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https://github.com/shadps4-emu/shadPS4.git
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* system/MsgDialog: types & basic text display * system/MsgDialog: User message dialog * system/MsgDialog: RAII for MsgDialog ui * system/MsgDialog: Progress bar dialog * system/MsgDialog: System message texts * system/MsgDialog: copy all ui state to local memory handles when game release memory before close extracted all UI code to it's own file use single window instead of creating new one every single dialogOpen * system/MsgDialog: debug logging
85 lines
2.7 KiB
C++
85 lines
2.7 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::CommonDialog {
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enum class Status : u32 {
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NONE = 0,
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INITIALIZED = 1,
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RUNNING = 2,
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FINISHED = 3,
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};
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enum class Result : u32 {
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OK = 0,
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USER_CANCELED = 1,
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};
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enum class Error : u32 {
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OK = 0,
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NOT_SYSTEM_INITIALIZED = 0x80B80001,
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ALREADY_SYSTEM_INITIALIZED = 0x80B80002,
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NOT_INITIALIZED = 0x80B80003,
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ALREADY_INITIALIZED = 0x80B80004,
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NOT_FINISHED = 0x80B80005,
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INVALID_STATE = 0x80B80006,
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RESULT_NONE = 0x80B80007,
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BUSY = 0x80B80008,
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OUT_OF_MEMORY = 0x80B80009,
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PARAM_INVALID = 0x80B8000A,
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NOT_RUNNING = 0x80B8000B,
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ALREADY_CLOSE = 0x80B8000C,
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ARG_NULL = 0x80B8000D,
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UNEXPECTED_FATAL = 0x80B8000E,
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NOT_SUPPORTED = 0x80B8000F,
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INHIBIT_SHAREPLAY_CLIENT = 0x80B80010,
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};
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extern bool g_isInitialized;
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extern bool g_isUsed;
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struct BaseParam {
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std::size_t size;
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std::array<u8, 36> reserved;
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u32 magic;
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};
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int PS4_SYSV_ABI _ZN3sce16CommonDialogUtil12getSelfAppIdEv();
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int PS4_SYSV_ABI _ZN3sce16CommonDialogUtil6Client11closeModuleEv();
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int PS4_SYSV_ABI _ZN3sce16CommonDialogUtil6Client11updateStateEv();
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int PS4_SYSV_ABI _ZN3sce16CommonDialogUtil6Client15launchCmnDialogEv();
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int PS4_SYSV_ABI _ZN3sce16CommonDialogUtil6ClientD0Ev();
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int PS4_SYSV_ABI _ZN3sce16CommonDialogUtil6ClientD1Ev();
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int PS4_SYSV_ABI _ZN3sce16CommonDialogUtil6ClientD2Ev();
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int PS4_SYSV_ABI _ZNK3sce16CommonDialogUtil6Client10isCloseReqEv();
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int PS4_SYSV_ABI _ZNK3sce16CommonDialogUtil6Client13getFinishDataEPvm();
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int PS4_SYSV_ABI _ZNK3sce16CommonDialogUtil6Client14getClientStateEv();
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int PS4_SYSV_ABI _ZNK3sce16CommonDialogUtil6Client19isInitializedStatusEv();
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int PS4_SYSV_ABI _ZNK3sce16CommonDialogUtil6Client8getAppIdEv();
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int PS4_SYSV_ABI _ZNK3sce16CommonDialogUtil6Client8isFinishEv();
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int PS4_SYSV_ABI _ZNK3sce16CommonDialogUtil6Client9getResultEv();
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int PS4_SYSV_ABI _ZTVN3sce16CommonDialogUtil6ClientE();
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Error PS4_SYSV_ABI sceCommonDialogInitialize();
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bool PS4_SYSV_ABI sceCommonDialogIsUsed();
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int PS4_SYSV_ABI Func_0FF577E4E8457883();
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int PS4_SYSV_ABI Func_41716C2CE379416C();
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int PS4_SYSV_ABI Func_483A427D8F6E0748();
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int PS4_SYSV_ABI Func_6944B83E02727BDF();
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int PS4_SYSV_ABI Func_69F2DD23A8B4950C();
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int PS4_SYSV_ABI Func_9954673DEAC170AD();
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int PS4_SYSV_ABI Func_A7D4D3AB86CB7455();
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int PS4_SYSV_ABI Func_ADE4C51256B8350C();
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int PS4_SYSV_ABI Func_B71349CF15FACAB0();
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int PS4_SYSV_ABI Func_CB18E00EFA946C64();
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int PS4_SYSV_ABI Func_F2AEE270605622B0();
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void RegisterlibSceCommonDialog(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::CommonDialog
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