shadPS4/src/shader_recompiler
2024-12-31 06:00:52 +02:00
..
backend recompiler: handle reads of output variables in hull shaders (#1962) 2024-12-29 12:37:15 +02:00
frontend Initialize V0 to PrimitiveId in hull shader (#1985) 2024-12-31 06:00:52 +02:00
ir recompiler: handle reads of output variables in hull shaders (#1962) 2024-12-29 12:37:15 +02:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
info.h shader_recompiler: Rework image read/write emit. (#1819) 2024-12-25 01:13:32 +02:00
params.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
profile.h ir: Add heuristic based LDS barrier pass (#1801) 2024-12-19 10:18:28 +02:00
recompiler.cpp ir: Add heuristic based LDS barrier pass (#1801) 2024-12-19 10:18:28 +02:00
recompiler.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00
runtime_info.h renderer_vulkan: Implement rectlist emulation with tessellation (#1857) 2024-12-24 13:28:47 +02:00
specialization.h shader_recompiler: Rework image read/write emit. (#1819) 2024-12-25 01:13:32 +02:00