shadPS4/src/qt_gui/game_list_utils.h
kalaposfos13 4f2f9494b0
GUI: Speed up GUI loading by caching game sizes (#2130)
* Add show game size toggle

* Fix (#7)

* Fix

I removed the gameSizeCheckBox from the 'Emulator' group and put it in 'GUI settings'
hLayoutTrophy which contains the Trophy information was inside the GUIMusicLayout, so I fixed that too.

* TR

* Use cached sizes if the feature is enabled

---------

Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-12 22:31:05 +02:00

204 lines
6.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <unordered_map>
#include <QDir>
#include <QDirIterator>
#include <QImage>
#include <QString>
#include "common/path_util.h"
#include "compatibility_info.h"
struct GameInfo {
std::filesystem::path path; // root path of game directory
// (normally directory that contains eboot.bin)
std::filesystem::path icon_path; // path of icon0.png
std::filesystem::path pic_path; // path of pic1.png
std::filesystem::path snd0_path; // path of snd0.at9
QImage icon;
std::string size;
// variables extracted from param.sfo
std::string name = "Unknown";
std::string serial = "Unknown";
std::string version = "Unknown";
std::string region = "Unknown";
std::string fw = "Unknown";
std::string play_time = "Unknown";
CompatibilityEntry compatibility = CompatibilityEntry{CompatibilityStatus::Unknown};
};
class GameListUtils : public QObject {
Q_OBJECT
public:
static QString FormatSize(qint64 size) {
static const QStringList suffixes = {tr("B"), tr("KB"), tr("MB"), tr("GB"), tr("TB")};
int suffixIndex = 0;
double gameSize = static_cast<double>(size);
while (gameSize >= 1024 && suffixIndex < suffixes.size() - 1) {
gameSize /= 1024;
++suffixIndex;
}
// Format the size with a specified precision
QString sizeString;
if (gameSize < 10.0) {
sizeString = QString::number(gameSize, 'f', 2);
} else if (gameSize < 100.0) {
sizeString = QString::number(gameSize, 'f', 1);
} else {
sizeString = QString::number(gameSize, 'f', 0);
}
return sizeString + " " + suffixes[suffixIndex];
}
static void GetFolderSize(GameInfo& game) {
QString dirPath;
Common::FS::PathToQString(dirPath, game.path);
QDir dir(dirPath);
QDirIterator it(dir.absolutePath(), QDirIterator::Subdirectories);
qint64 total = 0;
if (!Config::GetLoadGameSizeEnabled()) {
game.size = FormatSize(0).toStdString();
return;
}
// Cache path
QFile size_cache_file(Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) /
game.serial / "size_cache.txt");
QFileInfo cacheInfo(size_cache_file);
QFileInfo dirInfo(dirPath);
// Check if cache file exists and is valid
if (size_cache_file.exists() && cacheInfo.lastModified() >= dirInfo.lastModified()) {
if (size_cache_file.open(QIODevice::ReadOnly | QIODevice::Text)) {
QTextStream in(&size_cache_file);
QString cachedSize = in.readLine();
size_cache_file.close();
if (!cachedSize.isEmpty()) {
game.size = cachedSize.toStdString();
return;
}
}
}
// Cache is invalid or does not exist; calculate size
while (it.hasNext()) {
it.next();
total += it.fileInfo().size();
}
game.size = FormatSize(total).toStdString();
// Save new cache
if (size_cache_file.open(QIODevice::WriteOnly | QIODevice::Text)) {
QTextStream out(&size_cache_file);
out << QString::fromStdString(game.size) << "\n";
size_cache_file.close();
}
}
static QString GetRegion(char region) {
switch (region) {
case 'U':
return "USA";
case 'E':
return "Europe";
case 'J':
return "Japan";
case 'H':
return "Asia";
case 'I':
return "World";
default:
return "Unknown";
}
}
static QString GetAppType(int type) {
switch (type) {
case 0:
return "Not Specified";
case 1:
return "FULL APP";
case 2:
return "UPGRADABLE";
case 3:
return "DEMO";
case 4:
return "FREEMIUM";
default:
return "Unknown";
}
}
QImage BlurImage(const QImage& image, const QRect& rect, int radius) {
int tab[] = {14, 10, 8, 6, 5, 5, 4, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2};
int alpha = (radius < 1) ? 16 : (radius > 17) ? 1 : tab[radius - 1];
QImage result = image.convertToFormat(QImage::Format_ARGB32);
int r1 = rect.top();
int r2 = rect.bottom();
int c1 = rect.left();
int c2 = rect.right();
int bpl = result.bytesPerLine();
int rgba[4];
unsigned char* p;
int i1 = 0;
int i2 = 3;
for (int col = c1; col <= c2; col++) {
p = result.scanLine(r1) + col * 4;
for (int i = i1; i <= i2; i++)
rgba[i] = p[i] << 4;
p += bpl;
for (int j = r1; j < r2; j++, p += bpl)
for (int i = i1; i <= i2; i++)
p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
}
for (int row = r1; row <= r2; row++) {
p = result.scanLine(row) + c1 * 4;
for (int i = i1; i <= i2; i++)
rgba[i] = p[i] << 4;
p += 4;
for (int j = c1; j < c2; j++, p += 4)
for (int i = i1; i <= i2; i++)
p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
}
for (int col = c1; col <= c2; col++) {
p = result.scanLine(r2) + col * 4;
for (int i = i1; i <= i2; i++)
rgba[i] = p[i] << 4;
p -= bpl;
for (int j = r1; j < r2; j++, p -= bpl)
for (int i = i1; i <= i2; i++)
p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
}
for (int row = r1; row <= r2; row++) {
p = result.scanLine(row) + c2 * 4;
for (int i = i1; i <= i2; i++)
rgba[i] = p[i] << 4;
p -= 4;
for (int j = c1; j < c2; j++, p -= 4)
for (int i = i1; i <= i2; i++)
p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
}
return result;
}
};