shadPS4/src/video_core/renderer_vulkan
2025-01-10 15:59:20 -08:00
..
liverpool_to_vk.cpp video_core: Implement conversion for uncommon/unsupported number formats. (#2047) 2025-01-07 12:21:49 +02:00
liverpool_to_vk.h shader_recompiler: Add swizzle support for unsupported formats. (#1869) 2024-12-31 06:14:47 +02:00
vk_common.cpp use ComPtr in gui_context_menus.h (#719) 2024-09-25 18:39:04 +03:00
vk_common.h mac: Choose whether system Vulkan is needed at runtime. (#1780) 2024-12-17 15:04:19 +02:00
vk_compute_pipeline.cpp shader_recompiler: Improvements to array and cube handling. (#2083) 2025-01-10 10:48:12 +02:00
vk_compute_pipeline.h Devtools - Shader editing (#1705) 2024-12-09 21:11:11 +01:00
vk_descriptor_update_queue.cpp video_core: Rewrite vulkan and videoout 2024-04-14 17:10:40 +03:00
vk_descriptor_update_queue.h video_core: Rewrite vulkan and videoout 2024-04-14 17:10:40 +03:00
vk_graphics_pipeline.cpp hotfix: Check correct template for setting binding divisor. 2025-01-10 15:59:20 -08:00
vk_graphics_pipeline.h renderer_vulkan: Simplify vertex binding logic and properly handle null buffers. (#2104) 2025-01-10 10:52:12 +02:00
vk_instance.cpp shader_recompiler: Improvements to array and cube handling. (#2083) 2025-01-10 10:48:12 +02:00
vk_instance.h shader_recompiler: Improvements to array and cube handling. (#2083) 2025-01-10 10:48:12 +02:00
vk_master_semaphore.cpp vulkan: Enable VULKAN_HPP_NO_EXCEPTIONS broadly. (#995) 2024-09-25 12:19:38 +03:00
vk_master_semaphore.h Move presentation to separate thread/improve sync (#303) 2024-07-28 15:54:09 +02:00
vk_pipeline_cache.cpp renderer_vulkan: Simplify vertex binding logic and properly handle null buffers. (#2104) 2025-01-10 10:52:12 +02:00
vk_pipeline_cache.h Devtools IV (#1910) 2024-12-26 23:08:47 +02:00
vk_pipeline_common.cpp renderer_vulkan: Add debug names to pipelines. (#2069) 2025-01-06 15:31:25 +02:00
vk_pipeline_common.h renderer_vulkan: Add debug names to pipelines. (#2069) 2025-01-06 15:31:25 +02:00
vk_platform.cpp vk_platform: Fix incorrect type for MVK debug flag. (#1993) 2024-12-31 12:38:30 +02:00
vk_platform.h vulkan: Enable VULKAN_HPP_NO_EXCEPTIONS broadly. (#995) 2024-09-25 12:19:38 +03:00
vk_presenter.cpp texture_cache: slight detilers refactoring (#2036) 2025-01-03 21:42:23 +01:00
vk_presenter.h Devtools - Shader editing (#1705) 2024-12-09 21:11:11 +01:00
vk_rasterizer.cpp renderer_vulkan: Simplify vertex binding logic and properly handle null buffers. (#2104) 2025-01-10 10:52:12 +02:00
vk_rasterizer.h bump up vector size to 64 in image_info and image_binding (#2055) 2025-01-05 00:02:37 +02:00
vk_resource_pool.cpp vk_resource_pool: Handle eErrorFragmentedPool. (#2071) 2025-01-06 15:31:45 +02:00
vk_resource_pool.h video_core: Add fallback path for pipelines with more than 32 bindings (#837) 2024-09-10 20:54:39 +03:00
vk_scheduler.cpp build: exclude Tracy from release builds 2024-12-22 22:51:48 +01:00
vk_scheduler.h vk_rasterizer: Fix stencil clears (#1840) 2024-12-22 02:49:42 +02:00
vk_shader_hle.cpp GPU processor refactoring (#1787) 2024-12-15 00:54:46 +02:00
vk_shader_hle.h GPU processor refactoring (#1787) 2024-12-15 00:54:46 +02:00
vk_shader_util.cpp renderer_vulkan: Implement rectlist emulation with tessellation (#1857) 2024-12-24 13:28:47 +02:00
vk_shader_util.h video_core: Rewrite vulkan and videoout 2024-04-14 17:10:40 +03:00
vk_swapchain.cpp renderer_vulkan: fix deadlock when resizing the SDL window (#1860) 2024-12-29 13:22:35 +02:00
vk_swapchain.h Handle swapchain recreation (#1830) 2024-12-23 16:21:48 +02:00