shadPS4/src/shader_recompiler/ir/passes
TheTurtle 66e96dd944
video_core: Account of runtime state changes when compiling shaders (#575)
* video_core: Compile shader permutations

* spirv: Only specific storage image format for atomics

* ir: Avoid cube coord patching for storage image

* spirv: Fix default attributes

* data_share: Add more instructions

* video_core: Query storage flag with runtime state

* kernel: Use std::list for semaphore

* video_core: Use texture buffers for untyped format load/store

* buffer_cache: Limit view usage

* vk_pipeline_cache: Fix invalid iterator

* image_view: Reduce log spam when alpha=1 in storage swizzle

* video_core: More features and proper spirv feature detection

* video_core: Attempt no2 for specialization

* spirv: Remove conflict

* vk_shader_cache: Small cleanup
2024-08-29 19:29:54 +03:00
..
constant_propagation_pass.cpp shader_recompiler: constant propagation bitwise operations + S_CMPK_EQ_U32 fix (#613) 2024-08-28 13:10:21 +03:00
dead_code_elimination_pass.cpp shader: Fix block processing order in dead code elimination pass 2024-06-06 02:46:36 +03:00
identity_removal_pass.cpp video_core: Implement basic compute shaders and more instructions 2024-05-30 01:39:24 +03:00
ir_passes.h spirv: Simplify shared memory handling (#427) 2024-08-14 19:01:17 +03:00
lower_shared_mem_to_registers.cpp spirv: Simplify shared memory handling (#427) 2024-08-14 19:01:17 +03:00
resource_tracking_pass.cpp video_core: Account of runtime state changes when compiling shaders (#575) 2024-08-29 19:29:54 +03:00
shader_info_collection_pass.cpp video_core: Account of runtime state changes when compiling shaders (#575) 2024-08-29 19:29:54 +03:00
ssa_rewrite_pass.cpp video_core: Bloodborne stabilization pt1 (#543) 2024-08-24 22:51:47 +03:00