shadPS4/src/shader_recompiler/ir
TheTurtle 76b4da6212
video_core: Various small improvements and bug fixes (#2525)
* ir_passes: Add barrier at end of block too

* vk_platform: Always assign names to resources

* texture_cache: Better overlap handling

* liverpool: Avoid resuming ce_task when its finished

* spirv_quad_rect: Skip default attributes

Fixes some crashes

* memory: Improve buffer size clamping

* liverpool: Relax binary header validity check

* liverpool: Stub SetPredication with a warning

* Better than outright crash

* emit_spirv: Implement round to zero mode

* liverpool: queue::pop takes the front element

* image_info: Remove obsolete assert

The old code assumed the mip only had 1 layer thus a right overlap could not return mip 0. But with the new path we handle images that are both mip-mapped and multi-layer, thus this can happen

* tile_manager: Fix size calculation

* spirv_quad_rect: Skip default attributes

---------

Co-authored-by: poly <47796739+polybiusproxy@users.noreply.github.com>
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-02-24 14:31:12 +02:00
..
passes video_core: Various small improvements and bug fixes (#2525) 2025-02-24 14:31:12 +02:00
abstract_syntax_list.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
attribute.cpp Tessellation (#1528) 2024-12-14 12:56:17 +02:00
attribute.h shader_recompiler: Remove special case buffers and add support for aliasing (#2428) 2025-02-15 14:06:56 +02:00
basic_block.cpp Tessellation (#1528) 2024-12-14 12:56:17 +02:00
basic_block.h Fixed return strict const iterator, replace to range-based loop C++17 and code refactor (#548) 2024-10-18 11:06:11 +03:00
breadth_first_search.h Bump to Clang 19 (#2434) 2025-02-18 15:55:13 +02:00
condition.h core,shader_recompiler: added const ref filesystem::path and removed if type size less 16 (#446) 2024-08-16 11:36:05 +03:00
debug_print.h DebugPrintf in shaders (#1252) 2024-10-06 22:34:40 +03:00
ir_emitter.cpp shader_recompiler: Proper support for inst-typed buffer format operations. (#2469) 2025-02-21 03:01:18 -08:00
ir_emitter.h shader_recompiler: Replace texel buffers with in-shader buffer format interpretation (#2363) 2025-02-06 20:40:49 -08:00
microinstruction.cpp shader_recompiler: Lower non-compute shared memory into spare VGPRs. (#2403) 2025-02-12 20:10:13 -08:00
opcodes.cpp video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
opcodes.h Bump to Clang 19 (#2434) 2025-02-18 15:55:13 +02:00
opcodes.inc shader_recompiler: Lower non-compute shared memory into spare VGPRs. (#2403) 2025-02-12 20:10:13 -08:00
patch.cpp Tessellation (#1528) 2024-12-14 12:56:17 +02:00
patch.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00
pattern_matching.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00
post_order.cpp shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231) 2024-07-05 00:15:44 +03:00
post_order.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
program.cpp video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
program.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
reg.h shader_recompiler: Proper support for inst-typed buffer format operations. (#2469) 2025-02-21 03:01:18 -08:00
reinterpret.h video_core: Implement conversion for uncommon/unsupported number formats. (#2047) 2025-01-07 12:21:49 +02:00
srt_gvn_table.h Implement shader resource tables (#1165) 2024-11-01 08:55:53 +02:00
type.cpp Fix shader type names (#2336) 2025-02-03 23:24:56 -08:00
type.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00
value.cpp Tessellation (#1528) 2024-12-14 12:56:17 +02:00
value.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00