shadPS4/src/qt_gui/game_list_frame.cpp
Ked 78c8bca2bb
Fix support for unicode paths for game install directories (#2699)
* Slightly changed how allInstallDirsDisabled is determined

* Show a dialog only if no game directories are set

* Changed a comment

* Fixed formatting

* Support for unicode paths for game install directories

* Fixed game picture path conversion
2025-03-28 23:14:52 +02:00

422 lines
No EOL
17 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QToolTip>
#include "common/config.h"
#include "common/logging/log.h"
#include "common/path_util.h"
#include "common/string_util.h"
#include "game_list_frame.h"
#include "game_list_utils.h"
GameListFrame::GameListFrame(std::shared_ptr<GameInfoClass> game_info_get,
std::shared_ptr<CompatibilityInfoClass> compat_info_get,
QWidget* parent)
: QTableWidget(parent), m_game_info(game_info_get), m_compat_info(compat_info_get) {
icon_size = Config::getIconSize();
this->setShowGrid(false);
this->setEditTriggers(QAbstractItemView::NoEditTriggers);
this->setSelectionBehavior(QAbstractItemView::SelectRows);
this->setSelectionMode(QAbstractItemView::SingleSelection);
this->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
this->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
this->verticalScrollBar()->installEventFilter(this);
this->verticalScrollBar()->setSingleStep(20);
this->horizontalScrollBar()->setSingleStep(20);
this->verticalHeader()->setSectionResizeMode(QHeaderView::ResizeToContents);
this->verticalHeader()->setVisible(false);
this->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
this->horizontalHeader()->setHighlightSections(false);
this->horizontalHeader()->setSortIndicatorShown(true);
this->horizontalHeader()->setStretchLastSection(true);
this->setContextMenuPolicy(Qt::CustomContextMenu);
this->setColumnCount(10);
this->setColumnWidth(1, 300); // Name
this->setColumnWidth(2, 140); // Compatibility
this->setColumnWidth(3, 120); // Serial
this->setColumnWidth(4, 90); // Region
this->setColumnWidth(5, 90); // Firmware
this->setColumnWidth(6, 90); // Size
this->setColumnWidth(7, 90); // Version
this->setColumnWidth(8, 120); // Play Time
QStringList headers;
headers << tr("Icon") << tr("Name") << tr("Compatibility") << tr("Serial") << tr("Region")
<< tr("Firmware") << tr("Size") << tr("Version") << tr("Play Time") << tr("Path");
this->setHorizontalHeaderLabels(headers);
this->horizontalHeader()->setSortIndicatorShown(true);
this->horizontalHeader()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
this->horizontalHeader()->setSectionResizeMode(3, QHeaderView::Fixed);
this->horizontalHeader()->setSectionResizeMode(4, QHeaderView::Fixed);
PopulateGameList();
connect(this, &QTableWidget::currentCellChanged, this, &GameListFrame::onCurrentCellChanged);
connect(this->verticalScrollBar(), &QScrollBar::valueChanged, this,
&GameListFrame::RefreshListBackgroundImage);
connect(this->horizontalScrollBar(), &QScrollBar::valueChanged, this,
&GameListFrame::RefreshListBackgroundImage);
this->horizontalHeader()->setSortIndicatorShown(true);
this->horizontalHeader()->setSectionsClickable(true);
QObject::connect(
this->horizontalHeader(), &QHeaderView::sectionClicked, this, [this](int columnIndex) {
if (ListSortedAsc) {
SortNameDescending(columnIndex);
this->horizontalHeader()->setSortIndicator(columnIndex, Qt::DescendingOrder);
ListSortedAsc = false;
} else {
SortNameAscending(columnIndex);
this->horizontalHeader()->setSortIndicator(columnIndex, Qt::AscendingOrder);
ListSortedAsc = true;
}
this->clearContents();
PopulateGameList(false);
});
connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) {
m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info, this, true);
});
connect(this, &QTableWidget::cellClicked, this, [=, this](int row, int column) {
if (column == 2 && m_game_info->m_games[row].compatibility.issue_number != "") {
auto url_issues = "https://github.com/shadps4-emu/shadps4-game-compatibility/issues/";
QDesktopServices::openUrl(
QUrl(url_issues + m_game_info->m_games[row].compatibility.issue_number));
}
});
}
void GameListFrame::onCurrentCellChanged(int currentRow, int currentColumn, int previousRow,
int previousColumn) {
QTableWidgetItem* item = this->item(currentRow, currentColumn);
if (!item) {
return;
}
m_current_item = item; // Store current item
SetListBackgroundImage(item);
PlayBackgroundMusic(item);
}
void GameListFrame::PlayBackgroundMusic(QTableWidgetItem* item) {
if (!item || !Config::getPlayBGM()) {
BackgroundMusicPlayer::getInstance().stopMusic();
return;
}
QString snd0path;
Common::FS::PathToQString(snd0path, m_game_info->m_games[item->row()].snd0_path);
BackgroundMusicPlayer::getInstance().playMusic(snd0path);
}
void GameListFrame::PopulateGameList(bool isInitialPopulation) {
this->m_current_item = nullptr;
// Do not show status column if it is not enabled
this->setColumnHidden(2, !Config::getCompatibilityEnabled());
this->setColumnHidden(6, !Config::GetLoadGameSizeEnabled());
this->setRowCount(m_game_info->m_games.size());
ResizeIcons(icon_size);
if (isInitialPopulation) {
SortNameAscending(1); // Column 1 = Name
ResizeIcons(icon_size);
}
for (int i = 0; i < m_game_info->m_games.size(); i++) {
SetTableItem(i, 1, QString::fromStdString(m_game_info->m_games[i].name));
SetTableItem(i, 3, QString::fromStdString(m_game_info->m_games[i].serial));
SetRegionFlag(i, 4, QString::fromStdString(m_game_info->m_games[i].region));
SetTableItem(i, 5, QString::fromStdString(m_game_info->m_games[i].fw));
SetTableItem(i, 6, QString::fromStdString(m_game_info->m_games[i].size));
SetTableItem(i, 7, QString::fromStdString(m_game_info->m_games[i].version));
m_game_info->m_games[i].compatibility =
m_compat_info->GetCompatibilityInfo(m_game_info->m_games[i].serial);
SetCompatibilityItem(i, 2, m_game_info->m_games[i].compatibility);
QString playTime = GetPlayTime(m_game_info->m_games[i].serial);
if (playTime.isEmpty()) {
m_game_info->m_games[i].play_time = "0:00:00";
SetTableItem(i, 8, tr("Never Played"));
} else {
QStringList timeParts = playTime.split(':');
int hours = timeParts[0].toInt();
int minutes = timeParts[1].toInt();
int seconds = timeParts[2].toInt();
QString formattedPlayTime;
if (hours > 0) {
formattedPlayTime += QString("%1").arg(hours) + tr("h");
}
if (minutes > 0) {
formattedPlayTime += QString("%1").arg(minutes) + tr("m");
}
formattedPlayTime = formattedPlayTime.trimmed();
m_game_info->m_games[i].play_time = playTime.toStdString();
if (formattedPlayTime.isEmpty()) {
SetTableItem(i, 8, QString("%1").arg(seconds) + tr("s"));
} else {
SetTableItem(i, 8, formattedPlayTime);
}
}
QString path;
Common::FS::PathToQString(path, m_game_info->m_games[i].path);
SetTableItem(i, 9, path);
}
}
void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
if (!item) {
// handle case where no item was clicked
return;
}
// If background images are hidden, clear the background image
if (!Config::getShowBackgroundImage()) {
backgroundImage = QImage();
m_last_opacity = -1; // Reset opacity tracking when disabled
m_current_game_path.clear(); // Reset current game path
RefreshListBackgroundImage();
return;
}
const auto& game = m_game_info->m_games[item->row()];
const int opacity = Config::getBackgroundImageOpacity();
// Recompute if opacity changed or we switched to a different game
if (opacity != m_last_opacity || game.pic_path != m_current_game_path) {
auto image_path = game.pic_path.u8string();
QImage original_image(QString::fromStdString({image_path.begin(), image_path.end()}));
if (!original_image.isNull()) {
backgroundImage = m_game_list_utils.ChangeImageOpacity(
original_image, original_image.rect(), opacity / 100.0f);
m_last_opacity = opacity;
m_current_game_path = game.pic_path;
}
}
RefreshListBackgroundImage();
}
void GameListFrame::RefreshListBackgroundImage() {
QPalette palette;
if (!backgroundImage.isNull() && Config::getShowBackgroundImage()) {
QSize widgetSize = size();
QPixmap scaledPixmap =
QPixmap::fromImage(backgroundImage)
.scaled(widgetSize, Qt::KeepAspectRatioByExpanding, Qt::SmoothTransformation);
int x = (widgetSize.width() - scaledPixmap.width()) / 2;
int y = (widgetSize.height() - scaledPixmap.height()) / 2;
QPixmap finalPixmap(widgetSize);
finalPixmap.fill(Qt::transparent);
QPainter painter(&finalPixmap);
painter.drawPixmap(x, y, scaledPixmap);
palette.setBrush(QPalette::Base, QBrush(finalPixmap));
}
QColor transparentColor = QColor(135, 206, 235, 40);
palette.setColor(QPalette::Highlight, transparentColor);
this->setPalette(palette);
}
void GameListFrame::resizeEvent(QResizeEvent* event) {
QTableWidget::resizeEvent(event);
RefreshListBackgroundImage();
}
void GameListFrame::SortNameAscending(int columnIndex) {
std::sort(m_game_info->m_games.begin(), m_game_info->m_games.end(),
[columnIndex](const GameInfo& a, const GameInfo& b) {
return CompareStringsAscending(a, b, columnIndex);
});
}
void GameListFrame::SortNameDescending(int columnIndex) {
std::sort(m_game_info->m_games.begin(), m_game_info->m_games.end(),
[columnIndex](const GameInfo& a, const GameInfo& b) {
return CompareStringsDescending(a, b, columnIndex);
});
}
void GameListFrame::ResizeIcons(int iconSize) {
for (int index = 0; auto& game : m_game_info->m_games) {
QImage scaledPixmap = game.icon.scaled(QSize(iconSize, iconSize), Qt::KeepAspectRatio,
Qt::SmoothTransformation);
QTableWidgetItem* iconItem = new QTableWidgetItem();
this->verticalHeader()->resizeSection(index, scaledPixmap.height());
this->horizontalHeader()->resizeSection(0, scaledPixmap.width());
iconItem->setData(Qt::DecorationRole, scaledPixmap);
this->setItem(index, 0, iconItem);
index++;
}
this->horizontalHeader()->setSectionResizeMode(8, QHeaderView::ResizeToContents);
}
void GameListFrame::SetCompatibilityItem(int row, int column, CompatibilityEntry entry) {
QTableWidgetItem* item = new QTableWidgetItem();
QWidget* widget = new QWidget(this);
QGridLayout* layout = new QGridLayout(widget);
widget->setStyleSheet("QToolTip {background-color: black; color: white;}");
QColor color;
QString status_explanation;
switch (entry.status) {
case CompatibilityStatus::Unknown:
color = QStringLiteral("#000000");
status_explanation = tr("Compatibility is untested");
break;
case CompatibilityStatus::Nothing:
color = QStringLiteral("#212121");
status_explanation = tr("Game does not initialize properly / crashes the emulator");
break;
case CompatibilityStatus::Boots:
color = QStringLiteral("#828282");
status_explanation = tr("Game boots, but only displays a blank screen");
break;
case CompatibilityStatus::Menus:
color = QStringLiteral("#FF0000");
status_explanation = tr("Game displays an image but does not go past the menu");
break;
case CompatibilityStatus::Ingame:
color = QStringLiteral("#F2D624");
status_explanation = tr("Game has game-breaking glitches or unplayable performance");
break;
case CompatibilityStatus::Playable:
color = QStringLiteral("#47D35C");
status_explanation =
tr("Game can be completed with playable performance and no major glitches");
break;
}
QString tooltip_string;
if (entry.status == CompatibilityStatus::Unknown) {
tooltip_string = status_explanation;
} else {
tooltip_string =
"<p> <i>" + tr("Click to see details on github") + "</i>" + "<br>" +
tr("Last updated") +
QString(": %1 (%2)").arg(entry.last_tested.toString("yyyy-MM-dd"), entry.version) +
"<br>" + status_explanation + "</p>";
}
QPixmap circle_pixmap(16, 16);
circle_pixmap.fill(Qt::transparent);
QPainter painter(&circle_pixmap);
painter.setRenderHint(QPainter::Antialiasing);
painter.setPen(color);
painter.setBrush(color);
painter.drawEllipse({circle_pixmap.width() / 2.0, circle_pixmap.height() / 2.0}, 6.0, 6.0);
QLabel* dotLabel = new QLabel("", widget);
dotLabel->setPixmap(circle_pixmap);
QLabel* label = new QLabel(m_compat_info->GetCompatStatusString(entry.status), widget);
this->horizontalHeader()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
label->setStyleSheet("color: white; font-size: 16px; font-weight: bold;");
// Create shadow effect
QGraphicsDropShadowEffect* shadowEffect = new QGraphicsDropShadowEffect();
shadowEffect->setBlurRadius(5); // Set the blur radius of the shadow
shadowEffect->setColor(QColor(0, 0, 0, 160)); // Set the color and opacity of the shadow
shadowEffect->setOffset(2, 2); // Set the offset of the shadow
label->setGraphicsEffect(shadowEffect); // Apply shadow effect to the QLabel
layout->addWidget(dotLabel, 0, 0, -1, 1);
layout->addWidget(label, 0, 1, 1, 1);
layout->setAlignment(Qt::AlignLeft);
widget->setLayout(layout);
widget->setToolTip(tooltip_string);
this->setItem(row, column, item);
this->setCellWidget(row, column, widget);
return;
}
void GameListFrame::SetTableItem(int row, int column, QString itemStr) {
QTableWidgetItem* item = new QTableWidgetItem();
QWidget* widget = new QWidget(this);
QVBoxLayout* layout = new QVBoxLayout(widget);
QLabel* label = new QLabel(itemStr, widget);
label->setStyleSheet("color: white; font-size: 16px; font-weight: bold;");
// Create shadow effect
QGraphicsDropShadowEffect* shadowEffect = new QGraphicsDropShadowEffect();
shadowEffect->setBlurRadius(5); // Set the blur radius of the shadow
shadowEffect->setColor(QColor(0, 0, 0, 160)); // Set the color and opacity of the shadow
shadowEffect->setOffset(2, 2); // Set the offset of the shadow
label->setGraphicsEffect(shadowEffect); // Apply shadow effect to the QLabel
layout->addWidget(label);
if (column != 8 && column != 1)
layout->setAlignment(Qt::AlignCenter);
widget->setLayout(layout);
this->setItem(row, column, item);
this->setCellWidget(row, column, widget);
}
void GameListFrame::SetRegionFlag(int row, int column, QString itemStr) {
QTableWidgetItem* item = new QTableWidgetItem();
QImage scaledPixmap;
if (itemStr == "Japan") {
scaledPixmap = QImage(":images/flag_jp.png");
} else if (itemStr == "Europe") {
scaledPixmap = QImage(":images/flag_eu.png");
} else if (itemStr == "USA") {
scaledPixmap = QImage(":images/flag_us.png");
} else if (itemStr == "Asia") {
scaledPixmap = QImage(":images/flag_china.png");
} else if (itemStr == "World") {
scaledPixmap = QImage(":images/flag_world.png");
} else {
scaledPixmap = QImage(":images/flag_unk.png");
}
QWidget* widget = new QWidget(this);
QVBoxLayout* layout = new QVBoxLayout(widget);
QLabel* label = new QLabel(widget);
label->setPixmap(QPixmap::fromImage(scaledPixmap));
layout->setAlignment(Qt::AlignCenter);
layout->addWidget(label);
widget->setLayout(layout);
this->setItem(row, column, item);
this->setCellWidget(row, column, widget);
}
QString GameListFrame::GetPlayTime(const std::string& serial) {
QString playTime;
const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
QString filePath = QString::fromStdString((user_dir / "play_time.txt").string());
QFile file(filePath);
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
return playTime;
}
while (!file.atEnd()) {
QByteArray line = file.readLine();
QString lineStr = QString::fromUtf8(line).trimmed();
QStringList parts = lineStr.split(' ');
if (parts.size() >= 2) {
QString fileSerial = parts[0];
QString time = parts[1];
if (fileSerial == QString::fromStdString(serial)) {
playTime = time;
break;
}
}
}
file.close();
return playTime;
}
QTableWidgetItem* GameListFrame::GetCurrentItem() {
return m_current_item;
}