shadPS4/src/common/thread.h
2025-01-16 21:10:17 -03:00

46 lines
986 B
C++

// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <chrono>
#include "common/types.h"
namespace Common {
enum class ThreadPriority : u32 {
Low = 0,
Normal = 1,
High = 2,
VeryHigh = 3,
Critical = 4,
};
void SetCurrentThreadRealtime(std::chrono::nanoseconds period_ns);
void SetCurrentThreadPriority(ThreadPriority new_priority);
void SetCurrentThreadName(const char* name);
void SetThreadName(void* thread, const char* name);
class AccurateTimer {
std::chrono::nanoseconds target_interval{};
std::chrono::nanoseconds total_wait{};
std::chrono::high_resolution_clock::time_point start_time;
public:
explicit AccurateTimer(std::chrono::nanoseconds target_interval);
void Start();
void End();
std::chrono::nanoseconds GetTotalWait() const {
return total_wait;
}
};
} // namespace Common