopyGPUBuffers;
data["GPU"]["dumpShaders"] = shouldDumpShaders;
data["GPU"]["patchShaders"] = shouldPatchShaders;
data["GPU"]["vblankDivider"] = vblankDivider;
data["GPU"]["Fullscreen"] = isFullscreen;
data["GPU"]["FullscreenMode"] = fullscreenMode;
data["GPU"]["allowHDR"] = isHDRAllowed;
data["Vulkan"]["gpuId"] = gpuId;
data["Vulkan"]["validation"] = vkValidation;
data["Vulkan"]["validation_sync"] = vkValidationSync;
data["Vulkan"]["validation_gpu"] = vkValidationGpu;
data["Vulkan"]["crashDiagnostic"] = vkCrashDiagnostic;
data["Vulkan"]["hostMarkers"] = vkHostMarkers;
data["Vulkan"]["guestMarkers"] = vkGuestMarkers;
data["Vulkan"]["rdocEnable"] = rdocEnable;
data["Debug"]["DebugDump"] = isDebugDump;
data["Debug"]["CollectShader"] = isShaderDebug;
data["Debug"]["isSeparateLogFilesEnabled"] = isSeparateLogFilesEnabled;
data["Debug"]["FPSColor"] = isFpsColor;
data["Keys"]["TrophyKey"] = trophyKey;
std::vector<std::string> install_dirs;
std::vector<bool> install_dirs_enabled;
// temporary structure for ordering
struct DirEntry {
std::string path_str;
bool enabled;
};
std::vector<DirEntry> sorted_dirs;
for (const auto& dirInfo : settings_install_dirs) {
sorted_dirs.push_back(
{std::string{fmt::UTF(dirInfo.path.u8string()).data}, dirInfo.enabled});
}
// Sort directories alphabetically
std::sort(sorted_dirs.begin(), sorted_dirs.end(), [](const DirEntry& a, const DirEntry& b) {
return std::lexicographical_compare(
a.path_str.begin(), a.path_str.end(), b.path_str.begin(), b.path_str.end(),
[](char a_char, char b_char) { return std::tolower(a_char) < std::tolower(b_char); });
});
for (const auto& entry : sorted_dirs) {
install_dirs.push_back(entry.path_str);
install_dirs_enabled.push_back(entry.enabled);
}
data["GUI"]["installDirs"] = install_dirs;
data["GUI"]["installDirsEnabled"] = install_dirs_enabled;
data["GUI"]["saveDataPath"] = std::string{fmt::UTF(save_data_path.u8string()).data};
data["GUI"]["loadGameSizeEnabled"] = load_game_size;
data["GUI"]["addonInstallDir"] =
std::string{fmt::UTF(settings_addon_install_dir.u8string()).data};
data["Settings"]["consoleLanguage"] = m_language;
// Sorting of TOML sections
sortTomlSections(data);
std::ofstream file(path, std::ios::binary);
file << data;
file.close();
}
void setDefaultValues() {
isHDRAllowed = false;
isNeo = false;
isDevKit = false;
isPSNSignedIn = false;
isFullscreen = false;
isTrophyPopupDisabled = false;
enableDiscordRPC = true;
screenWidth = 1280;
screenHeight = 720;
logFilter = "";
logType = "sync";
userName = "shadPS4";
chooseHomeTab = "General";
cursorState = HideCursorState::Idle;
cursorHideTimeout = 5;
trophyNotificationDuration = 6.0;
backButtonBehavior = "left";
useSpecialPad = false;
specialPadClass = 1;
isDebugDump = false;
isShaderDebug = false;
isShowSplash = false;
isSideTrophy = "right";
isNullGpu = false;
shouldDumpShaders = false;
vblankDivider = 1;
vkValidation = false;
vkValidationSync = false;
vkValidationGpu = false;
vkCrashDiagnostic = false;
vkHostMarkers = false;
vkGuestMarkers = false;
rdocEnable = false;
m_language = 1;
gpuId = -1;
compatibilityData = false;
checkCompatibilityOnStartup = false;
}
constexpr std::string_view GetDefaultKeyboardConfig() {
return R"(#Feeling lost? Check out the Help section!
# Keyboard bindings
triangle = kp8
circle = kp6
cross = kp2
square = kp4
# Alternatives for users without a keypad
triangle = c
circle = b
cross = n
square = v
l1 = q
r1 = u
l2 = e
r2 = o
l3 = x
r3 = m
options = enter
touchpad = space
pad_up = up
pad_down = down
pad_left = left
pad_right = right
axis_left_x_minus = a
axis_left_x_plus = d
axis_left_y_minus = w
axis_left_y_plus = s
axis_right_x_minus = j
axis_right_x_plus = l
axis_right_y_minus = i
axis_right_y_plus = k
# Controller bindings
triangle = triangle
cross = cross
square = square
circle = circle
l1 = l1
l2 = l2
l3 = l3
r1 = r1
r2 = r2
r3 = r3
options = options
touchpad = back
pad_up = pad_up
pad_down = pad_down
pad_left = pad_left
pad_right = pad_right
axis_left_x = axis_left_x
axis_left_y = axis_left_y
axis_right_x = axis_right_x
axis_right_y = axis_right_y
# Range of deadzones: 1 (almost none) to 127 (max)
analog_deadzone = leftjoystick, 2, 127
analog_deadzone = rightjoystick, 2, 127
override_controller_color = false, 0, 0, 255
)";
}
std::filesystem::path GetFoolproofKbmConfigFile(const std::string& game_id) {
// Read configuration file of the game, and if it doesn't exist, generate it from default
// If that doesn't exist either, generate that from getDefaultConfig() and try again
// If even the folder is missing, we start with that.
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "input_config";
const auto config_file = config_dir / (game_id + ".ini");
const auto default_config_file = config_dir / "default.ini";
// Ensure the config directory exists
if (!std::filesystem::exists(config_dir)) {
std::filesystem::create_directories(config_dir);
}
// Check if the default config exists
if (!std::filesystem::exists(default_config_file)) {
// If the default config is also missing, create it from getDefaultConfig()
const auto default_config = GetDefaultKeyboardConfig();
std::ofstream default_config_stream(default_config_file);
if (default_config_stream) {
default_config_stream << default_config;
}
}
// if empty, we only need to execute the function up until this point
if (game_id.empty()) {
return default_config_file;
}
// If game-specific config doesn't exist, create it from the default config
if (!std::filesystem::exists(config_file)) {
std::filesystem::copy(default_config_file, config_file);
}
return config_file;
}
} // namespace Config