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* buffer_atomic_imax_x2 * Define Int64Atomics SPIR-V capability
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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namespace Shader {
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struct Profile {
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u32 supported_spirv{0x00010000};
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u32 subgroup_size{};
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bool unified_descriptor_binding{};
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bool support_descriptor_aliasing{};
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bool support_int8{};
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bool support_int16{};
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bool support_int64{};
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bool support_float64{};
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bool support_vertex_instance_id{};
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bool support_float_controls{};
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bool support_separate_denorm_behavior{};
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bool support_separate_rounding_mode{};
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bool support_fp32_denorm_preserve{};
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bool support_fp32_denorm_flush{};
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bool support_fp32_round_to_zero{};
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bool support_legacy_vertex_attributes{};
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bool supports_image_load_store_lod{};
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bool supports_native_cube_calc{};
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bool supports_trinary_minmax{};
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bool supports_robust_buffer_access{};
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bool supports_buffer_fp32_atomic_min_max{};
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bool supports_image_fp32_atomic_min_max{};
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bool supports_buffer_int64_atomics{};
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bool supports_shared_int64_atomics{};
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bool supports_workgroup_explicit_memory_layout{};
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bool has_broken_spirv_clamp{};
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bool lower_left_origin_mode{};
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bool needs_manual_interpolation{};
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bool needs_lds_barriers{};
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bool needs_buffer_offsets{};
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u64 max_ubo_size{};
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u32 max_viewport_width{};
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u32 max_viewport_height{};
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u32 max_shared_memory_size{};
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};
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} // namespace Shader
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