mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-05-30 07:13:18 +00:00
* Slightly changed how allInstallDirsDisabled is determined * Show a dialog only if no game directories are set * Changed a comment * Fixed formatting * Support for unicode paths for game install directories * Fixed game picture path conversion
422 lines
No EOL
17 KiB
C++
422 lines
No EOL
17 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <QToolTip>
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#include "common/config.h"
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#include "common/logging/log.h"
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#include "common/path_util.h"
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#include "common/string_util.h"
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#include "game_list_frame.h"
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#include "game_list_utils.h"
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GameListFrame::GameListFrame(std::shared_ptr<GameInfoClass> game_info_get,
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std::shared_ptr<CompatibilityInfoClass> compat_info_get,
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QWidget* parent)
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: QTableWidget(parent), m_game_info(game_info_get), m_compat_info(compat_info_get) {
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icon_size = Config::getIconSize();
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this->setShowGrid(false);
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this->setEditTriggers(QAbstractItemView::NoEditTriggers);
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this->setSelectionBehavior(QAbstractItemView::SelectRows);
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this->setSelectionMode(QAbstractItemView::SingleSelection);
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this->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
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this->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
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this->verticalScrollBar()->installEventFilter(this);
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this->verticalScrollBar()->setSingleStep(20);
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this->horizontalScrollBar()->setSingleStep(20);
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this->verticalHeader()->setSectionResizeMode(QHeaderView::ResizeToContents);
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this->verticalHeader()->setVisible(false);
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this->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
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this->horizontalHeader()->setHighlightSections(false);
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this->horizontalHeader()->setSortIndicatorShown(true);
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this->horizontalHeader()->setStretchLastSection(true);
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this->setContextMenuPolicy(Qt::CustomContextMenu);
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this->setColumnCount(10);
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this->setColumnWidth(1, 300); // Name
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this->setColumnWidth(2, 140); // Compatibility
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this->setColumnWidth(3, 120); // Serial
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this->setColumnWidth(4, 90); // Region
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this->setColumnWidth(5, 90); // Firmware
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this->setColumnWidth(6, 90); // Size
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this->setColumnWidth(7, 90); // Version
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this->setColumnWidth(8, 120); // Play Time
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QStringList headers;
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headers << tr("Icon") << tr("Name") << tr("Compatibility") << tr("Serial") << tr("Region")
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<< tr("Firmware") << tr("Size") << tr("Version") << tr("Play Time") << tr("Path");
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this->setHorizontalHeaderLabels(headers);
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this->horizontalHeader()->setSortIndicatorShown(true);
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this->horizontalHeader()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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this->horizontalHeader()->setSectionResizeMode(3, QHeaderView::Fixed);
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this->horizontalHeader()->setSectionResizeMode(4, QHeaderView::Fixed);
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PopulateGameList();
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connect(this, &QTableWidget::currentCellChanged, this, &GameListFrame::onCurrentCellChanged);
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connect(this->verticalScrollBar(), &QScrollBar::valueChanged, this,
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&GameListFrame::RefreshListBackgroundImage);
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connect(this->horizontalScrollBar(), &QScrollBar::valueChanged, this,
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&GameListFrame::RefreshListBackgroundImage);
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this->horizontalHeader()->setSortIndicatorShown(true);
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this->horizontalHeader()->setSectionsClickable(true);
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QObject::connect(
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this->horizontalHeader(), &QHeaderView::sectionClicked, this, [this](int columnIndex) {
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if (ListSortedAsc) {
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SortNameDescending(columnIndex);
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this->horizontalHeader()->setSortIndicator(columnIndex, Qt::DescendingOrder);
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ListSortedAsc = false;
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} else {
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SortNameAscending(columnIndex);
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this->horizontalHeader()->setSortIndicator(columnIndex, Qt::AscendingOrder);
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ListSortedAsc = true;
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}
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this->clearContents();
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PopulateGameList(false);
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});
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connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) {
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m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info, this, true);
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});
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connect(this, &QTableWidget::cellClicked, this, [=, this](int row, int column) {
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if (column == 2 && m_game_info->m_games[row].compatibility.issue_number != "") {
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auto url_issues = "https://github.com/shadps4-emu/shadps4-game-compatibility/issues/";
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QDesktopServices::openUrl(
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QUrl(url_issues + m_game_info->m_games[row].compatibility.issue_number));
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}
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});
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}
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void GameListFrame::onCurrentCellChanged(int currentRow, int currentColumn, int previousRow,
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int previousColumn) {
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QTableWidgetItem* item = this->item(currentRow, currentColumn);
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if (!item) {
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return;
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}
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m_current_item = item; // Store current item
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SetListBackgroundImage(item);
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PlayBackgroundMusic(item);
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}
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void GameListFrame::PlayBackgroundMusic(QTableWidgetItem* item) {
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if (!item || !Config::getPlayBGM()) {
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BackgroundMusicPlayer::getInstance().stopMusic();
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return;
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}
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QString snd0path;
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Common::FS::PathToQString(snd0path, m_game_info->m_games[item->row()].snd0_path);
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BackgroundMusicPlayer::getInstance().playMusic(snd0path);
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}
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void GameListFrame::PopulateGameList(bool isInitialPopulation) {
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this->m_current_item = nullptr;
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// Do not show status column if it is not enabled
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this->setColumnHidden(2, !Config::getCompatibilityEnabled());
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this->setColumnHidden(6, !Config::GetLoadGameSizeEnabled());
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this->setRowCount(m_game_info->m_games.size());
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ResizeIcons(icon_size);
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if (isInitialPopulation) {
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SortNameAscending(1); // Column 1 = Name
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ResizeIcons(icon_size);
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}
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for (int i = 0; i < m_game_info->m_games.size(); i++) {
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SetTableItem(i, 1, QString::fromStdString(m_game_info->m_games[i].name));
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SetTableItem(i, 3, QString::fromStdString(m_game_info->m_games[i].serial));
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SetRegionFlag(i, 4, QString::fromStdString(m_game_info->m_games[i].region));
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SetTableItem(i, 5, QString::fromStdString(m_game_info->m_games[i].fw));
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SetTableItem(i, 6, QString::fromStdString(m_game_info->m_games[i].size));
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SetTableItem(i, 7, QString::fromStdString(m_game_info->m_games[i].version));
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m_game_info->m_games[i].compatibility =
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m_compat_info->GetCompatibilityInfo(m_game_info->m_games[i].serial);
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SetCompatibilityItem(i, 2, m_game_info->m_games[i].compatibility);
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QString playTime = GetPlayTime(m_game_info->m_games[i].serial);
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if (playTime.isEmpty()) {
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m_game_info->m_games[i].play_time = "0:00:00";
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SetTableItem(i, 8, tr("Never Played"));
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} else {
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QStringList timeParts = playTime.split(':');
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int hours = timeParts[0].toInt();
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int minutes = timeParts[1].toInt();
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int seconds = timeParts[2].toInt();
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QString formattedPlayTime;
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if (hours > 0) {
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formattedPlayTime += QString("%1").arg(hours) + tr("h");
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}
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if (minutes > 0) {
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formattedPlayTime += QString("%1").arg(minutes) + tr("m");
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}
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formattedPlayTime = formattedPlayTime.trimmed();
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m_game_info->m_games[i].play_time = playTime.toStdString();
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if (formattedPlayTime.isEmpty()) {
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SetTableItem(i, 8, QString("%1").arg(seconds) + tr("s"));
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} else {
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SetTableItem(i, 8, formattedPlayTime);
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}
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}
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QString path;
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Common::FS::PathToQString(path, m_game_info->m_games[i].path);
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SetTableItem(i, 9, path);
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}
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}
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void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
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if (!item) {
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// handle case where no item was clicked
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return;
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}
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// If background images are hidden, clear the background image
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if (!Config::getShowBackgroundImage()) {
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backgroundImage = QImage();
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m_last_opacity = -1; // Reset opacity tracking when disabled
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m_current_game_path.clear(); // Reset current game path
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RefreshListBackgroundImage();
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return;
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}
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const auto& game = m_game_info->m_games[item->row()];
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const int opacity = Config::getBackgroundImageOpacity();
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// Recompute if opacity changed or we switched to a different game
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if (opacity != m_last_opacity || game.pic_path != m_current_game_path) {
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auto image_path = game.pic_path.u8string();
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QImage original_image(QString::fromStdString({image_path.begin(), image_path.end()}));
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if (!original_image.isNull()) {
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backgroundImage = m_game_list_utils.ChangeImageOpacity(
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original_image, original_image.rect(), opacity / 100.0f);
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m_last_opacity = opacity;
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m_current_game_path = game.pic_path;
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}
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}
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RefreshListBackgroundImage();
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}
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void GameListFrame::RefreshListBackgroundImage() {
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QPalette palette;
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if (!backgroundImage.isNull() && Config::getShowBackgroundImage()) {
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QSize widgetSize = size();
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QPixmap scaledPixmap =
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QPixmap::fromImage(backgroundImage)
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.scaled(widgetSize, Qt::KeepAspectRatioByExpanding, Qt::SmoothTransformation);
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int x = (widgetSize.width() - scaledPixmap.width()) / 2;
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int y = (widgetSize.height() - scaledPixmap.height()) / 2;
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QPixmap finalPixmap(widgetSize);
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finalPixmap.fill(Qt::transparent);
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QPainter painter(&finalPixmap);
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painter.drawPixmap(x, y, scaledPixmap);
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palette.setBrush(QPalette::Base, QBrush(finalPixmap));
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}
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QColor transparentColor = QColor(135, 206, 235, 40);
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palette.setColor(QPalette::Highlight, transparentColor);
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this->setPalette(palette);
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}
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void GameListFrame::resizeEvent(QResizeEvent* event) {
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QTableWidget::resizeEvent(event);
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RefreshListBackgroundImage();
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}
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void GameListFrame::SortNameAscending(int columnIndex) {
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std::sort(m_game_info->m_games.begin(), m_game_info->m_games.end(),
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[columnIndex](const GameInfo& a, const GameInfo& b) {
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return CompareStringsAscending(a, b, columnIndex);
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});
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}
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void GameListFrame::SortNameDescending(int columnIndex) {
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std::sort(m_game_info->m_games.begin(), m_game_info->m_games.end(),
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[columnIndex](const GameInfo& a, const GameInfo& b) {
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return CompareStringsDescending(a, b, columnIndex);
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});
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}
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void GameListFrame::ResizeIcons(int iconSize) {
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for (int index = 0; auto& game : m_game_info->m_games) {
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QImage scaledPixmap = game.icon.scaled(QSize(iconSize, iconSize), Qt::KeepAspectRatio,
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Qt::SmoothTransformation);
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QTableWidgetItem* iconItem = new QTableWidgetItem();
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this->verticalHeader()->resizeSection(index, scaledPixmap.height());
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this->horizontalHeader()->resizeSection(0, scaledPixmap.width());
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iconItem->setData(Qt::DecorationRole, scaledPixmap);
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this->setItem(index, 0, iconItem);
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index++;
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}
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this->horizontalHeader()->setSectionResizeMode(8, QHeaderView::ResizeToContents);
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}
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void GameListFrame::SetCompatibilityItem(int row, int column, CompatibilityEntry entry) {
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QTableWidgetItem* item = new QTableWidgetItem();
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QWidget* widget = new QWidget(this);
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QGridLayout* layout = new QGridLayout(widget);
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widget->setStyleSheet("QToolTip {background-color: black; color: white;}");
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QColor color;
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QString status_explanation;
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switch (entry.status) {
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case CompatibilityStatus::Unknown:
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color = QStringLiteral("#000000");
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status_explanation = tr("Compatibility is untested");
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break;
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case CompatibilityStatus::Nothing:
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color = QStringLiteral("#212121");
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status_explanation = tr("Game does not initialize properly / crashes the emulator");
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break;
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case CompatibilityStatus::Boots:
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color = QStringLiteral("#828282");
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status_explanation = tr("Game boots, but only displays a blank screen");
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break;
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case CompatibilityStatus::Menus:
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color = QStringLiteral("#FF0000");
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status_explanation = tr("Game displays an image but does not go past the menu");
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break;
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case CompatibilityStatus::Ingame:
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color = QStringLiteral("#F2D624");
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status_explanation = tr("Game has game-breaking glitches or unplayable performance");
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break;
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case CompatibilityStatus::Playable:
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color = QStringLiteral("#47D35C");
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status_explanation =
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tr("Game can be completed with playable performance and no major glitches");
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break;
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}
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QString tooltip_string;
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if (entry.status == CompatibilityStatus::Unknown) {
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tooltip_string = status_explanation;
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} else {
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tooltip_string =
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"<p> <i>" + tr("Click to see details on github") + "</i>" + "<br>" +
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tr("Last updated") +
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QString(": %1 (%2)").arg(entry.last_tested.toString("yyyy-MM-dd"), entry.version) +
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"<br>" + status_explanation + "</p>";
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}
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QPixmap circle_pixmap(16, 16);
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circle_pixmap.fill(Qt::transparent);
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QPainter painter(&circle_pixmap);
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painter.setRenderHint(QPainter::Antialiasing);
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painter.setPen(color);
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painter.setBrush(color);
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painter.drawEllipse({circle_pixmap.width() / 2.0, circle_pixmap.height() / 2.0}, 6.0, 6.0);
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QLabel* dotLabel = new QLabel("", widget);
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dotLabel->setPixmap(circle_pixmap);
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QLabel* label = new QLabel(m_compat_info->GetCompatStatusString(entry.status), widget);
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this->horizontalHeader()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
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label->setStyleSheet("color: white; font-size: 16px; font-weight: bold;");
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// Create shadow effect
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QGraphicsDropShadowEffect* shadowEffect = new QGraphicsDropShadowEffect();
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shadowEffect->setBlurRadius(5); // Set the blur radius of the shadow
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shadowEffect->setColor(QColor(0, 0, 0, 160)); // Set the color and opacity of the shadow
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shadowEffect->setOffset(2, 2); // Set the offset of the shadow
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label->setGraphicsEffect(shadowEffect); // Apply shadow effect to the QLabel
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layout->addWidget(dotLabel, 0, 0, -1, 1);
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layout->addWidget(label, 0, 1, 1, 1);
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layout->setAlignment(Qt::AlignLeft);
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widget->setLayout(layout);
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widget->setToolTip(tooltip_string);
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this->setItem(row, column, item);
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this->setCellWidget(row, column, widget);
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return;
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}
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void GameListFrame::SetTableItem(int row, int column, QString itemStr) {
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QTableWidgetItem* item = new QTableWidgetItem();
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QWidget* widget = new QWidget(this);
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QVBoxLayout* layout = new QVBoxLayout(widget);
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QLabel* label = new QLabel(itemStr, widget);
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label->setStyleSheet("color: white; font-size: 16px; font-weight: bold;");
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// Create shadow effect
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QGraphicsDropShadowEffect* shadowEffect = new QGraphicsDropShadowEffect();
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shadowEffect->setBlurRadius(5); // Set the blur radius of the shadow
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shadowEffect->setColor(QColor(0, 0, 0, 160)); // Set the color and opacity of the shadow
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shadowEffect->setOffset(2, 2); // Set the offset of the shadow
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label->setGraphicsEffect(shadowEffect); // Apply shadow effect to the QLabel
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layout->addWidget(label);
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if (column != 8 && column != 1)
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layout->setAlignment(Qt::AlignCenter);
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widget->setLayout(layout);
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this->setItem(row, column, item);
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this->setCellWidget(row, column, widget);
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}
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void GameListFrame::SetRegionFlag(int row, int column, QString itemStr) {
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QTableWidgetItem* item = new QTableWidgetItem();
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QImage scaledPixmap;
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if (itemStr == "Japan") {
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scaledPixmap = QImage(":images/flag_jp.png");
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} else if (itemStr == "Europe") {
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scaledPixmap = QImage(":images/flag_eu.png");
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} else if (itemStr == "USA") {
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scaledPixmap = QImage(":images/flag_us.png");
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} else if (itemStr == "Asia") {
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scaledPixmap = QImage(":images/flag_china.png");
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} else if (itemStr == "World") {
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scaledPixmap = QImage(":images/flag_world.png");
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} else {
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scaledPixmap = QImage(":images/flag_unk.png");
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}
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QWidget* widget = new QWidget(this);
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QVBoxLayout* layout = new QVBoxLayout(widget);
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QLabel* label = new QLabel(widget);
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label->setPixmap(QPixmap::fromImage(scaledPixmap));
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layout->setAlignment(Qt::AlignCenter);
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layout->addWidget(label);
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widget->setLayout(layout);
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this->setItem(row, column, item);
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this->setCellWidget(row, column, widget);
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}
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QString GameListFrame::GetPlayTime(const std::string& serial) {
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QString playTime;
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const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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QString filePath = QString::fromStdString((user_dir / "play_time.txt").string());
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QFile file(filePath);
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if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
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return playTime;
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}
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while (!file.atEnd()) {
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QByteArray line = file.readLine();
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QString lineStr = QString::fromUtf8(line).trimmed();
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QStringList parts = lineStr.split(' ');
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if (parts.size() >= 2) {
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QString fileSerial = parts[0];
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QString time = parts[1];
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if (fileSerial == QString::fromStdString(serial)) {
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playTime = time;
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break;
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}
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}
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}
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file.close();
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return playTime;
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}
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QTableWidgetItem* GameListFrame::GetCurrentItem() {
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return m_current_item;
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} |