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https://github.com/shadps4-emu/shadPS4.git
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* core: Split error codes into separate files * Reduces build times and is cleaner * core: Bring structs and enums to codebase style * core: More style changes
340 lines
14 KiB
C++
340 lines
14 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/logging/log.h"
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#include "core/libraries/audio/audioout.h"
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#include "core/libraries/audio3d/audio3d.h"
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#include "core/libraries/audio3d/audio3d_error.h"
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#include "core/libraries/error_codes.h"
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#include "core/libraries/libs.h"
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namespace Libraries::Audio3d {
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int PS4_SYSV_ABI sceAudio3dInitialize(s64 iReserved) {
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LOG_INFO(Lib_Audio3d, "iReserved = {}", iReserved);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dTerminate() {
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// TODO: When not initialized or some ports still open, return ORBIS_AUDIO3D_ERROR_NOT_READY
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LOG_INFO(Lib_Audio3d, "called");
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return ORBIS_OK;
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}
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void PS4_SYSV_ABI sceAudio3dGetDefaultOpenParameters(OrbisAudio3dOpenParameters* parameters) {
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if (parameters == nullptr) {
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LOG_ERROR(Lib_Audio3d, "Invalid OpenParameters ptr");
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return;
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}
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parameters->size_this = sizeof(OrbisAudio3dOpenParameters);
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parameters->granularity = 256;
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parameters->rate = OrbisAudio3dRate::Rate48000;
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parameters->max_objects = 512;
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parameters->queue_depth = 2;
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parameters->buffer_mode = OrbisAudio3dBufferMode::AdvanceAndPush;
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parameters->num_beds = 2;
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}
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int PS4_SYSV_ABI sceAudio3dPortOpen(OrbisUserServiceUserId iUserId,
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const OrbisAudio3dOpenParameters* pParameters,
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OrbisAudio3dPortId* pId) {
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LOG_INFO(Lib_Audio3d, "iUserId = {}", iUserId);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortClose(OrbisAudio3dPortId uiPortId) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}", uiPortId);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortSetAttribute(OrbisAudio3dPortId uiPortId,
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OrbisAudio3dAttributeId uiAttributeId,
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const void* pAttribute, size_t szAttribute) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}, uiAttributeId = {}, szAttribute = {}", uiPortId,
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uiAttributeId, szAttribute);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortFlush(OrbisAudio3dPortId uiPortId) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}", uiPortId);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortAdvance(OrbisAudio3dPortId uiPortId) {
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LOG_TRACE(Lib_Audio3d, "uiPortId = {}", uiPortId);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortPush(OrbisAudio3dPortId uiPortId, OrbisAudio3dBlocking eBlocking) {
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LOG_TRACE(Lib_Audio3d, "uiPortId = {}", uiPortId);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortGetAttributesSupported(OrbisAudio3dPortId uiPortId,
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OrbisAudio3dAttributeId* pCapabilities,
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u32* pNumCapabilities) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}", uiPortId);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortGetQueueLevel(OrbisAudio3dPortId uiPortId, u32* pQueueLevel,
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u32* pQueueAvailable) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}", uiPortId);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dObjectReserve(OrbisAudio3dPortId uiPortId, OrbisAudio3dObjectId* pId) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}", uiPortId);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dObjectUnreserve(OrbisAudio3dPortId uiPortId,
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OrbisAudio3dObjectId uiObjectId) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}, uiObjectId = {}", uiPortId, uiObjectId);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dObjectSetAttributes(OrbisAudio3dPortId uiPortId,
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OrbisAudio3dObjectId uiObjectId,
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size_t szNumAttributes,
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const OrbisAudio3dAttribute* pAttributeArray) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}, uiObjectId = {}, szNumAttributes = {}", uiPortId,
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uiObjectId, szNumAttributes);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dBedWrite(OrbisAudio3dPortId uiPortId, u32 uiNumChannels,
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OrbisAudio3dFormat eFormat, const void* pBuffer,
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u32 uiNumSamples) {
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LOG_TRACE(Lib_Audio3d, "uiPortId = {}, uiNumChannels = {}, uiNumSamples = {}", uiPortId,
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uiNumChannels, uiNumSamples);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dBedWrite2(OrbisAudio3dPortId uiPortId, u32 uiNumChannels,
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OrbisAudio3dFormat eFormat, const void* pBuffer,
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u32 uiNumSamples, OrbisAudio3dOutputRoute eOutputRoute,
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bool bRestricted) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}, uiNumChannels = {}, uiNumSamples = {}, bRestricted = {}",
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uiPortId, uiNumChannels, uiNumSamples, bRestricted);
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return ORBIS_OK;
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}
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size_t PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMemorySize(u32 uiNumSpeakers, bool bIs3d) {
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LOG_INFO(Lib_Audio3d, "uiNumSpeakers = {}, bIs3d = {}", uiNumSpeakers, bIs3d);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI
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sceAudio3dCreateSpeakerArray(OrbisAudio3dSpeakerArrayHandle* pHandle,
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const OrbisAudio3dSpeakerArrayParameters* pParameters) {
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if (pHandle == nullptr || pParameters == nullptr) {
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LOG_ERROR(Lib_Audio3d, "invalid SpeakerArray parameters");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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LOG_INFO(Lib_Audio3d, "called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dDeleteSpeakerArray(OrbisAudio3dSpeakerArrayHandle handle) {
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if (handle == nullptr) {
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LOG_ERROR(Lib_Audio3d, "invalid SpeakerArrayHandle");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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LOG_INFO(Lib_Audio3d, "called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients(OrbisAudio3dSpeakerArrayHandle handle,
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OrbisAudio3dPosition pos, float fSpread,
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float* pCoefficients,
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u32 uiNumCoefficients) {
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LOG_INFO(Lib_Audio3d, "fSpread = {}, uiNumCoefficients = {}", fSpread, uiNumCoefficients);
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if (handle == nullptr) {
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LOG_ERROR(Lib_Audio3d, "invalid SpeakerArrayHandle");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients2(OrbisAudio3dSpeakerArrayHandle handle,
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OrbisAudio3dPosition pos, float fSpread,
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float* pCoefficients,
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u32 uiNumCoefficients, bool bHeightAware,
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float fDownmixSpreadRadius) {
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LOG_INFO(Lib_Audio3d,
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"fSpread = {}, uiNumCoefficients = {}, bHeightAware = {}, fDownmixSpreadRadius = {}",
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fSpread, uiNumCoefficients, bHeightAware, fDownmixSpreadRadius);
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if (handle == nullptr) {
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LOG_ERROR(Lib_Audio3d, "invalid SpeakerArrayHandle");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dAudioOutOpen(OrbisAudio3dPortId uiPortId, OrbisUserServiceUserId userId,
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s32 type, s32 index, u32 len, u32 freq, u32 param) {
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LOG_INFO(Lib_Audio3d,
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"uiPortId = {}, userId = {}, type = {}, index = {}, len = {}, freq = {}, param = {}",
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uiPortId, userId, type, index, len, freq, param);
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dAudioOutClose(s32 handle) {
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LOG_INFO(Lib_Audio3d, "handle = {}", handle);
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dAudioOutOutput(s32 handle, const void* ptr) {
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LOG_TRACE(Lib_Audio3d, "handle = {}", handle);
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if (ptr == nullptr) {
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LOG_ERROR(Lib_Audio3d, "invalid Output ptr");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudio3dAudioOutOutputs(::Libraries::AudioOut::OrbisAudioOutOutputParam* param,
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s32 num) {
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LOG_INFO(Lib_Audio3d, "num = {}", num);
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if (param == nullptr) {
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LOG_ERROR(Lib_Audio3d, "invalid OutputParam ptr");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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}
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortCreate(u32 uiGranularity, OrbisAudio3dRate eRate, s64 iReserved,
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OrbisAudio3dPortId* pId) {
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LOG_INFO(Lib_Audio3d, "uiGranularity = {}, iReserved = {}", uiGranularity, iReserved);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortDestroy(OrbisAudio3dPortId uiPortId) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}", uiPortId);
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return ORBIS_OK;
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}
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// Audio3dPrivate
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const char* PS4_SYSV_ABI sceAudio3dStrError(int iErrorCode) {
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LOG_ERROR(Lib_Audio3d, "(PRIVATE) called, iErrorCode = {}", iErrorCode);
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return "NOT_IMPLEMENTED";
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}
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// Audio3dDebug
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int PS4_SYSV_ABI sceAudio3dPortQueryDebug() {
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LOG_WARNING(Lib_Audio3d, "(DEBUG) sceAudio3dPortQueryDebug called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortGetList() {
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LOG_WARNING(Lib_Audio3d, "(DEBUG) sceAudio3dPortGetList called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortGetParameters() {
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LOG_WARNING(Lib_Audio3d, "(DEBUG) sceAudio3dPortGetParameters called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortGetState() {
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LOG_WARNING(Lib_Audio3d, "(DEBUG) sceAudio3dPortGetState called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortFreeState() {
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LOG_WARNING(Lib_Audio3d, "(DEBUG) sceAudio3dPortFreeState called");
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return ORBIS_OK;
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}
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// Unknown
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int PS4_SYSV_ABI sceAudio3dPortGetBufferLevel() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortGetStatus() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dReportRegisterHandler() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dReportUnregisterHandler() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dSetGpuRenderer() {
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LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
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return ORBIS_OK;
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}
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void RegisterlibSceAudio3d(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("-R1DukFq7Dk", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dGetSpeakerArrayMixCoefficients);
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LIB_FUNCTION("-Re+pCWvwjQ", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dGetSpeakerArrayMixCoefficients2);
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LIB_FUNCTION("-pzYDZozm+M", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dPortQueryDebug);
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LIB_FUNCTION("1HXxo-+1qCw", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dObjectUnreserve);
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LIB_FUNCTION("4uyHN9q4ZeU", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dObjectSetAttributes);
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LIB_FUNCTION("7NYEzJ9SJbM", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dAudioOutOutput);
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LIB_FUNCTION("8hm6YdoQgwg", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dDeleteSpeakerArray);
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LIB_FUNCTION("9ZA23Ia46Po", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dPortGetAttributesSupported);
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LIB_FUNCTION("9tEwE0GV0qo", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dBedWrite);
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LIB_FUNCTION("Aacl5qkRU6U", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dStrError);
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LIB_FUNCTION("CKHlRW2E9dA", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortGetState);
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LIB_FUNCTION("HbxYY27lK6E", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dAudioOutOutputs);
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LIB_FUNCTION("Im+jOoa5WAI", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dGetDefaultOpenParameters);
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LIB_FUNCTION("Mw9mRQtWepY", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortDestroy);
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LIB_FUNCTION("OyVqOeVNtSk", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortClose);
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LIB_FUNCTION("QfNXBrKZeI0", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dReportRegisterHandler);
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LIB_FUNCTION("QqgTQQdzEMY", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dPortGetBufferLevel);
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LIB_FUNCTION("SEggctIeTcI", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortGetList);
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LIB_FUNCTION("UHFOgVNz0kk", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortCreate);
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LIB_FUNCTION("UmCvjSmuZIw", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dInitialize);
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LIB_FUNCTION("VEVhZ9qd4ZY", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortPush);
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LIB_FUNCTION("WW1TS2iz5yc", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dTerminate);
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LIB_FUNCTION("XeDDK0xJWQA", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortOpen);
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LIB_FUNCTION("YaaDbDwKpFM", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dPortGetQueueLevel);
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LIB_FUNCTION("Yq9bfUQ0uJg", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dPortSetAttribute);
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LIB_FUNCTION("ZOGrxWLgQzE", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortFlush);
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LIB_FUNCTION("flPcUaXVXcw", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dPortGetParameters);
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LIB_FUNCTION("iRX6GJs9tvE", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortGetStatus);
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LIB_FUNCTION("jO2tec4dJ2M", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dObjectReserve);
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LIB_FUNCTION("kEqqyDkmgdI", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dGetSpeakerArrayMemorySize);
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LIB_FUNCTION("lvWMW6vEqFU", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dCreateSpeakerArray);
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LIB_FUNCTION("lw0qrdSjZt8", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortAdvance);
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LIB_FUNCTION("pZlOm1aF3aA", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dAudioOutClose);
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LIB_FUNCTION("psv2gbihC1A", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dReportUnregisterHandler);
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LIB_FUNCTION("uJ0VhGcxCTQ", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dPortFreeState);
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LIB_FUNCTION("ucEsi62soTo", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dAudioOutOpen);
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LIB_FUNCTION("xH4Q9UILL3o", "libSceAudio3d", 1, "libSceAudio3d", 1, 1, sceAudio3dBedWrite2);
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LIB_FUNCTION("yEYXcbAGK14", "libSceAudio3d", 1, "libSceAudio3d", 1, 1,
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sceAudio3dSetGpuRenderer);
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};
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} // namespace Libraries::Audio3d
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