shadPS4/src/shader_recompiler
TheTurtle 59dd73492b
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Avoid clearing depth on partial HTILE writes (#3167)
* vk_rasterizer: Avoid full depth clear in case of partial HTILE update

* resource_tracking: Mark image as written when its used with atomics
2025-06-29 00:53:14 +03:00
..
backend shader_recompiler: Optimize general case of buffer addressing (#3159) 2025-06-26 12:14:36 +03:00
frontend shader_recompiler: Optimize general case of buffer addressing (#3159) 2025-06-26 12:14:36 +03:00
ir Avoid clearing depth on partial HTILE writes (#3167) 2025-06-29 00:53:14 +03:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
info.h Avoid clearing depth on partial HTILE writes (#3167) 2025-06-29 00:53:14 +03:00
params.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
profile.h shader_recompiler: Optimize general case of buffer addressing (#3159) 2025-06-26 12:14:36 +03:00
recompiler.cpp shader_recompiler: Reduce cases where shared memory to buffer pass is needed. (#3082) 2025-06-11 13:24:41 -07:00
recompiler.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00
runtime_info.h shader_recompiler: Better handling of geometry shader scenario G (#3064) 2025-06-08 17:31:51 -07:00
specialization.h Specialize vertex attributes on dst_sel (#2580) 2025-03-02 19:17:11 -08:00